Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/xaviablaza/hugo-lodi-theme.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'exampleSite/content/tedx.md')
-rw-r--r--exampleSite/content/tedx.md186
1 files changed, 186 insertions, 0 deletions
diff --git a/exampleSite/content/tedx.md b/exampleSite/content/tedx.md
new file mode 100644
index 0000000..d15bb87
--- /dev/null
+++ b/exampleSite/content/tedx.md
@@ -0,0 +1,186 @@
+---
+weight: 1
+title: "Cope | Alexis Collado"
+description: "I set a direction for the branding and identity of the product and crafted a functioning prototype ready for usability testing and development."
+nav_heading: "Cope Case Study"
+thumbnail: "cope.jpg"
+case_title: "Cope iOS App"
+case_subtitle: "Mobile App Design"
+case_description: "Cope is a mobile app that allows mental health help seekers track their symptoms and medication. I helped them create a minimum viable product for testing."
+case_feature_img: "featured-cope.jpg"
+case_summary: "Cope is an application that helps users track their mental health. Progress is measured through the use of a check-in system, calendar, medicine tracker and a summary dashboard. I created a minimum viable product for this application."
+team: ["Alexis Collado", "Carlos Arcenas", "Kat Uytiepo", "John Palomo"]
+roles: ["Branding and Identity", "User Interface Design", "Prototyping", "User Research"]
+methods: ["Sketching", "Mockups", "Guerilla Testing"]
+button_links:
+ - link: "https://marvelapp.com/g4b64e/screen/14364499"
+ img: "eyeball.svg"
+ text: "View Prototype"
+ - link: "http://copenow.co/"
+ img: "eyeball.svg"
+ text: "View Landing Page"
+ - link: "cope.pdf"
+ img: "download.svg"
+ text: "Download Feature Sets"
+testimonial: "Alexis designed everything for Cope from the ground up. What I really like about him is his true understanding and grasp of what makes a great UI great. He knows that the user experience needs a lot of refining from customers and he isn't shy to take feedback even if it's critical. Alexis is one of those rare people who just gets it."
+testimonial_photo: "john.jpg"
+testimonial_author: "John Robert Palomo"
+testimonial_subtitle: "Co-founder, Cope"
+date: 2017-10-15T03:29:08-07:00
+draft: false
+---
+
+# The Challenge
+
+![](//localhost:1313/cope/img/persona.png)
+
+A startup called Cope hired me to create a **minimum viable product**
+for their new idea — tracking mental health. It was the first project
+where I handled mobile app design, and I was very excited to learn the
+intricacies of the iOS platform.
+
+My clients John and Kat have done some preliminary interviews
+with psychologists and psychiatrists to get their side of the picture.
+They have established a user persona, a business model canvas, and
+several startup prep work for the product to take off. My job was to
+actually create the experience for their users and make sure they are
+represented in the design process.
+
+The design I created was a result of self-started questions,
+validating assumptions, benchmarking, and guerilla testing. I could
+have done some more usability studies early in the process, however.
+
+# Informal Competitive Analysis
+
+We checked the App Store for similar applications, and we found
+out that there were no well-designed niche applications for handling
+mental health. We found another app called Cope as well, but their
+solution was more of a community-based social sharing platform. We saw
+this as an opportunity for our own version of Cope to solve a unique
+problem in the space.
+
+![](//localhost:1313/cope/img/competition-cope.jpg)
+
+Instead, we drew inspiration from applications that feature the
+design components we needed: menstrual cycle management apps that have
+good summaries and calendars, emotion tracking apps, medicine tracking apps.
+
+I used the concepts gained from these applications to study how
+they understood the mental models of their own users and hopefully
+replicate that kind of empathy whenever I create design decisions for Cope.
+
+# Pivoting
+
+We had feature changes and a lot of design decisions cancelled.
+Before, we had different modules for the design: forums, mental health
+doctor search, messaging.
+
+![](//localhost:1313/cope/img/discarded.jpg)
+
+We finalized the components of Cope that we wanted to build and
+we decided that we wanted to focus on tracking their progress for
+mental health. I had to drop some UI explorations I did for the first
+version of Cope we were building.
+
+# Ideation and Feature Prioritization
+
+How do we exactly track one's progress in mental health? How do
+we make sure that the design is as usable as possible? What specific
+things should we track? How do we gauge someone's well-being in as few
+questions as possible? How do we design an efficient system for tracking
+and managing medication, and how does it tie up with the overall
+well-being score and progress of the user? How do we make a
+habit-forming product?
+
+![](//localhost:1313/cope/img/sketch.png)
+
+There were so many questions we had to answer going into the
+project, but we decided on four key features that will serve as the
+solution to the mental health tracking problem: a self-report check-in
+system, medicine tracker, calendar overview, and summary dashboard. All
+modules work together to form a cohesive whole as a mental health
+tracking platform.
+
+![](//localhost:1313/cope/img/summary.png)
+
+# Assumptions and Considerations
+
+**The boundaries of self-reporting and analysis**
+<br>We cannot really derive a diagnosis from the self-report component of
+the application because doctors are the only ones qualified to do it.
+There are so many factors that relate to mental health, and we realized
+as a team that the last thing that our app would want to do is to guess.
+The design decision is to tally user's progress based on his or her own
+input, and we would assign a total well-being score based on the
+aggregate of their answers.
+
+![](//localhost:1313/cope/img/calendar.png)
+
+**Frequency of data collection**
+<br>How exactly do we know if the emotion that was self-reported persisted all throughout
+the day? As human beings, our emotions constantly change. We can't do a
+self-check just once a day because the data becomes inaccurate. We
+decided to have multiple check-ins as the solution. That changed the
+initial design I created for the calendar screen.
+
+# User Flow Brainstorming
+
+![](//localhost:1313/cope/img/flow.png)
+
+**Designing the onboarding process**
+<br>The onboarding process starts with the user signing up or logging in and
+keying important data. The user then performs his or her first symptoms
+check-in. This is essential so there could be a baseline for his or her
+data in the calendar and summary screens. He or she is led to an empty
+state of the medicine tracker screen. From there, the user could add
+medicine or check out his summary or calendar.
+
+# Hi-Fidelity Design
+
+After asking so many questions about the product and validating
+our assumptions with experts, I created different screens using Sketch.
+There were multiple versions and ideas that I had to validate, and
+frankly, I feel like I haven't tested the solutions that I created yet.
+During this phase, I got advice from a data visualization desginer if I
+were designing the graphs correctly. I created a quick [landing page as well.](http://copenow.co)
+
+![](//localhost:1313/cope/img/add-medicine.png)
+
+**Design Intentionality**
+<br>There are so many nuances during the high fidelity design phase
+and so we kept on going back to sketching all the time. I tried to be
+smarter in thinking about the usability of each design. My focus was to
+be more intentional in all of the affordances I create within the application.
+
+# Prototyping
+
+I built [the prototype](https://marvelapp.com/g4b64e/screen/14364499)
+with Invision first but I encountered some problems with the tool.
+MarvelApp proved a better choice. After building the prototype with
+normal hotlinks, I believe we were ready to try it out with some users.
+
+# Guerilla Testing
+
+I tested the application with 7 college students from Ateneo de
+Manila University with convenience sampling. The results revealed some
+usability questions for the app. What would the users actually do after
+keying in their symptoms for the day? What if they do not have
+medication ready? How can we get them to come back and actually use it
+again? Indeed, there are many more things to design for the product that
+we have not explored yet.
+
+# Next Steps
+
+The project is actually in development now and the next step is
+to conduct usability tests, install analytics and use new insights to
+inform new iterations of the product. Design a better onboarding
+process. Design for empty states. Design copywriting and strategy for
+push notifications as trigger. Integrate a social aspect into the
+application. All these will be helpful to create a better design for the app.
+
+![](//localhost:1313/cope/img/cope-final.png)
+
+In reality, product design is the easy part. The real problems
+we're facing involve fighting a stigma around mental health, building an
+open, supportive and vulnerable community, and creating a sustainable
+business model for the product. \ No newline at end of file