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-rw-r--r-- | README.md | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -32,18 +32,18 @@ The plan is the following: 3. Port to most platforms, 4. Make it fast on desktop, by writing asm for AVX2 chips. 5. Make it fast on mobile, by writing asm for ARMv8 chips, -6. Make it fast on older desktops, by writing asm for SSSE3+ chips. +6. Make it fast on older desktop, by writing asm for SSSE3+ chips, +7. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips. ### On-going -7. Make it fast on older mobiles, by writing asm for ARMv7 chips, -8. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), -9. Accelerate for less common architectures, like PPC, SSE2 or AVX-512. +8. Make it fast on older mobile, by writing asm for ARMv7 chips, +9. Make high bit-depth fast on older mobile, by writing asm for ARMv7 chips, +10. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), +11. Accelerate for less common architectures, like PPC, SSE2 or AVX-512. ### After -10. Make high bit-depth fast on desktop, by writing asm for AVX2 chips, -11. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips, -12. Make high bit-depth fast on older desktops, by writing asm for SSSE3+ chips, -13. Make high bit-depth fast on older mobiles, by writing asm for ARMv7 chips, +12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips, +13. Make high bit-depth fast on older desktop, by writing asm for SSSE3+ chips, 14. Use more GPU, when possible. # Contribute |