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Diffstat (limited to 'src/film_grain_tmpl.c')
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diff --git a/src/film_grain_tmpl.c b/src/film_grain_tmpl.c
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+/*
+ * Copyright © 2018, Niklas Haas
+ * Copyright © 2018, VideoLAN and dav1d authors
+ * Copyright © 2018, Two Orioles, LLC
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <assert.h>
+#include <stdint.h>
+
+#include "common.h"
+#include "common/intops.h"
+#include "common/bitdepth.h"
+#include "tables.h"
+
+#include "film_grain.h"
+
+#if BITDEPTH == 8
+typedef int8_t entry;
+#else
+typedef int16_t entry;
+#endif
+
+enum {
+ GRAIN_WIDTH = 82,
+ GRAIN_HEIGHT = 73,
+ SUB_GRAIN_WIDTH = 44,
+ SUB_GRAIN_HEIGHT = 38,
+ SUB_GRAIN_OFFSET = 6,
+ BLOCK_SIZE = 32,
+ SCALING_SIZE = 1 << BITDEPTH,
+};
+
+static inline int get_random_number(const int bits, unsigned *state) {
+ const int r = *state;
+ unsigned bit = ((r >> 0) ^ (r >> 1) ^ (r >> 3) ^ (r >> 12)) & 1;
+ *state = (r >> 1) | (bit << 15);
+
+ return (*state >> (16 - bits)) & ((1 << bits) - 1);
+}
+
+static inline int round2(const int x, const int shift) {
+ return (x + ((1 << shift) >> 1)) >> shift;
+}
+
+enum {
+ GRAIN_CENTER = 128 << (BITDEPTH - 8),
+ GRAIN_MIN = -GRAIN_CENTER,
+ GRAIN_MAX = (256 << (BITDEPTH - 8)) - 1 - GRAIN_CENTER,
+};
+
+static void generate_grain_y(const Dav1dPicture *const in,
+ entry buf[GRAIN_HEIGHT][GRAIN_WIDTH])
+{
+ const Dav1dFilmGrainData *data = &in->p.film_grain;
+ unsigned seed = data->seed;
+ const int shift = 12 - BITDEPTH + data->grain_scale_shift;
+
+ for (int y = 0; y < GRAIN_HEIGHT; y++) {
+ for (int x = 0; x < GRAIN_WIDTH; x++) {
+ const int value = get_random_number(11, &seed);
+ buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift);
+ }
+ }
+
+ const int ar_pad = 3;
+ const int ar_lag = data->ar_coeff_lag;
+
+ for (int y = ar_pad; y < GRAIN_HEIGHT; y++) {
+ for (int x = ar_pad; x < GRAIN_WIDTH - ar_pad; x++) {
+ const int8_t *coeff = data->ar_coeffs_y;
+ int sum = 0;
+ for (int dy = -ar_lag; dy <= 0; dy++) {
+ for (int dx = -ar_lag; dx <= ar_lag; dx++) {
+ if (!dx && !dy)
+ break;
+ sum += *(coeff++) * buf[y + dy][x + dx];
+ }
+ }
+
+ int grain = buf[y][x] + round2(sum, data->ar_coeff_shift);
+ buf[y][x] = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ }
+ }
+}
+
+static void generate_grain_uv(const Dav1dPicture *const in, int uv,
+ entry buf[GRAIN_HEIGHT][GRAIN_WIDTH],
+ entry buf_y[GRAIN_HEIGHT][GRAIN_WIDTH])
+{
+ const Dav1dFilmGrainData *data = &in->p.film_grain;
+ unsigned seed = data->seed ^ (uv ? 0x49d8 : 0xb524);
+ const int shift = 12 - BITDEPTH + data->grain_scale_shift;
+
+ const int subx = in->p.layout != DAV1D_PIXEL_LAYOUT_I444;
+ const int suby = in->p.layout == DAV1D_PIXEL_LAYOUT_I420;
+
+ const int chromaW = subx ? SUB_GRAIN_WIDTH : GRAIN_WIDTH;
+ const int chromaH = suby ? SUB_GRAIN_HEIGHT : GRAIN_HEIGHT;
+
+ for (int y = 0; y < chromaH; y++) {
+ for (int x = 0; x < chromaW; x++) {
+ const int value = get_random_number(11, &seed);
+ buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift);
+ }
+ }
+
+ const int ar_pad = 3;
+ const int ar_lag = data->ar_coeff_lag;
+
+ for (int y = ar_pad; y < chromaH; y++) {
+ for (int x = ar_pad; x < chromaW - ar_pad; x++) {
+ const int8_t *coeff = data->ar_coeffs_uv[uv];
+ int sum = 0;
+ for (int dy = -ar_lag; dy <= 0; dy++) {
+ for (int dx = -ar_lag; dx <= ar_lag; dx++) {
+ // For the final (current) pixel, we need to add in the
+ // contribution from the luma grain texture
+ if (!dx && !dy) {
+ if (!data->num_y_points)
+ break;
+ int luma = 0;
+ const int lumaX = ((x - ar_pad) << subx) + ar_pad;
+ const int lumaY = ((y - ar_pad) << suby) + ar_pad;
+ for (int i = 0; i <= suby; i++) {
+ for (int j = 0; j <= subx; j++) {
+ luma += buf_y[lumaY + i][lumaX + j];
+ }
+ }
+ luma = round2(luma, subx + suby);
+ sum += luma * (*coeff);
+ break;
+ }
+
+ sum += *(coeff++) * buf[y + dy][x + dx];
+ }
+ }
+
+ const int grain = buf[y][x] + round2(sum, data->ar_coeff_shift);
+ buf[y][x] = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ }
+ }
+}
+
+static void generate_scaling(const uint8_t points[][2], int num,
+ uint8_t scaling[SCALING_SIZE])
+{
+ const int shift_x = BITDEPTH - 8;
+
+ // Fill up the preceding entries with the initial value
+ for (int i = 0; i < points[0][0] << shift_x; i++)
+ scaling[i] = points[0][1];
+
+ // Linearly interpolate the values in the middle
+ for (int i = 0; i < num - 1; i++) {
+ const int bx = points[i][0] << shift_x;
+ const int by = points[i][1];
+ const int ex = points[i+1][0] << shift_x;
+ const int ey = points[i+1][1];
+ const int dx = ex - bx;
+ const int dy = ey - by;
+ const int delta = dy * ((0xFFFF + (dx >> 1))) / dx;
+ for (int x = 0; x < dx; x++) {
+ const int v = by + ((x * delta + 0x8000) >> 16);
+ scaling[bx + x] = v;
+ }
+ }
+
+ // Fill up the remaining entries with the final value
+ for (int i = points[num - 1][0] << shift_x; i < SCALING_SIZE; i++)
+ scaling[i] = points[num - 1][1];
+}
+
+// samples from the correct block of a grain LUT, while taking into account the
+// offsets provided by the offsets cache
+static inline entry sample_lut(entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH],
+ int offsets[2][2], int subx, int suby,
+ int bx, int by, int x, int y)
+{
+ const int randval = offsets[bx][by];
+ const int offx = 3 + (2 >> subx) * (3 + (randval >> 4));
+ const int offy = 3 + (2 >> suby) * (3 + (randval & 0xF));
+ return grain_lut[offy + y + (BLOCK_SIZE >> suby) * by]
+ [offx + x + (BLOCK_SIZE >> subx) * bx];
+}
+
+static void apply_to_row_y(Dav1dPicture *const out, const Dav1dPicture *const in,
+ entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH],
+ uint8_t scaling[SCALING_SIZE], int row_num)
+{
+ const Dav1dFilmGrainData *const data = &out->p.film_grain;
+ const int rows = 1 + (data->overlap_flag && row_num > 0);
+
+ int min_value, max_value;
+ if (data->clip_to_restricted_range) {
+ min_value = 16 << (BITDEPTH - 8);
+ max_value = 235 << (BITDEPTH - 8);
+ } else {
+ min_value = 0;
+ max_value = (1 << BITDEPTH) - 1;
+ }
+
+ // seed[0] contains the current row, seed[1] contains the previous
+ unsigned seed[2];
+ for (int i = 0; i < rows; i++) {
+ seed[i] = data->seed;
+ seed[i] ^= (((row_num - i) * 37 + 178) & 0xFF) << 8;
+ seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF);
+ }
+
+ const ptrdiff_t stride = out->stride[0];
+ assert(stride % (BLOCK_SIZE * sizeof(pixel)) == 0);
+ assert(stride == in->stride[0]);
+ void *const src_row = in->data[0] + stride * row_num * BLOCK_SIZE;
+ void *const dst_row = out->data[0] + stride * row_num * BLOCK_SIZE;
+
+ // edge extend source pixels
+ const int row_len = (out->p.w + BLOCK_SIZE - 1) & ~(BLOCK_SIZE - 1);
+ for (int x = out->p.w; x < row_len; x++) {
+ for (int y = 0; y < BLOCK_SIZE; y++) {
+ pixel *src = src_row + y * stride + x * sizeof(pixel);
+ *src = 0;
+ }
+ }
+
+ const int row_h = (row_num + 1) * BLOCK_SIZE;
+ for (int y = out->p.h; y < row_h; y++)
+ memset(in->data[0] + stride * y, 0, row_len * sizeof(pixel));
+
+ int offsets[2 /* col offset */][2 /* row offset */];
+
+ // process this row in BLOCK_SIZE^2 blocks
+ for (int bx = 0; bx < out->p.w; bx += BLOCK_SIZE) {
+ if (data->overlap_flag && bx) {
+ // shift previous offsets left
+ for (int i = 0; i < rows; i++)
+ offsets[1][i] = offsets[0][i];
+ }
+
+ // update current offsets
+ for (int i = 0; i < rows; i++)
+ offsets[0][i] = get_random_number(8, &seed[i]);
+
+ // x/y block offsets to compensate for overlapped regions
+ const int ystart = data->overlap_flag && row_num ? 2 : 0;
+ const int xstart = data->overlap_flag && bx ? 2 : 0;
+
+ static const int w[2][2] = { { 27, 17 }, { 17, 27 } };
+
+#define add_noise_y(x, y, grain) \
+ pixel *src = src_row + (y) * stride + (bx + (x)) * sizeof(pixel); \
+ pixel *dst = dst_row + (y) * stride + (bx + (x)) * sizeof(pixel); \
+ int noise = round2(scaling[ *src ] * (grain), data->scaling_shift); \
+ *dst = iclip(*src + noise, min_value, max_value);
+
+ for (int y = ystart; y < BLOCK_SIZE; y++) {
+ // Non-overlapped image region (straightforward)
+ for (int x = xstart; x < BLOCK_SIZE; x++) {
+ int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
+ add_noise_y(x, y, grain);
+ }
+
+ // Special case for overlapped column
+ for (int x = 0; x < xstart; x++) {
+ int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
+ int old = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y);
+ grain = round2(old * w[x][0] + grain * w[x][1], 5);
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_y(x, y, grain);
+ }
+ }
+
+ for (int y = 0; y < ystart; y++) {
+ // Special case for overlapped row (sans corner)
+ for (int x = xstart; x < BLOCK_SIZE; x++) {
+ int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
+ int old = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y);
+ grain = round2(old * w[y][0] + grain * w[y][1], 5);
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_y(x, y, grain);
+ }
+
+ // Special case for doubly-overlapped corner
+ for (int x = 0; x < xstart; x++) {
+ // Blend the top pixel with the top left block
+ int top = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y);
+ int old = sample_lut(grain_lut, offsets, 0, 0, 1, 1, x, y);
+ top = round2(old * w[x][0] + top * w[x][1], 5);
+ top = iclip(top, GRAIN_MIN, GRAIN_MAX);
+
+ // Blend the current pixel with the left block
+ int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
+ old = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y);
+ grain = round2(old * w[x][0] + grain * w[x][1], 5);
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+
+ // Mix the row rows together and apply grain
+ grain = round2(top * w[y][0] + grain * w[y][1], 5);
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_y(x, y, grain);
+ }
+ }
+ }
+}
+
+static void apply_to_row_uv(Dav1dPicture *const out, const Dav1dPicture *const in,
+ entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH],
+ uint8_t scaling[SCALING_SIZE], int uv, int row_num)
+{
+ const Dav1dFilmGrainData *const data = &out->p.film_grain;
+ const int rows = 1 + (data->overlap_flag && row_num > 0);
+
+ int min_value, max_value;
+ if (data->clip_to_restricted_range) {
+ min_value = 16 << (BITDEPTH - 8);
+ if (out->p.mtrx == DAV1D_MC_IDENTITY) {
+ max_value = 235 << (BITDEPTH - 8);
+ } else {
+ max_value = 240 << (BITDEPTH - 8);
+ }
+ } else {
+ min_value = 0;
+ max_value = (1 << BITDEPTH) - 1;
+ }
+
+ const int sx = in->p.layout != DAV1D_PIXEL_LAYOUT_I444;
+ const int sy = in->p.layout == DAV1D_PIXEL_LAYOUT_I420;
+
+ // seed[0] contains the current row, seed[1] contains the previous
+ unsigned seed[2];
+ for (int i = 0; i < rows; i++) {
+ seed[i] = data->seed;
+ seed[i] ^= (((row_num - i) * 37 + 178) & 0xFF) << 8;
+ seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF);
+ }
+
+ const ptrdiff_t stride = out->stride[1];
+ assert(stride % (BLOCK_SIZE * sizeof(pixel)) == 0);
+ assert(stride == in->stride[1]);
+
+ const int by = row_num * (BLOCK_SIZE >> sy);
+ void *const dst_row = out->data[1 + uv] + stride * by;
+ void *const src_row = in->data[1 + uv] + stride * by;
+ void *const luma_row = out->data[0] + out->stride[0] * row_num * BLOCK_SIZE;
+
+ // edge extend source pixels
+ const int row_len = ((out->p.w >> sx) + (BLOCK_SIZE >> sx) - 1)
+ & ~((BLOCK_SIZE >> sx) - 1);
+ for (int x = out->p.w >> sx; x < row_len; x++) {
+ for (int y = 0; y < BLOCK_SIZE >> sy; y++) {
+ pixel *src = src_row + y * stride + x * sizeof(pixel);
+ *src = 0;
+ }
+ }
+
+ const int row_h = (row_num + 1) * (BLOCK_SIZE >> sy);
+ for (int y = out->p.h >> sy; y < row_h; y++)
+ memset(in->data[1 + uv] + stride * y, 0, row_len * sizeof(pixel));
+
+ int offsets[2 /* col offset */][2 /* row offset */];
+
+ // process this row in BLOCK_SIZE^2 blocks (subsampled)
+ for (int bx = 0; bx < (out->p.w + sx) >> sx; bx += BLOCK_SIZE >> sx) {
+ if (data->overlap_flag && bx) {
+ // shift previous offsets left
+ for (int i = 0; i < rows; i++)
+ offsets[1][i] = offsets[0][i];
+ }
+
+ // update current offsets
+ for (int i = 0; i < rows; i++)
+ offsets[0][i] = get_random_number(8, &seed[i]);
+
+ // x/y block offsets to compensate for overlapped regions
+ const int ystart = data->overlap_flag && row_num ? (2 >> sy) : 0;
+ const int xstart = data->overlap_flag && bx ? (2 >> sx) : 0;
+
+ static const int w[2 /* sub */][2 /* off */][2] = {
+ { { 27, 17 }, { 17, 27 } },
+ { { 23, 22 } },
+ };
+
+#define add_noise_uv(x, y, grain) \
+ const int lx = (bx + x) << sx; \
+ const int ly = y << sy; \
+ pixel *luma = luma_row + ly * out->stride[0] + lx * sizeof(pixel); \
+ pixel avg = luma[0]; \
+ if (sx && lx + 1 < out->p.w) \
+ avg = (avg + luma[1] + 1) >> 1; \
+ \
+ pixel *src = src_row + (y) * stride + (bx + (x)) * sizeof(pixel); \
+ pixel *dst = dst_row + (y) * stride + (bx + (x)) * sizeof(pixel); \
+ int val = avg; \
+ if (!data->chroma_scaling_from_luma) { \
+ int combined = avg * data->uv_luma_mult[uv] + \
+ *src * data->uv_mult[uv]; \
+ val = iclip_pixel( (combined >> 6) + \
+ (data->uv_offset[uv] << (BITDEPTH - 8)) ); \
+ } \
+ \
+ int noise = round2(scaling[ val ] * (grain), data->scaling_shift); \
+ *dst = iclip(*src + noise, min_value, max_value);
+
+ for (int y = ystart; y < BLOCK_SIZE >> sy; y++) {
+ // Non-overlapped image region (straightforward)
+ for (int x = xstart; x < BLOCK_SIZE >> sx; x++) {
+ int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
+ add_noise_uv(x, y, grain);
+ }
+
+ // Special case for overlapped column
+ for (int x = 0; x < xstart; x++) {
+ int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
+ int old = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y);
+ grain = (old * w[sx][x][0] + grain * w[sx][x][1] + 16) >> 5;
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_uv(x, y, grain);
+ }
+ }
+
+ for (int y = 0; y < ystart; y++) {
+ // Special case for overlapped row (sans corner)
+ for (int x = xstart; x < BLOCK_SIZE >> sx; x++) {
+ int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
+ int old = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y);
+ grain = (old * w[sy][y][0] + grain * w[sy][y][1] + 16) >> 5;
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_uv(x, y, grain);
+ }
+
+ // Special case for doubly-overlapped corner
+ for (int x = 0; x < xstart; x++) {
+ // Blend the top pixel with the top left block
+ int top = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y);
+ int old = sample_lut(grain_lut, offsets, sx, sy, 1, 1, x, y);
+ top = (old * w[sx][x][0] + top * w[sx][x][1] + 16) >> 5;
+ top = iclip(top, GRAIN_MIN, GRAIN_MAX);
+
+ // Blend the current pixel with the left block
+ int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
+ old = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y);
+ grain = (old * w[sx][x][0] + grain * w[sx][x][1] + 16) >> 5;
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+
+ // Mix the row rows together and apply to image
+ grain = (top * w[sy][y][0] + grain * w[sy][y][1] + 16) >> 5;
+ grain = iclip(grain, GRAIN_MIN, GRAIN_MAX);
+ add_noise_uv(x, y, grain);
+ }
+ }
+ }
+}
+
+void bitfn(dav1d_apply_grain)(Dav1dPicture *const out,
+ const Dav1dPicture *const in)
+{
+ const Dav1dFilmGrainData *const data = &out->p.film_grain;
+
+ entry grain_lut[3][GRAIN_HEIGHT][GRAIN_WIDTH];
+ uint8_t scaling[3][SCALING_SIZE];
+
+ // Generate grain LUTs as needed
+ generate_grain_y(out, grain_lut[0]); // always needed
+ if (data->num_uv_points[0] || data->chroma_scaling_from_luma)
+ generate_grain_uv(out, 0, grain_lut[1], grain_lut[0]);
+ if (data->num_uv_points[1] || data->chroma_scaling_from_luma)
+ generate_grain_uv(out, 1, grain_lut[2], grain_lut[0]);
+
+ // Generate scaling LUTs as needed
+ if (data->num_y_points)
+ generate_scaling(data->y_points, data->num_y_points, scaling[0]);
+ if (data->num_uv_points[0])
+ generate_scaling(data->uv_points[0], data->num_uv_points[0], scaling[1]);
+ if (data->num_uv_points[1])
+ generate_scaling(data->uv_points[1], data->num_uv_points[1], scaling[2]);
+
+ // Synthesize grain for the affected planes
+ int rows = (out->p.h + 16) >> 5;
+ for (int row = 0; row < rows; row++) {
+ if (data->num_y_points)
+ apply_to_row_y(out, in, grain_lut[0], scaling[0], row);
+
+ if (data->chroma_scaling_from_luma) {
+ apply_to_row_uv(out, in, grain_lut[1], scaling[0], 0, row);
+ apply_to_row_uv(out, in, grain_lut[2], scaling[0], 1, row);
+ } else {
+ if (data->num_uv_points[0])
+ apply_to_row_uv(out, in, grain_lut[1], scaling[1], 0, row);
+ if (data->num_uv_points[1])
+ apply_to_row_uv(out, in, grain_lut[2], scaling[2], 1, row);
+ }
+ }
+
+ // Copy over the non-modified planes
+ // TODO: eliminate in favor of per-plane refs
+ if (!data->num_y_points) {
+ assert(out->stride[0] == in->stride[0]);
+ memcpy(out->data[0], in->data[0], out->p.h * out->stride[0]);
+ }
+
+ for (int i = 0; i < 2; i++) {
+ if (!data->num_uv_points[i] && !data->chroma_scaling_from_luma) {
+ const int suby = in->p.layout == DAV1D_PIXEL_LAYOUT_I420;
+ assert(out->stride[1] == in->stride[1]);
+ memcpy(out->data[1+i], in->data[1+i],
+ (out->p.h >> suby) * out->stride[1]);
+ }
+ }
+}