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author | Jean-Baptiste Kempf <jb@videolan.org> | 2021-05-11 13:42:50 +0300 |
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committer | Jean-Baptiste Kempf <jb@videolan.org> | 2021-05-13 11:41:19 +0300 |
commit | 1cf1b309bb2c40e25582f2ace6917d84e45f354b (patch) | |
tree | f9b5ba8f36988f93add020ea9b443897b1953c87 /README.md | |
parent | f75854cb3e491066753760f3e60f4d943116abc8 (diff) |
On the road to 0.9.0
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -34,17 +34,18 @@ The plan is the following: 5. Make it fast on mobile, by writing asm for ARMv8 chips, 6. Make it fast on older desktop, by writing asm for SSSE3+ chips, 7. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips. - -### On-going 8. Make it fast on older mobile, by writing asm for ARMv7 chips, 9. Make high bit-depth fast on older mobile, by writing asm for ARMv7 chips, + +### On-going 10. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), 11. Accelerate for less common architectures, like PPC, SSE2 or AVX-512. +12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips, ### After -12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips, 13. Make high bit-depth fast on older desktop, by writing asm for SSSE3+ chips, -14. Use more GPU, when possible. +14. Use more GPU decoding, when possible. +15. Improve threading. # Contribute |