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github.com/windirstat/premake-4.x-stable.git - Unnamed repository; edit this file 'description' to name the repository.
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Diffstat (limited to 'src/actions/codelite/codelite_project.lua')
-rw-r--r--src/actions/codelite/codelite_project.lua34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/actions/codelite/codelite_project.lua b/src/actions/codelite/codelite_project.lua
index 0d65863..95783bb 100644
--- a/src/actions/codelite/codelite_project.lua
+++ b/src/actions/codelite/codelite_project.lua
@@ -15,7 +15,7 @@
function codelite.files(prj)
local tr = premake.project.buildsourcetree(prj)
tree.traverse(tr, {
-
+
-- folders are handled at the internal nodes
onbranchenter = function(node, depth)
_p(depth, '<VirtualDirectory Name="%s">', node.name)
@@ -29,10 +29,10 @@
onleaf = function(node, depth)
_p(depth, '<File Name="%s"/>', node.cfg.name)
end,
-
+
}, true, 1)
end
-
+
--
-- The main function: write out the project file.
@@ -40,35 +40,35 @@
function premake.codelite.project(prj)
io.indent = " "
-
+
_p('<?xml version="1.0" encoding="utf-8"?>')
_p('<CodeLite_Project Name="%s">', premake.esc(prj.name))
-- Write out the list of source code files in the project
codelite.files(prj)
- local types = {
- ConsoleApp = "Executable",
- WindowedApp = "Executable",
+ local types = {
+ ConsoleApp = "Executable",
+ WindowedApp = "Executable",
StaticLib = "Static Library",
SharedLib = "Dynamic Library",
}
_p(' <Settings Type="%s">', types[prj.kind])
-
+
-- build a list of supported target platforms; I don't support cross-compiling yet
local platforms = premake.filterplatforms(prj.solution, premake[_OPTIONS.cc].platforms, "Native")
for i = #platforms, 1, -1 do
if premake.platforms[platforms[i]].iscrosscompiler then
table.remove(platforms, i)
end
- end
+ end
for _, platform in ipairs(platforms) do
for cfg in premake.eachconfig(prj, platform) do
local name = premake.esc(cfg.longname):gsub("|","_")
local compiler = iif(cfg.language == "C", "gcc", "g++")
_p(' <Configuration Name="%s" CompilerType="gnu %s" DebuggerType="GNU gdb debugger" Type="%s">', name, compiler, types[cfg.kind])
-
+
local fname = premake.esc(cfg.buildtarget.fullpath)
local objdir = premake.esc(cfg.objectsdir)
local runcmd = cfg.buildtarget.name
@@ -76,7 +76,7 @@
local runargs = table.concat(cfg.debugargs, " ")
local pause = iif(cfg.kind == "WindowedApp", "no", "yes")
_p(' <General OutputFile="%s" IntermediateDirectory="%s" Command="./%s" CommandArguments="%s" WorkingDirectory="%s" PauseExecWhenProcTerminates="%s"/>', fname, objdir, runcmd, runargs, rundir, pause)
-
+
-- begin compiler block --
local flags = premake.esc(table.join(premake.gcc.getcflags(cfg), premake.gcc.getcxxflags(cfg), cfg.buildoptions))
_p(' <Compiler Required="yes" Options="%s">', table.concat(flags, ";"))
@@ -88,7 +88,7 @@
end
_p(' </Compiler>')
-- end compiler block --
-
+
-- begin linker block --
flags = premake.esc(table.join(premake.gcc.getldflags(cfg), cfg.linkoptions))
_p(' <Linker Required="yes" Options="%s">', table.concat(flags, ";"))
@@ -100,10 +100,10 @@
end
for _,v in ipairs(premake.getlinks(cfg, "system", "name")) do
_p(' <Library Value="%s" />', premake.esc(v))
- end
+ end
_p(' </Linker>')
-- end linker block --
-
+
-- begin resource compiler block --
if premake.findfile(cfg, ".rc") then
local defines = table.implode(table.join(cfg.defines, cfg.resdefines), "-D", ";", "")
@@ -117,7 +117,7 @@
_p(' <ResourceCompiler Required="no" Options=""/>')
end
-- end resource compiler block --
-
+
-- begin build steps --
if #cfg.prebuildcommands > 0 then
_p(' <PreBuild>')
@@ -134,7 +134,7 @@
_p(' </PostBuild>')
end
-- end build steps --
-
+
_p(' <CustomBuild Enabled="no">')
_p(' <CleanCommand></CleanCommand>')
_p(' <BuildCommand></BuildCommand>')
@@ -161,6 +161,6 @@
_p(' </Dependencies>')
end
end
-
+
_p('</CodeLite_Project>')
end