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author | starkos <unknown> | 2008-04-06 22:10:41 +0400 |
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committer | starkos <unknown> | 2008-04-06 22:10:41 +0400 |
commit | 2163ec6279f908c2076cd005114de691ecd1accb (patch) | |
tree | a34fe5986eae6ef36bf615df8b91b353a9fe6196 /README.txt |
Initial import of my local 4.x development code
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..0ef6f3a --- /dev/null +++ b/README.txt @@ -0,0 +1,31 @@ +PREMAKE
+A build configuration tool
+
+ Copyright (C) 2002-2008 by Jason Perkins
+ Distributed under the GNU General Public License, see LICENSE.txt
+
+ The Lua language and runtime library is (C) TeCGraf, PUC-Rio.
+ See their website at http://www.lua.org/
+
+
+BUILDING PREMAKE
+
+ Until an official release is made you will need to use an existing
+ Premake 3.x executable to generate the project files. Grab a binary
+ or executable package from the project site at:
+
+ http://premake.sourceforge.net/
+
+ Then use it to create the project files for your particular toolset.
+
+ $ cd premake-4.0
+ $ premake --target vs2005 # For Visual Studio 2005 files
+
+ Run `premake --help` for a complete list of supported toolsets.
+
+
+
+SUPPORT
+
+ For questions, comments, or more information, visit the project
+ website at http://industriousone.com/premake
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