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///////////////////////////////////////////////////////////////////////////////
///
/// Written 2012, Oliver Schneider (assarbad.net) - PUBLIC DOMAIN/CC0
///
/// Original filename: wow64.c
/// Project          : WinDirStat
/// Author(s)        : Oliver Schneider
///
/// Purpose          : Lua function, implemented in C, to check whether the
///                    current process is running as WOW64 process.
///
///////////////////////////////////////////////////////////////////////////////

#include <Windows.h>
#include <tchar.h>
#include <lua.h>

static int luaC_iswow64_(lua_State* L)
{
    static int *pcachedResult = NULL;
    if(!pcachedResult)
    {
        typedef BOOL (WINAPI *TFNIsWow64Process) (HANDLE, PBOOL);
        static int cachedResult = 0;
        HMODULE hKernel32 = GetModuleHandle(TEXT("kernel32.dll"));
        if(hKernel32)
        {
            TFNIsWow64Process pfnIsWow64Process = (TFNIsWow64Process)GetProcAddress(hKernel32, "IsWow64Process");
            if(pfnIsWow64Process)
            {
                BOOL bIsWow64 = FALSE;
                // Ignore result, instead presume it's not WOW64
                (void)pfnIsWow64Process(GetCurrentProcess(), &bIsWow64);
                cachedResult = (bIsWow64) ? 1 : 0;
            }
        }
        pcachedResult = &cachedResult;
    }
    if(!pcachedResult)
    {
        lua_pushnil(L);
        return 1;
    }
    lua_pushboolean(L, *pcachedResult);
    return 1;
}

LUA_API const luaL_Reg wow64_funcs[] = {
    {"iswow64", luaC_iswow64_},
    {NULL, NULL}
};