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author | Jean-Baptiste Kempf <jb@videolan.org> | 2019-10-28 05:54:06 +0300 |
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committer | Jean-Baptiste Kempf <jb@videolan.org> | 2019-10-28 05:54:06 +0300 |
commit | 07dab8cb71771a5d8506067beb67c50f0a7ec2d7 (patch) | |
tree | 7b72797881431d1fb0483413ba102cdc2e6680c0 /README.md | |
parent | bb160f09fa7ad132f4b6a014ac8e168b913ee3ab (diff) |
Update README.md section on Roadmap
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -31,15 +31,16 @@ The plan is the folllowing: 2. Provide a usable API, 3. Port to most platforms, 4. Make it fast on desktop, by writing asm for AVX-2 chips. +5. Make it fast on mobile, by writing asm for ARMv8 chips, +6. Make it fast on older desktop, by writing asm for SSSE3+ chips. ### On-going -5. Make it fast on mobile, by writing asm for ARMv8 chips, -6. Make it fast on older desktop, by writing asm for SSE chips. +7. Make it fast on older mobiles, by writing asm for ARMv7 chips, +8. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), +9. Accelerate for less common architectures, like PPC, SSE2 or AVX-512. ### After -7. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), -8. Accelerate for less common architectures, -9. Use more GPU, when possible. +10. Use more GPU, when possible. # Contribute |