diff options
author | starkos <none@none> | 2009-01-19 04:45:47 +0300 |
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committer | starkos <none@none> | 2009-01-19 04:45:47 +0300 |
commit | 1f5a3056acfb3834c2b4eb1754677745f2e9615c (patch) | |
tree | 34c69855e0a270f35d737abc0e1f1dded72c8578 /BUILD.txt | |
parent | 5f5e29c7d62d55cb95eef11a9212f2d91daf3300 (diff) |
Embed scripts instead of precompiled bytecodes to avoid portability issues; undo previous PPC fixes
Diffstat (limited to 'BUILD.txt')
-rw-r--r-- | BUILD.txt | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -77,16 +77,16 @@ RELEASE AND DEBUG BUILDS directory, the one containing "_premake_main.lua". -COMPILING SCRIPTS +EMBEDDING SCRIPTS If you make changes to the core Lua scripts, you can integrate them - into the release build using the "compile" command: + into the release build using the "embed" command: - premake4 compile + premake4 embed - This command compiles all of the scripts listed in _manifest.lua into - bytecode and embeds them into src/host/bytecode.c. The next release - build will include the updated scripts. + This command embeds all of the scripts listed in _manifest.lua into + src/host/scripts.c as static strings. The next release build will + include the updated scripts. CONFUSED? |