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authorstarkos <none@none>2009-01-19 04:45:47 +0300
committerstarkos <none@none>2009-01-19 04:45:47 +0300
commit1f5a3056acfb3834c2b4eb1754677745f2e9615c (patch)
tree34c69855e0a270f35d737abc0e1f1dded72c8578 /BUILD.txt
parent5f5e29c7d62d55cb95eef11a9212f2d91daf3300 (diff)
Embed scripts instead of precompiled bytecodes to avoid portability issues; undo previous PPC fixes
Diffstat (limited to 'BUILD.txt')
-rw-r--r--BUILD.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/BUILD.txt b/BUILD.txt
index ca5e323..9aa696f 100644
--- a/BUILD.txt
+++ b/BUILD.txt
@@ -77,16 +77,16 @@ RELEASE AND DEBUG BUILDS
directory, the one containing "_premake_main.lua".
-COMPILING SCRIPTS
+EMBEDDING SCRIPTS
If you make changes to the core Lua scripts, you can integrate them
- into the release build using the "compile" command:
+ into the release build using the "embed" command:
- premake4 compile
+ premake4 embed
- This command compiles all of the scripts listed in _manifest.lua into
- bytecode and embeds them into src/host/bytecode.c. The next release
- build will include the updated scripts.
+ This command embeds all of the scripts listed in _manifest.lua into
+ src/host/scripts.c as static strings. The next release build will
+ include the updated scripts.
CONFUSED?