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authorBartosz Taudul <wolf@nereid.pl>2022-07-23 13:46:39 +0300
committerBartosz Taudul <wolf@nereid.pl>2022-07-23 13:46:39 +0300
commitc44075544a531f901aaa65007823ab672796b023 (patch)
tree71cd633aad2fca93a6b9092d424935e8b636a59a /README.md
parenta75846dd88223f69fd6714787e0195ebaa7a2a90 (diff)
Mention C# bindings.
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### A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
-Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
+Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- [Documentation](https://github.com/wolfpld/tracy/releases/latest/download/tracy.pdf) for usage and build process instructions
- [Releases](https://github.com/wolfpld/tracy/releases) containing the documentation (`tracy.pdf`) and compiled Windows x64 binaries (`Tracy-<version>.7z`) as assets