1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
|
#!/usr/bin/env python
# The MIT License (MIT)
#
# Copyright (c) 2015 Stany MARCEL <stanypub@gmail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""Event mapper class and enums used to map steamcontroller inputs to uinput
events
"""
from math import sqrt
from enum import IntEnum
from steamcontroller import \
SCStatus, \
SCButtons, \
SCI_NULL
import steamcontroller.uinput as sui
from collections import deque
class Pos(IntEnum):
"""Specify witch pad or trig is used"""
RIGHT = 0
LEFT = 1
class Modes(IntEnum):
"""Different kinds of uinput event type"""
GAMEPAD = 0
KEYBOARD = 1
MOUSE = 2
CALLBACK = 3
class PadModes(IntEnum):
"""Different possible pads modes"""
NOACTION = 0
AXIS = 1
MOUSE = 2
MOUSESCROLL = 3
BUTTONTOUCH = 4
BUTTONCLICK = 5
class TrigModes(IntEnum):
"""Different possible trig modes"""
NOACTION = 0
AXIS = 1
BUTTON = 2
class StickModes(IntEnum):
"""Different possible stick modes"""
NOACTION = 0
AXIS = 1
BUTTON = 2
class EventMapper(object):
"""
Event mapper class permit to configure events and provide the process event
callback to be registered to a SteamController instance
"""
def __init__(self):
self._uip = (sui.Gamepad(),
sui.Keyboard(),
sui.Mouse())
self._btn_map = {x : (None, 0) for x in list(SCButtons)}
self._pad_modes = [PadModes.NOACTION, PadModes.NOACTION]
self._pad_dzones = [0, 0]
self._pad_evts = [[(None, 0)]*4]*2
self._pad_revs = [False, False]
self._trig_modes = [TrigModes.NOACTION, TrigModes.NOACTION]
self._trig_evts = [(None, 0)]*2
self._stick_mode = StickModes.NOACTION
self._stick_evts = [(None, 0)]*2
self._stick_rev = False
self._sci_prev = SCI_NULL
self._xdq = [deque(maxlen=8), deque(maxlen=8)]
self._ydq = [deque(maxlen=8), deque(maxlen=8)]
self._onkeys = set()
self._onabs = {}
self._stick_tys = None
self._stick_lxs = None
self._stick_bys = None
self._stick_rxs = None
self._stick_axes_callback = None
self._stick_pressed_callback = None
self._trig_s = [None, None]
self._trig_axes_callbacks = [None, None]
self._moved = [0, 0]
def process(self, sc, sci):
"""
Process SteamController inputs to generate events
@param SteamController sc steamcontroller class used to get input
@param SteamControllerInput sci inputs from the steam controller
"""
if sci.status != SCStatus.INPUT:
return
sci_p = self._sci_prev
self._sci_prev = sci
_xor = sci_p.buttons ^ sci.buttons
btn_rem = _xor & sci_p.buttons
btn_add = _xor & sci.buttons
_pressed = []
_released = []
syn = set()
def _abspressed(ev, val):
if ev not in self._onabs or self._onabs[ev] != val:
self._uip[Modes.GAMEPAD].axisEvent(ev, val)
syn.add(Modes.GAMEPAD)
self._onabs[ev] = val
return True
else:
return False
def _absreleased(ev):
if ev not in self._onabs or self._onabs[ev] == 0:
return False
else:
self._uip[Modes.GAMEPAD].axisEvent(ev, 0)
syn.add(Modes.GAMEPAD)
self._onabs[ev] = 0
return True
def _keypressed(mode, ev):
"""Private function used to generate different kind of key press"""
if mode == Modes.GAMEPAD or mode == Modes.MOUSE:
if ev not in self._onkeys:
self._uip[mode].keyEvent(ev, 1)
syn.add(mode)
elif mode == Modes.KEYBOARD:
_pressed.append(ev)
if ev in self._onkeys:
return False
else:
self._onkeys.add(ev)
return True
def _keyreleased(mode, ev):
"""Private function used to generate different kind of key release"""
if ev in self._onkeys:
self._onkeys.remove(ev)
if mode == Modes.GAMEPAD or mode == Modes.MOUSE:
self._uip[mode].keyEvent(ev, 0)
syn.add(mode)
elif mode == Modes.KEYBOARD:
_released.append(ev)
return True
else:
return False
# Manage buttons
for btn, (mode, ev) in self._btn_map.items():
if mode is None:
continue
if btn & btn_add:
if mode is Modes.CALLBACK:
ev(self, btn, True)
else:
_keypressed(mode, ev)
elif btn & btn_rem:
if mode is Modes.CALLBACK:
ev(self, btn, False)
else:
_keyreleased(mode, ev)
# Manage pads
for pos in [Pos.LEFT, Pos.RIGHT]:
if pos == Pos.LEFT:
x, y = sci.lpad_x, sci.lpad_y
x_p, y_p = sci_p.lpad_x, sci_p.lpad_y
touch = SCButtons.LPADTOUCH
click = SCButtons.LPAD
else:
x, y = sci.rpad_x, sci.rpad_y
x_p, y_p = sci_p.rpad_x, sci_p.rpad_y
touch = SCButtons.RPADTOUCH
click = SCButtons.RPAD
if sci.buttons & touch == touch:
# Compute mean pos
try:
xm_p = int(sum(self._xdq[pos]) / len(self._xdq[pos]))
except ZeroDivisionError:
xm_p = 0
try:
ym_p = int(sum(self._ydq[pos]) / len(self._ydq[pos]))
except ZeroDivisionError:
ym_p = 0
self._xdq[pos].append(x)
self._ydq[pos].append(y)
try:
xm = int(sum(self._xdq[pos]) / len(self._xdq[pos]))
except ZeroDivisionError:
xm = 0
try:
ym = int(sum(self._ydq[pos]) / len(self._ydq[pos]))
except ZeroDivisionError:
ym = 0
if not sci_p.buttons & touch == touch:
xm_p, ym_p = xm, ym
# Mouse and mouse scroll modes
if self._pad_modes[pos] in (PadModes.MOUSE, PadModes.MOUSESCROLL):
_free = True
_dx = 0
_dy = 0
if sci.buttons & touch == touch:
_free = False
if sci_p.buttons & touch == touch:
_dx = xm - xm_p
_dy = ym - ym_p
if self._pad_modes[pos] == PadModes.MOUSE:
self._moved[pos] += int(self._uip[Modes.MOUSE].moveEvent(_dx, -_dy, _free))
# FIXME: make haptic configurable
if self._moved[pos] >= 4000:
if not _free:
sc.addFeedback(pos, amplitude=100)
self._moved[pos] %= 4000
else:
if self._uip[Modes.MOUSE].scrollEvent(_dx, _dy, _free):
# FIXME: make haptic configurable
if not _free:
sc.addFeedback(pos, amplitude=256)
# Axis mode
elif self._pad_modes[pos] == PadModes.AXIS:
revert = self._pad_revs[pos]
(xmode, xev), (ymode, yev) = self._pad_evts[pos]
if xmode is not None:
# FIXME: make haptic configurable
if sci.buttons & touch == touch:
self._moved[pos] += sqrt((xm - xm_p)**2 + (ym - ym_p)**2)
if self._moved[pos] >= 4000:
sc.addFeedback(pos, amplitude=100)
self._moved[pos] %= 4000
if x != x_p:
self._uip[xmode].axisEvent(xev, x)
syn.add(xmode)
if y != y_p:
self._uip[ymode].axisEvent(yev, y if not revert else -y)
syn.add(ymode)
# Button touch mode
elif (self._pad_modes[pos] == PadModes.BUTTONTOUCH or
self._pad_modes[pos] == PadModes.BUTTONCLICK):
if self._pad_modes[pos] == PadModes.BUTTONTOUCH:
on_test = touch
off_test = touch
else:
on_test = click | touch
off_test = click
haptic = False
if sci.buttons & on_test == on_test:
# get callback events
callbacks = []
for evt in self._pad_evts[pos]:
if evt[0] == Modes.CALLBACK:
callbacks.append(evt)
for callback_evt in callbacks:
callback_evt[1](self, pos, xm, ym)
dzone = self._pad_dzones[pos]
if len(self._pad_evts[pos]) == 4:
# key or buttons
tmode, tev = self._pad_evts[pos][0]
lmode, lev = self._pad_evts[pos][1]
bmode, bev = self._pad_evts[pos][2]
rmode, rev = self._pad_evts[pos][3]
if ym > dzone: # TOP
haptic |= _keypressed(tmode, tev)
else:
haptic |= _keyreleased(tmode, tev)
if xm < -dzone: # LEFT
haptic |= _keypressed(lmode, lev)
else:
haptic |= _keyreleased(lmode, lev)
if ym < -dzone: # BOTTOM
haptic |= _keypressed(bmode, bev)
else:
haptic |= _keyreleased(bmode, bev)
if xm > dzone: # RIGHT
haptic |= _keypressed(rmode, rev)
else:
haptic |= _keyreleased(rmode, rev)
elif len(self._pad_evts[pos]) == 2:
_, xev = self._pad_evts[pos][0]
_, yev = self._pad_evts[pos][1]
rev = self._pad_revs[pos]
if ym > dzone: # TOP
haptic |= _abspressed(yev, -1 if rev else 1)
elif ym < -dzone: # BOTTOM
haptic |= _abspressed(yev, 1 if rev else -1)
else:
haptic |= _absreleased(yev)
if xm < -dzone: # LEFT
haptic |= _abspressed(xev, -1)
elif xm > dzone: # RIGHT
haptic |= _abspressed(xev, 1)
else:
haptic |= _absreleased(xev)
if (sci.buttons & off_test != off_test and
sci_p.buttons & on_test == on_test):
if len(self._pad_evts[pos]) == 4:
for mode, ev in self._pad_evts[pos]:
haptic |= _keyreleased(mode, ev)
elif len(self._pad_evts[pos]) == 2:
for _, ev in self._pad_evts[pos]:
haptic |= _absreleased(ev)
if haptic and self._pad_modes[pos] == PadModes.BUTTONTOUCH:
sc.addFeedback(pos, amplitude=300)
if sci.buttons & touch != touch:
xm_p, ym_p, xm, ym = 0, 0, 0, 0
self._xdq[pos].clear()
self._ydq[pos].clear()
# Manage Trig
for pos in [Pos.LEFT, Pos.RIGHT]:
trigval = sci.ltrig if pos == Pos.LEFT else sci.rtrig
trigval_prev = sci_p.ltrig if pos == Pos.LEFT else sci_p.rtrig
mode, ev = self._trig_evts[pos]
if trigval != trigval_prev:
if self._trig_axes_callbacks[pos]:
self._trig_axes_callbacks[pos](self, pos, trigval)
elif self._trig_modes[pos] == TrigModes.AXIS:
syn.add(mode)
self._uip[mode].axisEvent(ev, trigval)
elif self._trig_modes[pos] == TrigModes.BUTTON:
if self._trig_s[pos] is None and trigval > min(trigval_prev + 10, 200):
self._trig_s[pos] = max(0, min(trigval - 10, 180))
_keypressed(mode, ev)
elif self._trig_s[pos] is not None and trigval <= self._trig_s[pos]:
self._trig_s[pos] = None
_keyreleased(mode, ev)
# Manage Stick
if sci.buttons & SCButtons.LPADTOUCH != SCButtons.LPADTOUCH:
x, y = sci.lpad_x, sci.lpad_y
x_p, y_p = sci_p.lpad_x, sci_p.lpad_y
if self._stick_axes_callback is not None and (x != x_p or y != y_p):
self._stick_axes_callback(self, x, y)
if self._stick_mode == StickModes.AXIS:
revert = self._stick_rev
(xmode, xev), (ymode, yev) = self._stick_evts # pylint: disable=E0632
if x != x_p:
syn.add(xmode)
self._uip[xmode].axisEvent(xev, x)
if y != y_p:
syn.add(ymode)
self._uip[ymode].axisEvent(yev, y if not revert else -y)
elif self._stick_mode == StickModes.BUTTON:
tmode, tev = self._stick_evts[0]
lmode, lev = self._stick_evts[1]
bmode, bev = self._stick_evts[2]
rmode, rev = self._stick_evts[3]
# top
if self._stick_tys is None and y > 0 and y > min(y_p + 2000, 32000):
self._stick_tys = max(0, min(y - 2000, 31000))
_keypressed(tmode, tev)
elif self._stick_tys is not None and y <= self._stick_tys:
self._stick_tys = None
_keyreleased(tmode, tev)
# left
if self._stick_lxs is None and x < 0 and x < max(x_p - 2000, -32000):
self._stick_lxs = min(0, max(x + 2000, -31000))
_keypressed(lmode, lev)
elif self._stick_lxs is not None and x >= self._stick_lxs:
self._stick_lxs = None
_keyreleased(lmode, lev)
# bottom
if self._stick_bys is None and y < 0 and y < max(y_p - 2000, -32000):
self._stick_bys = min(0, max(y + 2000, -31000))
_keypressed(bmode, bev)
elif self._stick_bys is not None and y >= self._stick_bys:
self._stick_bys = None
_keyreleased(bmode, bev)
# right
if self._stick_rxs is None and x > 0 and x > min(x_p + 2000, 32000):
self._stick_rxs = max(0, min(x - 2000, 31000))
_keypressed(rmode, rev)
elif self._stick_rxs is not None and x <= self._stick_rxs:
self._stick_rxs = None
_keyreleased(rmode, rev)
if sci.buttons & SCButtons.LPAD == SCButtons.LPAD:
if self._stick_pressed_callback is not None:
self._stick_pressed_callback(self)
if len(_pressed):
self._uip[Modes.KEYBOARD].pressEvent(_pressed)
if len(_released):
self._uip[Modes.KEYBOARD].releaseEvent(_released)
for i in list(syn):
self._uip[i].synEvent()
def setButtonAction(self, btn, key_event):
for mode in Modes:
if self._uip[mode].keyManaged(key_event):
self._btn_map[btn] = (mode, key_event)
return
def setButtonCallback(self, btn, callback):
"""
set callback function to be executed when button is clicked
callback is called with parameters self(EventMapper), btn
and pushed (boollean True -> Button pressed, False -> Button released)
@param btn Button
@param function callback Callback function
"""
self._btn_map[btn] = (Modes.CALLBACK, callback)
def setPadButtons(self, pos, key_events, deadzone=0.6, clicked=False):
"""
Set pad as buttons
@param Pos pos designate left or right pad
@param list key_events list of key events for the pad buttons (top,left,bottom,right)
@param fload deadzone portion of the pad in the center dead zone from 0.0 to 1.0
@param bool clicked action on touch or on click event
"""
assert len(key_events) == 4
assert deadzone >= 0.0 and deadzone < 1.0
self._pad_modes[pos] = PadModes.BUTTONCLICK if clicked else PadModes.BUTTONTOUCH
self._pad_evts[pos] = []
for ev in key_events:
for mode in Modes:
if self._uip[mode].keyManaged(ev):
self._pad_evts[pos].append((mode, ev))
break
self._pad_dzones[pos] = 32768 * deadzone
if clicked:
if pos == Pos.LEFT:
self._btn_map[SCButtons.LPAD] = (None, 0)
else:
self._btn_map[SCButtons.RPAD] = (None, 0)
def setPadButtonCallback(self, pos, callback, clicked=False):
"""
set callback function to be executed when Pad clicked or touched
if clicked is False callback will be called with pad, xpos and ypos
else with pad and boolean is_pressed
@param Pos pos designate left or right pad
@param callback Callback function
@param bool clicked callback on touch or on click event
"""
if not clicked:
self._pad_modes[pos] = PadModes.BUTTONTOUCH
self._pad_evts[pos].append((Modes.CALLBACK, callback))
else:
self._pad_modes[pos] = PadModes.BUTTONCLICK
if pos == Pos.LEFT:
self._btn_map[SCButtons.LPAD] = (Modes.CALLBACK, callback)
else:
self._btn_map[SCButtons.RPAD] = (Modes.CALLBACK, callback)
def setPadAxesAsButtons(self, pos, abs_events, deadzone=0.6, clicked=False, revert=True):
"""
Set pad as buttons
@param Pos pos designate left or right pad
@param list key_events list of axes events for the pad buttons (X, Y)
@param fload deadzone portion of the pad in the center dead zone from 0.0 to 1.0
@param bool clicked action on touch or on click event
@param bool revert revert axes
"""
assert len(abs_events) == 2
assert deadzone >= 0.0 and deadzone < 1.0
self._pad_modes[pos] = PadModes.BUTTONCLICK if clicked else PadModes.BUTTONTOUCH
self._pad_evts[pos] = []
for ev in abs_events:
self._pad_evts[pos].append((Modes.GAMEPAD, ev))
self._pad_revs[pos] = revert
self._pad_dzones[pos] = 32768 * deadzone
if clicked:
if pos == Pos.LEFT:
self._btn_map[SCButtons.LPAD] = (None, 0)
else:
self._btn_map[SCButtons.RPAD] = (None, 0)
def setPadMouse(self, pos,
trackball=True,
friction=sui.Mouse.DEFAULT_FRICTION,
xscale=sui.Mouse.DEFAULT_XSCALE,
yscale=sui.Mouse.DEFAULT_XSCALE):
if not trackball:
friction = 100.0
self._uip[Modes.MOUSE].updateParams(friction=friction, xscale=xscale, yscale=yscale)
self._pad_modes[pos] = PadModes.MOUSE
def setPadScroll(self, pos,
trackball=True,
friction=sui.Mouse.DEFAULT_SCR_FRICTION,
xscale=sui.Mouse.DEFAULT_SCR_XSCALE,
yscale=sui.Mouse.DEFAULT_SCR_XSCALE):
if not trackball:
friction = 100.0
self._uip[Modes.MOUSE].updateScrollParams(friction=friction, xscale=xscale, yscale=yscale)
self._pad_modes[pos] = PadModes.MOUSESCROLL
def setPadAxes(self, pos, abs_x_event, abs_y_event, revert=True):
self._pad_modes[pos] = PadModes.AXIS
self._pad_evts[pos] = [(Modes.GAMEPAD, abs_x_event),
(Modes.GAMEPAD, abs_y_event)]
self._pad_revs[pos] = revert
def setTrigButton(self, pos, key_event):
self._trig_modes[pos] = TrigModes.BUTTON
for mode in Modes:
if self._uip[mode].keyManaged(key_event):
self._trig_evts[pos] = (mode, key_event)
return
def setTrigAxis(self, pos, abs_event):
self._trig_modes[pos] = TrigModes.AXIS
self._trig_evts[pos] = (Modes.GAMEPAD, abs_event)
def setTrigAxesCallback(self, pos, callback):
self._trig_modes[pos] = StickModes.AXIS
self._trig_axes_callbacks[pos] = callback
def setStickAxes(self, abs_x_event, abs_y_event, revert=True):
self._stick_mode = StickModes.AXIS
self._stick_evts = [(Modes.GAMEPAD, abs_x_event),
(Modes.GAMEPAD, abs_y_event)]
self._stick_rev = revert
def setStickAxesCallback(self, callback):
"""
Set Callback on StickAxes Movement
the function will be called with EventMapper, pos_x, pos_y
@param function callback the callback function
"""
self._stick_axes_callback = callback
def setStickButtons(self, key_events):
"""
Set stick as buttons
@param list key_events list of key events for the pad buttons (top,left,bottom,right)
"""
assert len(key_events) == 4
self._stick_mode = StickModes.BUTTON
self._stick_evts = []
for ev in key_events:
for mode in Modes:
if self._uip[mode].keyManaged(ev):
self._stick_evts.append((mode, ev))
break
def setStickPressedCallback(self, callback):
"""
Set callback on StickPressed event.
the function will be called with EventMapper as first (and only) argument
@param function Callback function function that is called on buton press.
"""
self._stick_pressed_callback = callback
|