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authorZeger-Jan van de Weg <zegerjan@gitlab.com>2016-05-06 18:13:16 +0300
committerAlfredo Sumaran <alfredo@gitlab.com>2016-05-20 23:58:36 +0300
commitfab9dbb3eba55151c34fc8bc171e3670e6c7c422 (patch)
treec08e23dde57ed18176ea3d7b408c877b81c0fec0 /vendor/gitignore/UnrealEngine.gitignore
parente166a8022a3f239938a1449a0a8ce3485f309766 (diff)
First import of gitignores
Add .gitignore dropdown when creating a new .gitignore file Signed-off-by: Alfredo Sumaran <alfredo@gitlab.com>
Diffstat (limited to 'vendor/gitignore/UnrealEngine.gitignore')
-rw-r--r--vendor/gitignore/UnrealEngine.gitignore62
1 files changed, 62 insertions, 0 deletions
diff --git a/vendor/gitignore/UnrealEngine.gitignore b/vendor/gitignore/UnrealEngine.gitignore
new file mode 100644
index 00000000000..75b1186b0af
--- /dev/null
+++ b/vendor/gitignore/UnrealEngine.gitignore
@@ -0,0 +1,62 @@
+# Visual Studio 2015 user specific files
+.vs/
+
+# Compiled Object files
+*.slo
+*.lo
+*.o
+*.obj
+
+# Precompiled Headers
+*.gch
+*.pch
+
+# Compiled Dynamic libraries
+*.so
+*.dylib
+*.dll
+
+# Fortran module files
+*.mod
+
+# Compiled Static libraries
+*.lai
+*.la
+*.a
+*.lib
+
+# Executables
+*.exe
+*.out
+*.app
+*.ipa
+
+# These project files can be generated by the engine
+*.xcodeproj
+*.sln
+*.suo
+*.opensdf
+*.sdf
+*.VC.opendb
+
+# Precompiled Assets
+SourceArt/**/*.png
+SourceArt/**/*.tga
+
+# Binary Files
+Binaries/*
+
+# Builds
+Build/*
+
+# Don't ignore icon files in Build
+!Build/**/*.ico
+
+# Configuration files generated by the Editor
+Saved/*
+
+# Compiled source files for the engine to use
+Intermediate/*
+
+# Cache files for the editor to use
+DerivedDataCache/*