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authorJean-Baptiste Kempf <jb@videolan.org>2019-10-28 05:54:06 +0300
committerJean-Baptiste Kempf <jb@videolan.org>2019-10-28 05:54:06 +0300
commit07dab8cb71771a5d8506067beb67c50f0a7ec2d7 (patch)
tree7b72797881431d1fb0483413ba102cdc2e6680c0 /README.md
parentbb160f09fa7ad132f4b6a014ac8e168b913ee3ab (diff)
Update README.md section on Roadmap
Diffstat (limited to 'README.md')
-rw-r--r--README.md11
1 files changed, 6 insertions, 5 deletions
diff --git a/README.md b/README.md
index ca12fd7..5adc0a2 100644
--- a/README.md
+++ b/README.md
@@ -31,15 +31,16 @@ The plan is the folllowing:
2. Provide a usable API,
3. Port to most platforms,
4. Make it fast on desktop, by writing asm for AVX-2 chips.
+5. Make it fast on mobile, by writing asm for ARMv8 chips,
+6. Make it fast on older desktop, by writing asm for SSSE3+ chips.
### On-going
-5. Make it fast on mobile, by writing asm for ARMv8 chips,
-6. Make it fast on older desktop, by writing asm for SSE chips.
+7. Make it fast on older mobiles, by writing asm for ARMv7 chips,
+8. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list),
+9. Accelerate for less common architectures, like PPC, SSE2 or AVX-512.
### After
-7. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list),
-8. Accelerate for less common architectures,
-9. Use more GPU, when possible.
+10. Use more GPU, when possible.
# Contribute