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authorGitLab Bot <gitlab-bot@gitlab.com>2021-04-13 21:11:28 +0300
committerGitLab Bot <gitlab-bot@gitlab.com>2021-04-13 21:11:28 +0300
commita5605d87fb839e0b1015ad9e736c44fbb2ada202 (patch)
tree9717afb7cc7d663de6bda5d78c651aafb73a16a3 /doc/development/ee_features.md
parent536d72ba7ea2226b56ddc55a3eb35c96a9ba3b6d (diff)
Add latest changes from gitlab-org/gitlab@master
Diffstat (limited to 'doc/development/ee_features.md')
-rw-r--r--doc/development/ee_features.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/development/ee_features.md b/doc/development/ee_features.md
index 81014b7624c..35e7824721a 100644
--- a/doc/development/ee_features.md
+++ b/doc/development/ee_features.md
@@ -23,6 +23,8 @@ when no license is active. So EE features always should be guarded by
`project.feature_available?` or `group.feature_available?` (or
`License.feature_available?` if it is a system-wide feature).
+Frontend features should be guarded by pushing a flag from the backend by [using `push_licensed_feature`](licensed_feature_availability.md#restricting-frontend-features), and checked using `this.glFeatures.someFeature` in the frontend.
+
CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper `stub_licensed_features` in `EE::LicenseHelpers`.