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authorHans Verkuil <hverkuil-cisco@xs4all.nl>2022-10-17 17:15:05 +0300
committerMauro Carvalho Chehab <mchehab@kernel.org>2022-10-25 18:43:54 +0300
commitde547896aac606a00435a219757a940ece142bf0 (patch)
tree5ac164ac539e3cddf5ad2b8d2b5f04476ffecd96 /Documentation
parent69d78a80da4ef12faf2a6f9cfa2097ab4ac43983 (diff)
media: vivid.rst: loop_video is set on the capture devnode
The example on how to use and test Capture Overlay specified the wrong video device node. Back in 2015 the loop_video control moved from the output device to the capture device, but this example code is still referring to the output video device. Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
Diffstat (limited to 'Documentation')
-rw-r--r--Documentation/admin-guide/media/vivid.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/Documentation/admin-guide/media/vivid.rst b/Documentation/admin-guide/media/vivid.rst
index 4f680dc9661c..abd90ed31090 100644
--- a/Documentation/admin-guide/media/vivid.rst
+++ b/Documentation/admin-guide/media/vivid.rst
@@ -1318,7 +1318,7 @@ instance. This setup would require the following commands:
$ v4l2-ctl -d2 -i2
$ v4l2-ctl -d2 -c horizontal_movement=4
$ v4l2-ctl -d1 --overlay=1
- $ v4l2-ctl -d1 -c loop_video=1
+ $ v4l2-ctl -d0 -c loop_video=1
$ v4l2-ctl -d2 --stream-mmap --overlay=1
And from another console: