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authorBartosz Taudul <wolf@nereid.pl>2021-05-02 03:21:49 +0300
committerGitHub <noreply@github.com>2021-05-02 03:21:49 +0300
commitc668a085306ac81044e1003c51016497f71f6180 (patch)
treec3c9e61d64196fa3515e170c35eb10fc20bcda0a /manual
parent23010ee4d0bee158ae9a767fca2de904134578f2 (diff)
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@@ -1375,7 +1375,7 @@ In order to maintain synchronization between CPU and GPU time domains, you will
To enable calibrated context, replace the macro \texttt{TracyVkContext} with \texttt{TracyVkContextCalibrated} and pass the two functions as additional parameters, in the order specified above.
-\subsubsection{Direct3D11}
+\subsubsection{Direct3D 11}
To enable Direct3D 11 support, include the \texttt{tracy/TracyD3D11.hpp} header file, and create a \texttt{TracyD3D11Ctx} object with the \texttt{TracyD3D11Context(device, devicecontext)} macro. The object should later be cleaned up with the \texttt{TracyD3D11Destroy} macro. Tracy does not support D3D11 command lists. To set a custom name for the context, use the \texttt{TracyGpuContextName(name, size)} macro.