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#define luaall_c
#define LUA_CORE
#include "WDS_Lua_C.h"
#ifdef _WIN64
#pragma warning(push)
#pragma warning(disable : 4324)
#pragma warning(disable : 4334)
#endif
// Modules/Packages, individual functions
#include "modules/winreg.c"
#include "modules/isadmin.c"
#include "modules/wow64.c"
#include "modules/dbgprint.c"
#include "modules/w32resembed.c"
// Cheat a bit to redefine the list of "default" libraries ...
#ifndef WDS_LUA_NO_INIT
static const luaL_Reg lualibs[] = {
{ "", luaopen_base },
{ LUA_LOADLIBNAME, luaopen_package },
{ LUA_TABLIBNAME, luaopen_table },
{ LUA_IOLIBNAME, luaopen_io },
{ LUA_OSLIBNAME, luaopen_os },
{ LUA_STRLIBNAME, luaopen_string },
{ LUA_MATHLIBNAME, luaopen_math },
{ LUA_DBLIBNAME, luaopen_debug },
{ LUA_WINREGNAME, luaopen_winreg },
{ NULL, NULL },
};
static void luaWDS_openlibs_(lua_State* L)
{
const luaL_Reg* lib = lualibs;
for (; lib->func; lib++)
{
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
}
#endif // WDS_LUA_NO_INIT // otherwise the implementer needs to define her own version ;)
lua_State* luaWDS_open()
{
lua_State* L = lua_open();
if (L)
{
lua_gc(L, LUA_GCSTOP, 0); /* stop collector during initialization */
luaWDS_openlibs_(L); /* open libraries */
luaL_register(L, LUA_OSLIBNAME, wow64_funcs);
luaL_register(L, LUA_OSLIBNAME, isadmin_funcs);
luaL_register(L, LUA_OSLIBNAME, dbgprint_funcs);
lua_gc(L, LUA_GCRESTART, 0); /* resume GC */
}
return L;
}
#ifdef _WIN64
#pragma warning(pop)
#endif
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