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authorBartosz Taudul <wolf@nereid.pl>2021-12-22 19:00:41 +0300
committerBartosz Taudul <wolf@nereid.pl>2021-12-22 19:00:41 +0300
commit8dc403506f967d1ca8061273e364ada96b7dd07f (patch)
tree4b3a74f3809fcf0c9dcb7361c5ccbfef5ed8406a /imgui/imgui_draw.cpp
parent5d78e5ca1fda9fde5015a078b2a8e940667a1a11 (diff)
Bump ImGui to 1.86.
Diffstat (limited to 'imgui/imgui_draw.cpp')
-rw-r--r--imgui/imgui_draw.cpp90
1 files changed, 55 insertions, 35 deletions
diff --git a/imgui/imgui_draw.cpp b/imgui/imgui_draw.cpp
index 0429a864..80ef77d3 100644
--- a/imgui/imgui_draw.cpp
+++ b/imgui/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.85
+// dear imgui, v1.86
// (drawing and font code)
/*
@@ -412,6 +412,8 @@ void ImDrawList::_ResetForNewFrame()
IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
+ if (_Splitter._Count > 1)
+ _Splitter.Merge(this);
CmdBuffer.resize(0);
IdxBuffer.resize(0);
@@ -479,6 +481,7 @@ void ImDrawList::_PopUnusedDrawCmd()
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
{
+ IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
IM_ASSERT(curr_cmd->UserCallback == NULL);
if (curr_cmd->ElemCount != 0)
@@ -500,6 +503,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
// Try to merge two last draw commands
void ImDrawList::_TryMergeDrawCmds()
{
+ IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
ImDrawCmd* prev_cmd = curr_cmd - 1;
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
@@ -514,6 +518,7 @@ void ImDrawList::_TryMergeDrawCmds()
void ImDrawList::_OnChangedClipRect()
{
// If current command is used with different settings we need to add a new command
+ IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
{
@@ -536,6 +541,7 @@ void ImDrawList::_OnChangedClipRect()
void ImDrawList::_OnChangedTextureID()
{
// If current command is used with different settings we need to add a new command
+ IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
{
@@ -559,6 +565,7 @@ void ImDrawList::_OnChangedVtxOffset()
{
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
_VtxCurrentIdx = 0;
+ IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
if (curr_cmd->ElemCount != 0)
@@ -1925,37 +1932,38 @@ ImFontConfig::ImFontConfig()
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
-const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
+// (This is used when io.MouseDrawCursor = true)
+const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
{
- "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
- "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
- "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
- "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
- "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
- "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
- "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
- "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
- "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
- "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
- "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
- "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
- "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
- "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
- "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
- "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
- "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
- "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
- "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
- "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
- " X..X - X...X - X...X - X..X X..X - - X........X "
- " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
- "------------ - X - X -X.....................X- ------------------"
- " ----------------------------------- X...XXXXXXXXXXXXX...X - "
- " - X..X X..X - "
- " - X.X X.X - "
- " - XX XX - "
+ "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
+ "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
+ "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
+ "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
+ "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
+ "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
+ "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
+ "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
+ "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
+ "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
+ "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
+ "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
+ "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
+ "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
+ "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
+ "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
+ "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
+ "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
+ "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
+ "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
+ " X..X - - X...X - X...X - X..X X..X - - X........X - "
+ " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
+ "------------- - X - X -X.....................X- ------------------- "
+ " ----------------------------------- X...XXXXXXXXXXXXX...X - "
+ " - X..X X..X - "
+ " - X.X X.X - "
+ " - XX XX - "
};
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
@@ -1969,6 +1977,7 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
+ { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
};
ImFontAtlas::ImFontAtlas()
@@ -3079,8 +3088,8 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
{
for (; ranges[0]; ranges += 2)
- for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
- AddChar(c);
+ for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
+ AddChar((ImWchar)c);
}
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
@@ -3914,16 +3923,27 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
const bool fill_R = (inner.Max.x < outer.Max.x);
const bool fill_U = (inner.Min.y > outer.Min.y);
const bool fill_D = (inner.Max.y < outer.Max.y);
- if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
- if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
- if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
- if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
+ if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
+ if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
+ if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
+ if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
}
+ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
+{
+ bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
+ bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
+ bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
+ bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
+ return ImDrawFlags_RoundCornersNone
+ | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
+ | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
+}
+
// Helper for ColorPicker4()
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.