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Diffstat (limited to 'imgui/imgui_draw.cpp')
-rw-r--r--imgui/imgui_draw.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/imgui/imgui_draw.cpp b/imgui/imgui_draw.cpp
index 845cd04e..8089bbef 100644
--- a/imgui/imgui_draw.cpp
+++ b/imgui/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.73
+// dear imgui, v1.74
// (drawing and font code)
/*
@@ -1725,7 +1725,8 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed
int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
{
- IM_ASSERT(id >= 0x10000);
+ // Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
+ IM_ASSERT(id >= 0x110000);
IM_ASSERT(width > 0 && width <= 0xFFFF);
IM_ASSERT(height > 0 && height <= 0xFFFF);
ImFontAtlasCustomRect r;
@@ -1752,7 +1753,7 @@ int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int
return CustomRects.Size - 1; // Return index
}
-void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
+void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
{
IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
@@ -1905,7 +1906,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
- for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
+ for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
{
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
continue;
@@ -2069,7 +2070,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
const float font_off_x = cfg.GlyphOffset.x;
- const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
+ const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
{
@@ -2080,7 +2081,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
float char_off_x = font_off_x;
if (char_advance_x_org != char_advance_x_mod)
- char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
+ char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
// Register glyph
stbtt_aligned_quad q;
@@ -2189,7 +2190,7 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
for (int i = 0; i < atlas->CustomRects.Size; i++)
{
const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
- if (r.Font == NULL || r.ID > 0x10000)
+ if (r.Font == NULL || r.ID >= 0x110000)
continue;
IM_ASSERT(r.Font->ContainerAtlas == atlas);
@@ -2453,7 +2454,7 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
text += c_len;
if (c_len == 0)
break;
- if (c < 0x10000)
+ if (c <= IM_UNICODE_CODEPOINT_MAX)
AddChar((ImWchar)c);
}
}
@@ -2467,12 +2468,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
{
- int max_codepoint = 0x10000;
- for (int n = 0; n < max_codepoint; n++)
+ const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
+ for (int n = 0; n <= max_codepoint; n++)
if (GetBit(n))
{
out_ranges->push_back((ImWchar)n);
- while (n < max_codepoint - 1 && GetBit(n + 1))
+ while (n < max_codepoint && GetBit(n + 1))
n++;
out_ranges->push_back((ImWchar)n);
}
@@ -2591,7 +2592,7 @@ void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1,
glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
if (ConfigData->PixelSnapH)
- glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
+ glyph.AdvanceX = IM_ROUND(glyph.AdvanceX);
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
DirtyLookupTables = true;
@@ -2601,7 +2602,7 @@ void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1,
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
{
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
- int index_size = IndexLookup.Size;
+ unsigned int index_size = (unsigned int)IndexLookup.Size;
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
return;
@@ -2833,8 +2834,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
if (const ImFontGlyph* glyph = FindGlyph(c))
{
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
- pos.x = (float)(int)pos.x + DisplayOffset.x;
- pos.y = (float)(int)pos.y + DisplayOffset.y;
+ pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
+ pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
draw_list->PrimReserve(6, 4);
draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
}
@@ -2846,8 +2847,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
// Align to be pixel perfect
- pos.x = (float)(int)pos.x + DisplayOffset.x;
- pos.y = (float)(int)pos.y + DisplayOffset.y;
+ pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
+ pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
float x = pos.x;
float y = pos.y;
if (y > clip_rect.w)
@@ -3020,9 +3021,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
x += char_width;
}
- // Give back unused vertices
- draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
- draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
+ // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
+ draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
+ draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
draw_list->_VtxWritePtr = vtx_write;
draw_list->_IdxWritePtr = idx_write;
@@ -3201,9 +3202,9 @@ static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, uns
{
const unsigned long ADLER_MOD = 65521;
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
- unsigned long blocklen, i;
+ unsigned long blocklen = buflen % 5552;
- blocklen = buflen % 5552;
+ unsigned long i;
while (buflen) {
for (i=0; i + 7 < blocklen; i += 8) {
s1 += buffer[0], s2 += s1;
@@ -3230,10 +3231,9 @@ static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, uns
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
{
- unsigned int olen;
if (stb__in4(0) != 0x57bC0000) return 0;
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
- olen = stb_decompress_length(i);
+ const unsigned int olen = stb_decompress_length(i);
stb__barrier_in_b = i;
stb__barrier_out_e = output + olen;
stb__barrier_out_b = output;