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author | Stany MARCEL <stanypub@gmail.com> | 2015-10-28 19:41:16 +0300 |
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committer | Stany MARCEL <stanypub@gmail.com> | 2015-10-28 19:41:16 +0300 |
commit | 334218885e73d6eba7700d9c41cd448986240a8c (patch) | |
tree | 66365932fb39a044b3ba7ddf18f2e043805e9a71 /README.md | |
parent | eeb5fe7f1c968afd16ec302f2ccea4cc3b443d2d (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 16 |
1 files changed, 12 insertions, 4 deletions
@@ -13,7 +13,15 @@ I plan to make it work on platform where steam is not working (ARM linux boards ## TODO - - finish to guess each bytes/bits roles in the usb message (almost finished), - - understand how to configure haptic feed backs, - - understand how to enable gyroscopes, - - redirect inputs to userland events via uinput using a mapping file. + 1. Finish to guess each bytes/bits roles in the usb message (almost finished), + 2. Understand how to configure haptic feed backs, + 3. Understand how to enable gyroscopes, + 4. Redirect inputs to userland events via uinput: + * Create a C library that permit to create, a uinput device and send events + (python-uinput might be a candidate but I prefer to stick to MIT/BSD projects) + * Create a python binding to this library. + 5. Create a simple xbox event mapper. + 6. Create a configurable event mapper: + * Create an event mapper that reads steam vdf files and maps usb inputs to uinput events. + * Create fallback mappings for unsupported config options. + * Get all possible configurations of steam config file. |