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<!DOCTYPE html>
<html lang="{{ .Site.LanguageCode }}">
<head>
    {{ partial "head_casestudy.html" . }}
</head>
<body>
    {{ partial "nav_casestudy.html" . }}
    {{ partial "casestudy_main.html" . }}
<section class="testimonial" style="background:#fdfcfc;">
    <div class="results-content">
        <h1>"Alexis designed everything for Cope from the ground up. What I
            really like about him is his true understanding and grasp of what makes a
            great UI great. He knows that the user experience needs a lot of
            refining from customers and he isn't shy to take feedback even if it's
            critical. Alexis is one of those rare people who just gets it."
        </h1>
        <hr>
        <img src="Cope%20%7C%20Alexis%20Collado_files/john.jpg" alt="">
        <h2>John Robert Palomo</h2>
        <h3>Co-founder, Cope</h3>
    </div>
</section>
<section>
    <div class="content-case-study">
        <h1>The Challenge</h1>
        <img src="Cope%20%7C%20Alexis%20Collado_files/persona.png" alt="">
        <p>A startup called Cope hired me to create a <strong>minimum viable product</strong>
            for their new idea — tracking mental health. It was the first project
            where I handled mobile app design, and I was very excited to learn the
            intricacies of the iOS platform.
        </p>
        <p>My clients John and Kat have done some preliminary interviews
            with psychologists and psychiatrists to get their side of the picture.
            They have established a user persona, a business model canvas, and
            several startup prep work for the product to take off. My job was to
            actually create the experience for their users and make sure they are
            represented in the design process.
        </p>
        <p>The design I created was a result of self-started questions,
            validating assumptions, benchmarking,  and guerilla testing. I could
            have done some more usability studies early in the process, however.
        </p>
        <h1>Informal Competitive Analysis</h1>
        <p>We checked the App Store for similar applications, and we found
            out that there were no well-designed niche applications for handling
            mental health. We found another app called Cope as well, but their
            solution was more of a community-based social sharing platform. We saw
            this as an opportunity for our own version of Cope to solve a unique
            problem in the space.
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/competition-cope.jpg" alt="">
        <p>Instead, we drew inspiration from applications that feature the
            design components we needed: menstrual cycle management apps that have
            good summaries and calendars, emotion tracking apps, medicine tracking
            apps.
        </p>
        <p>I used the concepts gained from these applications to study how
            they understood the mental models of their own users and hopefully
            replicate that kind of empathy whenever I create design decisions for
            Cope.
        </p>
        <h1>Pivoting</h1>
        <p>We had feature changes and a lot of design decisions cancelled.
            Before, we had different modules for the design: forums, mental health
            doctor search, messaging.
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/discarded.jpg" alt="">
        <p>We finalized the components of Cope that we wanted to build and
            we decided that we wanted to focus on tracking their progress for
            mental health. I had to drop some UI explorations I did for the first
            version of Cope we were building.
        </p>
        <h1>Ideation and Feature Prioritization</h1>
        <p>How do we exactly track one's progress in mental health? How do
            we make sure that the design is as usable as possible? What specific
            things should we track? How do we gauge someone's well-being in as few
            questions as possible? How do we design an efficient system for tracking
            and managing medication, and how does it tie up with the overall
            well-being score and progress of the user? How do we make a
            habit-forming product?
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/sketch.png" alt="">
        <p>There were so many questions we had to answer going into the
            project, but we decided on four key features that will serve as the
            solution to the mental health tracking problem: a self-report check-in
            system, medicine tracker, calendar overview, and summary dashboard. All
            modules work together to form a cohesive whole as a mental health
            tracking platform.
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/summary.png" alt="">
        <h1>Assumptions and Considerations</h1>
        <p><strong>The boundaries of self-reporting and analysis</strong><br>
            We cannot really derive a diagnosis from the self-report component of
            the application because doctors are the only ones qualified to do it.
            There are so many factors that relate to mental health, and we realized
            as a team that the last thing that our app would want to do is to guess.
            The design decision is to tally user's progress based on his or her own
            input, and we would assign a total well-being score based on the
            aggregate of their answers.
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/calendar.png" alt="">
        <p><strong>Frequency of data collection</strong><br>How exactly do
            we know if the emotion that was self-reported persisted all throughout
            the day? As human beings, our emotions constantly change. We can't do a
            self-check just once a day because the data becomes inaccurate. We
            decided to have multiple check-ins as the solution. That changed the
            initial design I created for the calendar screen.
        </p>
        <h1>User Flow Brainstorming</h1>
        <img src="Cope%20%7C%20Alexis%20Collado_files/flow.png" alt="">
        <p><strong>Designing the onboarding process</strong><br>The
            onboarding process starts with the user signing up or logging in and
            keying important data. The user then performs his or her first symptoms
            check-in. This is essential so there could be a baseline for his or her
            data in the calendar and summary screens. He or she is led to an empty
            state of the medicine tracker screen. From there, the user could add
            medicine or check out his summary or calendar.
        </p>
        <h1>Hi-Fidelity Design</h1>
        <p>After asking so many questions about the product and validating
            our assumptions with experts, I created different screens using Sketch.
            There were multiple versions and ideas that I had to validate, and
            frankly, I feel like I haven't tested the solutions that I created yet.
            During this phase, I got advice from a data visualization desginer if I
            were designing the graphs correctly. I created a quick <a href="http://copenow.co/" target="blank">landing page as well.</a>
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/add-medicine.png" alt="">
        <p><strong>Design Intentionality</strong><br>
            There are so many nuances during the high fidelity design phase
            and so we kept on going back to sketching all the time. I tried to be
            smarter in thinking about the usability of each design. My focus was to
            be more intentional in all of the affordances I create within the
            application.
        </p>
        <h1>Prototyping</h1>
        <p>I built <a href="https://marvelapp.com/g4b64e/screen/14364499" target="blank">the prototype</a>
            with Invision first but I encountered some problems with the tool.
            MarvelApp proved a better choice. After building the prototype with
            normal hotlinks, I believe we were ready to try it out with some users.
        </p>
        <h1>Guerilla Testing</h1>
        <p>I tested the application with 7 college students from Ateneo de
            Manila University with convenience sampling. The results revealed some
            usability questions for the app. What would the users actually do after
            keying in their symptoms for the day? What if they do not have
            medication ready? How can we get them to come back and actually use it
            again? Indeed, there are many more things to design for the product that
            we have not explored yet.
        </p>
        <h1>Next Steps</h1>
        <p>The project is actually in development now and the next step is
            to conduct usability tests, install analytics and use new insights to
            inform new iterations of the product. Design a better onboarding
            process. Design for empty states. Design copywriting and strategy for
            push notifications as trigger. Integrate a social aspect into the
            application. All these will be helpful to create a better design for the
            app.
        </p>
        <img src="Cope%20%7C%20Alexis%20Collado_files/cope-final.png" alt="">
        <p>In reality, product design is the easy part. The real problems
            we're facing involve fighting a stigma around mental health, building an
            open, supportive and vulnerable community, and creating a sustainable
            business model for the product.
        </p>
    </div>
</section>
<section data-scroll-index="2">
    <div class="case-studies">
        <div class="header">
            <h1 class="title">Case Studies</h1>
            <h2 class="subtitle">Selected Works</h2>
        </div>
        <div class="case-studies-wrapper">
            <div class="case-study-item">
                <a href="http://alexiscollado.com/cope.html"><img src="Cope%20%7C%20Alexis%20Collado_files/cope.jpg" alt=""></a>
                <h4>Cope iOS App</h4>
                <h5>MOBILE APP DESIGN</h5>
                <p>Cope is a mobile app that allows mental health help seekers
                    track their symptoms and medication. I helped them create a minimum
                    viable product for testing.
                </p>
                <a href="http://alexiscollado.com/cope.html" class="read-more">Read Me</a>
            </div>
            <div class="case-study-item">
                <a href="http://alexiscollado.com/360pro.html"><img src="Cope%20%7C%20Alexis%20Collado_files/360.jpg" alt=""></a>
                <h4>360 Pro Tracker</h4>
                <h5>WEB APP DESIGN</h5>
                <p>The 360 Pro Tracker is a performance tracking system for
                    the 360 Pro gym. It tracks an athlete’s statistics and calculates his or
                    her pro score.
                </p>
                <a href="http://alexiscollado.com/360pro.html" class="read-more">Read Me</a>
            </div>
            <div class="case-study-item">
                <a href="http://alexiscollado.com/tedx.html"><img src="Cope%20%7C%20Alexis%20Collado_files/tedx.jpg" alt=""></a>
                <h4>TEDxADMU Website</h4>
                <h5>WEB DESIGN</h5>
                <p>The TEDxADMU website was a project for the Ateneo Junior
                    Marketing Association. It's a project where I helped them reach a 66.8%
                    conversion rate from scratch.
                </p>
                <a href="http://alexiscollado.com/tedx.html" class="read-more">Read Me</a>
            </div>
        </div>
    </div>
</section>
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