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authorJean-Baptiste Kempf <jb@videolan.org>2021-05-11 13:42:50 +0300
committerJean-Baptiste Kempf <jb@videolan.org>2021-05-13 11:41:19 +0300
commit1cf1b309bb2c40e25582f2ace6917d84e45f354b (patch)
treef9b5ba8f36988f93add020ea9b443897b1953c87 /README.md
parentf75854cb3e491066753760f3e60f4d943116abc8 (diff)
On the road to 0.9.0
Diffstat (limited to 'README.md')
-rw-r--r--README.md9
1 files changed, 5 insertions, 4 deletions
diff --git a/README.md b/README.md
index 0fd8e16..c27146b 100644
--- a/README.md
+++ b/README.md
@@ -34,17 +34,18 @@ The plan is the following:
5. Make it fast on mobile, by writing asm for ARMv8 chips,
6. Make it fast on older desktop, by writing asm for SSSE3+ chips,
7. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips.
-
-### On-going
8. Make it fast on older mobile, by writing asm for ARMv7 chips,
9. Make high bit-depth fast on older mobile, by writing asm for ARMv7 chips,
+
+### On-going
10. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list),
11. Accelerate for less common architectures, like PPC, SSE2 or AVX-512.
+12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips,
### After
-12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips,
13. Make high bit-depth fast on older desktop, by writing asm for SSSE3+ chips,
-14. Use more GPU, when possible.
+14. Use more GPU decoding, when possible.
+15. Improve threading.
# Contribute