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TracyD3D12.hpp
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2021-01-31
Add GPU name transfer macros.
Bartosz Taudul
2021-01-31
Remove trailing whitespaces.
Bartosz Taudul
2021-01-16
Added transient D3D12 zones, fixed callstacks
Andrew Depke
2020-09-29
Send callstacks before sending events they belong to.
Bartosz Taudul
2020-08-16
Merge pull request #96 from hulakdar/fix-d3d12
Bartosz Taudul
2020-08-16
Added define for non-profiling configurations
hulakdar
2020-08-16
Mark SourceLocationData constexpr, not const.
Bartosz Taudul
2020-07-09
Fixed missing calibration flag
Andrew Depke
2020-07-09
Implemented GPU synchronization protocol
Andrew Depke
2020-07-07
Send Vulkan GPU calibration messages.
Bartosz Taudul
2020-06-09
Added semi-automatic query synchronization for N-buffered rendering
Andrew Depke
2020-06-09
Fixed queryId not looping back
Andrew Depke
2020-06-09
Reverted out-of-order execution sorting
Andrew Depke
2020-06-08
Added query data sorting to support out-of-order execution
Andrew Depke
2020-06-07
Work on nested zones support
Andrew Depke
2020-06-07
Added mapping range to prevent debug layer warnings
Andrew Depke
2020-06-07
Added server support for D3D12 contexts
Andrew Depke
2020-06-07
Initial Direct3D 12 profiling implementation
Andrew Depke