Welcome to mirror list, hosted at ThFree Co, Russian Federation.

vs200x_vcproj.lua « vstudio « actions « src - github.com/windirstat/premake-4.x-stable.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 90b7a1e641a440ad46ad742acfedaf5b924e09cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
--
-- vs200x_vcproj.lua
-- Generate a Visual Studio 2002-2008 C/C++ project.
-- Copyright (c) 2009-2013 Jason Perkins and the Premake project
--


--
-- Set up a namespace for this file
--

	premake.vstudio.vc200x = { }
	local vc200x = premake.vstudio.vc200x
	local tree = premake.tree


--
-- Return the version-specific text for a boolean value.
--

	local function bool(value)
		if (_ACTION < "vs2005") then
			return iif(value, "TRUE", "FALSE")
		else
			return iif(value, "true", "false")
		end
	end


--
-- Return the optimization code.
--

	function vc200x.optimization(cfg)
		local result = 0
		for _, value in ipairs(cfg.flags) do
			if (value == "Optimize") then
				result = 3
			elseif (value == "OptimizeSize") then
				result = 1
			elseif (value == "OptimizeSpeed") then
				result = 2
			end
		end
		return result
	end



--
-- Write the project file header
--

	function vc200x.header(element)
		io.eol = "\r\n"
		_p('<?xml version="1.0" encoding="Windows-1252"?>')
		_p('<%s', element)
		_p(1,'ProjectType="Visual C++"')

		if _ACTION == "vs2002" then
			_p(1,'Version="7.00"')
		elseif _ACTION == "vs2003" then
			_p(1,'Version="7.10"')
		elseif _ACTION == "vs2005" then
			_p(1,'Version="8.00"')
		elseif _ACTION == "vs2008" then
			_p(1,'Version="9.00"')
		end
	end


--
-- Write out the <Configuration> element.
--

	function vc200x.Configuration(name, cfg)
		_p(2,'<Configuration')
		_p(3,'Name="%s"', premake.esc(name))
		_p(3,'OutputDirectory="%s"', premake.esc(cfg.buildtarget.directory))
		_p(3,'IntermediateDirectory="%s"', premake.esc(cfg.objectsdir))

		local cfgtype
		if (cfg.kind == "SharedLib") then
			cfgtype = 2
		elseif (cfg.kind == "StaticLib") then
			cfgtype = 4
		else
			cfgtype = 1
		end
		_p(3,'ConfigurationType="%s"', cfgtype)

		if (cfg.flags.MFC) then
			_p(3, 'UseOfMFC="%d"', iif(cfg.flags.StaticRuntime, 1, 2))
		end
		if (cfg.flags.ATL or cfg.flags.StaticATL) then
			_p(3, 'UseOfATL="%d"', iif(cfg.flags.StaticATL, 1, 2))
		end
		_p(3,'CharacterSet="%s"', iif(cfg.flags.Unicode, 1, 2))
		if cfg.flags.Managed then
			_p(3,'ManagedExtensions="1"')
		end
		_p(3,'>')
	end


--
-- Write out the <Files> element.
--

	function vc200x.Files(prj)
		local tr = premake.project.buildsourcetree(prj)

		tree.traverse(tr, {
			-- folders are handled at the internal nodes
			onbranchenter = function(node, depth)
				_p(depth, '<Filter')
				_p(depth, '\tName="%s"', node.name)
				_p(depth, '\tFilter=""')
				_p(depth, '\t>')
			end,

			onbranchexit = function(node, depth)
				_p(depth, '</Filter>')
			end,

			-- source files are handled at the leaves
			onleaf = function(node, depth)
				local fname = node.cfg.name

				_p(depth, '<File')
				_p(depth, '\tRelativePath="%s"', path.translate(fname, "\\"))
				_p(depth, '\t>')
				depth = depth + 1

				-- handle file configuration stuff. This needs to be cleaned up and simplified.
				-- configurations are cached, so this isn't as bad as it looks
				for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
					if cfginfo.isreal then
						local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)

						local usePCH = (not prj.flags.NoPCH and prj.pchsource == node.cfg.name)
						local isSourceCode = path.iscppfile(fname)
						local needsCompileAs = (path.iscfile(fname) ~= premake.project.iscproject(prj))

						if usePCH or (isSourceCode and needsCompileAs) then
							_p(depth, '<FileConfiguration')
							_p(depth, '\tName="%s"', cfginfo.name)
							_p(depth, '\t>')
							_p(depth, '\t<Tool')
							_p(depth, '\t\tName="%s"', iif(cfg.system == "Xbox360",
							                                 "VCCLX360CompilerTool",
							                                 "VCCLCompilerTool"))
							if needsCompileAs then
								_p(depth, '\t\tCompileAs="%s"', iif(path.iscfile(fname), 1, 2))
							end

							if usePCH then
								if cfg.system == "PS3" then
									local options = table.join(premake.snc.getcflags(cfg),
									                           premake.snc.getcxxflags(cfg),
									                           cfg.buildoptions)
									options = table.concat(options, " ");
									options = options .. ' --create_pch="$(IntDir)/$(TargetName).pch"'
									_p(depth, '\t\tAdditionalOptions="%s"', premake.esc(options))
								else
									_p(depth, '\t\tUsePrecompiledHeader="1"')
								end
							end

							_p(depth, '\t/>')
							_p(depth, '</FileConfiguration>')
						end

					end
				end

				depth = depth - 1
				_p(depth, '</File>')
			end,
		}, false, 2)

	end


--
-- Write out the <Platforms> element; ensures that each target platform
-- is listed only once. Skips over .NET's pseudo-platforms (like "Any CPU").
--

	function vc200x.Platforms(prj)
		local used = { }
		_p(1,'<Platforms>')
		for _, cfg in ipairs(prj.solution.vstudio_configs) do
			if cfg.isreal and not table.contains(used, cfg.platform) then
				table.insert(used, cfg.platform)
				_p(2,'<Platform')
				_p(3,'Name="%s"', cfg.platform)
				_p(2,'/>')
			end
		end
		_p(1,'</Platforms>')
	end


--
-- Return the debugging symbols level for a configuration.
--

	function vc200x.Symbols(cfg)
		if (not cfg.flags.Symbols) then
			return 0
		else
			-- Edit-and-continue does't work for some configurations
			if cfg.flags.NoEditAndContinue or
			   vc200x.optimization(cfg) ~= 0 or
			   cfg.flags.Managed or
			   cfg.platform == "x64" then
				return 3
			else
				return 4
			end
		end
	end


--
-- Compiler block for Windows and XBox360 platforms.
--

	function vc200x.VCCLCompilerTool(cfg)
		_p(3,'<Tool')
		_p(4,'Name="%s"', iif(cfg.platform ~= "Xbox360", "VCCLCompilerTool", "VCCLX360CompilerTool"))

		if #cfg.buildoptions > 0 then
			_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.buildoptions), " "))
		end

		_p(4,'Optimization="%s"', vc200x.optimization(cfg))

		if cfg.flags.NoFramePointer then
			_p(4,'OmitFramePointers="%s"', bool(true))
		end

		if #cfg.includedirs > 0 then
			_p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(cfg.includedirs, ";"), '\\')))
		end

		if #cfg.defines > 0 then
			_p(4,'PreprocessorDefinitions="%s"', premake.esc(table.concat(cfg.defines, ";")))
		end

		if premake.config.isdebugbuild(cfg) and not cfg.flags.NoMinimalRebuild and not cfg.flags.Managed then
			_p(4,'MinimalRebuild="%s"', bool(true))
		end

		if cfg.flags.NoExceptions then
			_p(4,'ExceptionHandling="%s"', iif(_ACTION < "vs2005", "FALSE", 0))
		elseif cfg.flags.SEH and _ACTION > "vs2003" then
			_p(4,'ExceptionHandling="2"')
		end

		if vc200x.optimization(cfg) == 0 and not cfg.flags.Managed then
			_p(4,'BasicRuntimeChecks="3"')
		end
		if vc200x.optimization(cfg) ~= 0 then
			_p(4,'StringPooling="%s"', bool(true))
		end

		local runtime
		if premake.config.isdebugbuild(cfg) then
			runtime = iif(cfg.flags.StaticRuntime, 1, 3)
		else
			runtime = iif(cfg.flags.StaticRuntime, 0, 2)
		end
		_p(4,'RuntimeLibrary="%s"', runtime)

		_p(4,'EnableFunctionLevelLinking="%s"', bool(true))

		if _ACTION > "vs2003" and cfg.platform ~= "Xbox360" and cfg.platform ~= "x64" then
			if cfg.flags.EnableSSE then
				_p(4,'EnableEnhancedInstructionSet="1"')
			elseif cfg.flags.EnableSSE2 then
				_p(4,'EnableEnhancedInstructionSet="2"')
			end
		end

		if _ACTION < "vs2005" then
			if cfg.flags.FloatFast then
				_p(4,'ImproveFloatingPointConsistency="%s"', bool(false))
			elseif cfg.flags.FloatStrict then
				_p(4,'ImproveFloatingPointConsistency="%s"', bool(true))
			end
		else
			if cfg.flags.FloatFast then
				_p(4,'FloatingPointModel="2"')
			elseif cfg.flags.FloatStrict then
				_p(4,'FloatingPointModel="1"')
			end
		end

		if _ACTION < "vs2005" and not cfg.flags.NoRTTI then
			_p(4,'RuntimeTypeInfo="%s"', bool(true))
		elseif _ACTION > "vs2003" and cfg.flags.NoRTTI and not cfg.flags.Managed then
			_p(4,'RuntimeTypeInfo="%s"', bool(false))
		end

		if cfg.flags.NativeWChar then
			_p(4,'TreatWChar_tAsBuiltInType="%s"', bool(true))
		elseif cfg.flags.NoNativeWChar then
			_p(4,'TreatWChar_tAsBuiltInType="%s"', bool(false))
		end

		if not cfg.flags.NoPCH and cfg.pchheader then
			_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2))
			_p(4,'PrecompiledHeaderThrough="%s"', cfg.pchheader)
		else
			_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or cfg.flags.NoPCH, 0, 2))
		end

		_p(4,'WarningLevel="%s"', iif(cfg.flags.ExtraWarnings, 4, 3))

		if cfg.flags.FatalWarnings then
			_p(4,'WarnAsError="%s"', bool(true))
		end

		if _ACTION < "vs2008" and not cfg.flags.Managed then
			_p(4,'Detect64BitPortabilityProblems="%s"', bool(not cfg.flags.No64BitChecks))
		end

		_p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name))
		_p(4,'DebugInformationFormat="%s"', vc200x.Symbols(cfg))
		if cfg.language == "C" then
			_p(4, 'CompileAs="1"')
		end
		_p(3,'/>')
	end



--
-- Linker block for Windows and Xbox 360 platforms.
--

	function vc200x.VCLinkerTool(cfg)
		_p(3,'<Tool')
		if cfg.kind ~= "StaticLib" then
			_p(4,'Name="%s"', iif(cfg.platform ~= "Xbox360", "VCLinkerTool", "VCX360LinkerTool"))

			if cfg.flags.NoImportLib then
				_p(4,'IgnoreImportLibrary="%s"', bool(true))
			end

			if #cfg.linkoptions > 0 then
				_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.linkoptions), " "))
			end

			if #cfg.links > 0 then
				_p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " "))
			end

			_p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)

			_p(4,'LinkIncremental="%s"',
				iif(premake.config.isincrementallink(cfg) , 2, 1))

			_p(4,'AdditionalLibraryDirectories="%s"', table.concat(premake.esc(path.translate(cfg.libdirs, '\\')) , ";"))

			local deffile = premake.findfile(cfg, ".def")
			if deffile then
				_p(4,'ModuleDefinitionFile="%s"', deffile)
			end

			if cfg.flags.NoManifest then
				_p(4,'GenerateManifest="%s"', bool(false))
			end

			_p(4,'GenerateDebugInformation="%s"', bool(vc200x.Symbols(cfg) ~= 0))

			if vc200x.Symbols(cfg) ~= 0 then
				_p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name))
			end

			_p(4,'SubSystem="%s"', iif(cfg.kind == "ConsoleApp", 1, 2))

			if vc200x.optimization(cfg) ~= 0 then
				_p(4,'OptimizeReferences="2"')
				_p(4,'EnableCOMDATFolding="2"')
			end

			if (cfg.kind == "ConsoleApp" or cfg.kind == "WindowedApp") and not cfg.flags.WinMain then
				_p(4,'EntryPointSymbol="mainCRTStartup"')
			end

			if cfg.kind == "SharedLib" then
				local implibname = cfg.linktarget.fullpath
				_p(4,'ImportLibrary="%s"', iif(cfg.flags.NoImportLib, cfg.objectsdir .. "\\" .. path.getname(implibname), implibname))
			end

			_p(4,'TargetMachine="%d"', iif(cfg.platform == "x64", 17, 1))

		else
			_p(4,'Name="VCLibrarianTool"')

			if #cfg.links > 0 then
				_p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " "))
			end

			_p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)

			if #cfg.libdirs > 0 then
				_p(4,'AdditionalLibraryDirectories="%s"', premake.esc(path.translate(table.concat(cfg.libdirs , ";"))))
			end

			local addlOptions = {}
			if cfg.platform == "x32" then
				table.insert(addlOptions, "/MACHINE:X86")
			elseif cfg.platform == "x64" then
				table.insert(addlOptions, "/MACHINE:X64")
			end
			addlOptions = table.join(addlOptions, cfg.linkoptions)
			if #addlOptions > 0 then
				_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(addlOptions), " "))
			end
		end

		_p(3,'/>')
	end


--
-- Compiler and linker blocks for the PS3 platform, which uses Sony's SNC.
--

	function vc200x.VCCLCompilerTool_PS3(cfg)
		_p(3,'<Tool')
		_p(4,'Name="VCCLCompilerTool"')

		local buildoptions = table.join(premake.snc.getcflags(cfg), premake.snc.getcxxflags(cfg), cfg.buildoptions)
		if not cfg.flags.NoPCH and cfg.pchheader then
			_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2))
			_p(4,'PrecompiledHeaderThrough="%s"', path.getname(cfg.pchheader))
			table.insert(buildoptions, '--use_pch="$(IntDir)/$(TargetName).pch"')
		else
			_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or cfg.flags.NoPCH, 0, 2))
		end
		_p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " ")))

		if #cfg.includedirs > 0 then
			_p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(cfg.includedirs, ";"), '\\')))
		end

		if #cfg.defines > 0 then
			_p(4,'PreprocessorDefinitions="%s"', table.concat(premake.esc(cfg.defines), ";"))
		end

		_p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name))
		_p(4,'DebugInformationFormat="0"')
		_p(4,'CompileAs="0"')
		_p(3,'/>')
	end


	function vc200x.VCLinkerTool_PS3(cfg)
		_p(3,'<Tool')
		if cfg.kind ~= "StaticLib" then
			_p(4,'Name="VCLinkerTool"')

			local buildoptions = table.join(premake.snc.getldflags(cfg), cfg.linkoptions)
			if #buildoptions > 0 then
				_p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " ")))
			end

			if #cfg.links > 0 then
				_p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " "))
			end

			_p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)
			_p(4,'LinkIncremental="0"')
			_p(4,'AdditionalLibraryDirectories="%s"', table.concat(premake.esc(path.translate(cfg.libdirs, '\\')) , ";"))
			_p(4,'GenerateManifest="%s"', bool(false))
			_p(4,'ProgramDatabaseFile=""')
			_p(4,'RandomizedBaseAddress="1"')
			_p(4,'DataExecutionPrevention="0"')
		else
			_p(4,'Name="VCLibrarianTool"')

			local buildoptions = table.join(premake.snc.getldflags(cfg), cfg.linkoptions)
			if #buildoptions > 0 then
				_p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " ")))
			end

			if #cfg.links > 0 then
				_p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " "))
			end

			_p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)

			if #cfg.libdirs > 0 then
				_p(4,'AdditionalLibraryDirectories="%s"', premake.esc(path.translate(table.concat(cfg.libdirs , ";"))))
			end
		end

		_p(3,'/>')
	end



--
-- Resource compiler block.
--

	function vc200x.VCResourceCompilerTool(cfg)
		_p(3,'<Tool')
		_p(4,'Name="VCResourceCompilerTool"')

		if #cfg.resoptions > 0 then
			_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.resoptions), " "))
		end

		if #cfg.defines > 0 or #cfg.resdefines > 0 then
			_p(4,'PreprocessorDefinitions="%s"', table.concat(premake.esc(table.join(cfg.defines, cfg.resdefines)), ";"))
		end

		if #cfg.includedirs > 0 or #cfg.resincludedirs > 0 then
			local dirs = table.join(cfg.includedirs, cfg.resincludedirs)
			_p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(dirs, ";"), '\\')))
		end

		_p(3,'/>')
	end



--
-- Manifest block.
--

	function vc200x.VCManifestTool(cfg)
		-- locate all manifest files
		local manifests = { }
		for _, fname in ipairs(cfg.files) do
			if path.getextension(fname) == ".manifest" then
				table.insert(manifests, fname)
			end
		end

		_p(3,'<Tool')
		_p(4,'Name="VCManifestTool"')
		if #manifests > 0 then
			_p(4,'AdditionalManifestFiles="%s"', premake.esc(table.concat(manifests, ";")))
		end
		_p(3,'/>')
	end



--
-- VCMIDLTool block
--

	function vc200x.VCMIDLTool(cfg)
		_p(3,'<Tool')
		_p(4,'Name="VCMIDLTool"')
		if cfg.platform == "x64" then
			_p(4,'TargetEnvironment="3"')
		end
		_p(3,'/>')
	end



--
-- Write out a custom build steps block.
--

	function vc200x.buildstepsblock(name, steps)
		_p(3,'<Tool')
		_p(4,'Name="%s"', name)
		if #steps > 0 then
			_p(4,'CommandLine="%s"', premake.esc(table.implode(steps, "", "", "\r\n")))
		end
		_p(3,'/>')
	end



--
-- Map project tool blocks to handler functions. Unmapped blocks will output
-- an empty <Tool> element.
--

	vc200x.toolmap =
	{
		VCCLCompilerTool       = vc200x.VCCLCompilerTool,
		VCCLCompilerTool_PS3   = vc200x.VCCLCompilerTool_PS3,
		VCLinkerTool           = vc200x.VCLinkerTool,
		VCLinkerTool_PS3       = vc200x.VCLinkerTool_PS3,
		VCManifestTool         = vc200x.VCManifestTool,
		VCMIDLTool             = vc200x.VCMIDLTool,
		VCResourceCompilerTool = vc200x.VCResourceCompilerTool,
		VCPreBuildEventTool    = function(cfg) vc200x.buildstepsblock("VCPreBuildEventTool", cfg.prebuildcommands) end,
		VCPreLinkEventTool     = function(cfg) vc200x.buildstepsblock("VCPreLinkEventTool", cfg.prelinkcommands) end,
		VCPostBuildEventTool   = function(cfg) vc200x.buildstepsblock("VCPostBuildEventTool", cfg.postbuildcommands) end,
	}


--
-- Return a list of sections for a particular Visual Studio version and target platform.
--

	local function getsections(version, platform)
		if version == "vs2002" then
			return {
				"VCCLCompilerTool",
				"VCCustomBuildTool",
				"VCLinkerTool",
				"VCMIDLTool",
				"VCPostBuildEventTool",
				"VCPreBuildEventTool",
				"VCPreLinkEventTool",
				"VCResourceCompilerTool",
				"VCWebServiceProxyGeneratorTool",
				"VCWebDeploymentTool"
			}
		end
		if version == "vs2003" then
			return {
				"VCCLCompilerTool",
				"VCCustomBuildTool",
				"VCLinkerTool",
				"VCMIDLTool",
				"VCPostBuildEventTool",
				"VCPreBuildEventTool",
				"VCPreLinkEventTool",
				"VCResourceCompilerTool",
				"VCWebServiceProxyGeneratorTool",
				"VCXMLDataGeneratorTool",
				"VCWebDeploymentTool",
				"VCManagedWrapperGeneratorTool",
				"VCAuxiliaryManagedWrapperGeneratorTool"
			}
		end
		if platform == "Xbox360" then
			return {
				"VCPreBuildEventTool",
				"VCCustomBuildTool",
				"VCXMLDataGeneratorTool",
				"VCWebServiceProxyGeneratorTool",
				"VCMIDLTool",
				"VCCLCompilerTool",
				"VCManagedResourceCompilerTool",
				"VCResourceCompilerTool",
				"VCPreLinkEventTool",
				"VCLinkerTool",
				"VCALinkTool",
				"VCX360ImageTool",
				"VCBscMakeTool",
				"VCX360DeploymentTool",
				"VCPostBuildEventTool",
				"DebuggerTool",
			}
		end
		if platform == "PS3" then
			return {
				"VCPreBuildEventTool",
				"VCCustomBuildTool",
				"VCXMLDataGeneratorTool",
				"VCWebServiceProxyGeneratorTool",
				"VCMIDLTool",
				"VCCLCompilerTool_PS3",
				"VCManagedResourceCompilerTool",
				"VCResourceCompilerTool",
				"VCPreLinkEventTool",
				"VCLinkerTool_PS3",
				"VCALinkTool",
				"VCManifestTool",
				"VCXDCMakeTool",
				"VCBscMakeTool",
				"VCFxCopTool",
				"VCAppVerifierTool",
				"VCWebDeploymentTool",
				"VCPostBuildEventTool"
			}
		else
			return {
				"VCPreBuildEventTool",
				"VCCustomBuildTool",
				"VCXMLDataGeneratorTool",
				"VCWebServiceProxyGeneratorTool",
				"VCMIDLTool",
				"VCCLCompilerTool",
				"VCManagedResourceCompilerTool",
				"VCResourceCompilerTool",
				"VCPreLinkEventTool",
				"VCLinkerTool",
				"VCALinkTool",
				"VCManifestTool",
				"VCXDCMakeTool",
				"VCBscMakeTool",
				"VCFxCopTool",
				"VCAppVerifierTool",
				"VCWebDeploymentTool",
				"VCPostBuildEventTool"
			}
		end
	end



--
-- The main function: write the project file.
--

	function vc200x.generate(prj)
		vc200x.header('VisualStudioProject')

		_p(1,'Name="%s"', premake.esc(prj.name))
		_p(1,'ProjectGUID="{%s}"', prj.uuid)
		if _ACTION > "vs2003" then
			_p(1,'RootNamespace="%s"', prj.name)
		end
		_p(1,'Keyword="%s"', iif(prj.flags.Managed, "ManagedCProj", "Win32Proj"))
		_p(1,'>')

		-- list the target platforms
		vc200x.Platforms(prj)

		if _ACTION > "vs2003" then
			_p(1,'<ToolFiles>')
			_p(1,'</ToolFiles>')
		end

		_p(1,'<Configurations>')
		for _, cfginfo in ipairs(prj.solution.vstudio_configs) do
			if cfginfo.isreal then
				local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)

				-- Start a configuration
				vc200x.Configuration(cfginfo.name, cfg)
				for _, block in ipairs(getsections(_ACTION, cfginfo.src_platform)) do

					if vc200x.toolmap[block] then
						vc200x.toolmap[block](cfg)

					-- Xbox 360 custom sections --
					elseif block == "VCX360DeploymentTool" then
						_p(3,'<Tool')
						_p(4,'Name="VCX360DeploymentTool"')
						_p(4,'DeploymentType="0"')
						if #cfg.deploymentoptions > 0 then
							_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.deploymentoptions), " "))
						end
						_p(3,'/>')

					elseif block == "VCX360ImageTool" then
						_p(3,'<Tool')
						_p(4,'Name="VCX360ImageTool"')
						if #cfg.imageoptions > 0 then
							_p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.imageoptions), " "))
						end
						if cfg.imagepath ~= nil then
							_p(4,'OutputFileName="%s"', premake.esc(path.translate(cfg.imagepath)))
						end
						_p(3,'/>')

					elseif block == "DebuggerTool" then
						_p(3,'<DebuggerTool')
						_p(3,'/>')

					-- End Xbox 360 custom sections --

					else
						_p(3,'<Tool')
						_p(4,'Name="%s"', block)
						_p(3,'/>')
					end

				end

				_p(2,'</Configuration>')
			end
		end
		_p(1,'</Configurations>')

		_p(1,'<References>')
		_p(1,'</References>')

		_p(1,'<Files>')
		vc200x.Files(prj)
		_p(1,'</Files>')

		_p(1,'<Globals>')
		_p(1,'</Globals>')
		_p('</VisualStudioProject>')
	end