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authorStany MARCEL <stanypub@gmail.com>2015-10-28 19:41:16 +0300
committerStany MARCEL <stanypub@gmail.com>2015-10-28 19:41:16 +0300
commit334218885e73d6eba7700d9c41cd448986240a8c (patch)
tree66365932fb39a044b3ba7ddf18f2e043805e9a71 /README.md
parenteeb5fe7f1c968afd16ec302f2ccea4cc3b443d2d (diff)
Update README.md
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@@ -13,7 +13,15 @@ I plan to make it work on platform where steam is not working (ARM linux boards
## TODO
- - finish to guess each bytes/bits roles in the usb message (almost finished),
- - understand how to configure haptic feed backs,
- - understand how to enable gyroscopes,
- - redirect inputs to userland events via uinput using a mapping file.
+ 1. Finish to guess each bytes/bits roles in the usb message (almost finished),
+ 2. Understand how to configure haptic feed backs,
+ 3. Understand how to enable gyroscopes,
+ 4. Redirect inputs to userland events via uinput:
+ * Create a C library that permit to create, a uinput device and send events
+ (python-uinput might be a candidate but I prefer to stick to MIT/BSD projects)
+ * Create a python binding to this library.
+ 5. Create a simple xbox event mapper.
+ 6. Create a configurable event mapper:
+ * Create an event mapper that reads steam vdf files and maps usb inputs to uinput events.
+ * Create fallback mappings for unsupported config options.
+ * Get all possible configurations of steam config file.