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// This is src/Mumble.proto from the Mumble repository at 1.3.1-rc1 (branch 1.3.x).
// Going to compile to java classes using protoc from libprotoc 3.11.4.
// NOTE: java compile options added at the bottom of this file.
//
// Copyright 2005-2019 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

syntax = "proto2";

package MumbleProto;

option optimize_for = SPEED;

message Version {
	// 2-byte Major, 1-byte Minor and 1-byte Patch version number.
	optional uint32 version = 1;
	// Client release name.
	optional string release = 2;
	// Client OS name.
	optional string os = 3;
	// Client OS version.
	optional string os_version = 4;
}

// Not used. Not even for tunneling UDP through TCP.
message UDPTunnel {
	// Not used.
	required bytes packet = 1;
}

// Used by the client to send the authentication credentials to the server.
message Authenticate {
	// UTF-8 encoded username.
	optional string username = 1;
	// Server or user password.
	optional string password = 2;
	// Additional access tokens for server ACL groups.
	repeated string tokens = 3;
	// A list of CELT bitstream version constants supported by the client.
	repeated int32 celt_versions = 4;
	optional bool opus = 5 [default = false];
}

// Sent by the client to notify the server that the client is still alive.
// Server must reply to the packet with the same timestamp and its own
// good/late/lost/resync numbers. None of the fields is strictly required.
message Ping {
	// Client timestamp. Server should not attempt to decode.
	optional uint64 timestamp = 1;
	// The amount of good packets received.
	optional uint32 good = 2;
	// The amount of late packets received.
	optional uint32 late = 3;
	// The amount of packets never received.
	optional uint32 lost = 4;
	// The amount of nonce resyncs.
	optional uint32 resync = 5;
	// The total amount of UDP packets received.
	optional uint32 udp_packets = 6;
	// The total amount of TCP packets received.
	optional uint32 tcp_packets = 7;
	// UDP ping average.
	optional float udp_ping_avg = 8;
	// UDP ping variance.
	optional float udp_ping_var = 9;
	// TCP ping average.
	optional float tcp_ping_avg = 10;
	// TCP ping variance.
	optional float tcp_ping_var = 11;
}

// Sent by the server when it rejects the user connection.
message Reject {
	enum RejectType {
		// The rejection reason is unknown (details should be available
		// in Reject.reason).
		None = 0;
		// The client attempted to connect with an incompatible version.
		WrongVersion = 1;
		// The user name supplied by the client was invalid.
		InvalidUsername = 2;
		// The client attempted to authenticate as a user with a password but it
		// was wrong.
		WrongUserPW = 3;
		// The client attempted to connect to a passworded server but the password
		// was wrong.
		WrongServerPW = 4;
		// Supplied username is already in use.
		UsernameInUse = 5;
		// Server is currently full and cannot accept more users.
		ServerFull = 6;
		// The user did not provide a certificate but one is required.
		NoCertificate = 7;
		AuthenticatorFail = 8;
	}
	// Rejection type.
	optional RejectType type = 1;
	// Human readable rejection reason.
	optional string reason = 2;
}

// ServerSync message is sent by the server when it has authenticated the user
// and finished synchronizing the server state.
message ServerSync {
	// The session of the current user.
	optional uint32 session = 1;
	// Maximum bandwidth that the user should use.
	optional uint32 max_bandwidth = 2;
	// Server welcome text.
	optional string welcome_text = 3;
	// Current user permissions in the root channel.
	optional uint64 permissions = 4;
}

// Sent by the client when it wants a channel removed. Sent by the server when
// a channel has been removed and clients should be notified.
message ChannelRemove {
	required uint32 channel_id = 1;
}

// Used to communicate channel properties between the client and the server.
// Sent by the server during the login process or when channel properties are
// updated. Client may use this message to update said channel properties.
message ChannelState {
	// Unique ID for the channel within the server.
	optional uint32 channel_id = 1;
	// channel_id of the parent channel.
	optional uint32 parent = 2;
	// UTF-8 encoded channel name.
	optional string name = 3;
	// A collection of channel id values of the linked channels. Absent during
	// the first channel listing.
	repeated uint32 links = 4;
	// UTF-8 encoded channel description. Only if the description is less than
	// 128 bytes
	optional string description = 5;
	// A collection of channel_id values that should be added to links.
	repeated uint32 links_add = 6;
	// A collection of channel_id values that should be removed from links.
	repeated uint32 links_remove = 7;
	// True if the channel is temporary.
	optional bool temporary = 8 [default = false];
	// Position weight to tweak the channel position in the channel list.
	optional int32 position = 9 [default = 0];
	// SHA1 hash of the description if the description is 128 bytes or more.
	optional bytes description_hash = 10;
	// Maximum number of users allowed in the channel. If this value is zero,
	// the maximum number of users allowed in the channel is given by the
	// server's "usersperchannel" setting.
	optional uint32 max_users = 11;
}

// Used to communicate user leaving or being kicked. May be sent by the client
// when it attempts to kick a user. Sent by the server when it informs the
// clients that a user is not present anymore.
message UserRemove {
	// The user who is being kicked, identified by their session, not present
	// when no one is being kicked.
	required uint32 session = 1;
	// The user who initiated the removal. Either the user who performs the kick
	// or the user who is currently leaving.
	optional uint32 actor = 2;
	// Reason for the kick, stored as the ban reason if the user is banned.
	optional string reason = 3;
	// True if the kick should result in a ban.
	optional bool ban = 4;
}

// Sent by the server when it communicates new and changed users to client.
// First seen during login procedure. May be sent by the client when it wishes
// to alter its state.
message UserState {
	// Unique user session ID of the user whose state this is, may change on
	// reconnect.
	optional uint32 session = 1;
	// The session of the user who is updating this user.
	optional uint32 actor = 2;
	// User name, UTF-8 encoded.
	optional string name = 3;
	// Registered user ID if the user is registered.
	optional uint32 user_id = 4;
	// Channel on which the user is.
	optional uint32 channel_id = 5;
	// True if the user is muted by admin.
	optional bool mute = 6;
	// True if the user is deafened by admin.
	optional bool deaf = 7;
	// True if the user has been suppressed from talking by a reason other than
	// being muted.
	optional bool suppress = 8;
	// True if the user has muted self.
	optional bool self_mute = 9;
	// True if the user has deafened self.
	optional bool self_deaf = 10;
	// User image if it is less than 128 bytes.
	optional bytes texture = 11;
	// The positional audio plugin identifier.
	// Positional audio information is only sent to users who share
	// identical plugin contexts.
	//
	// This value is not trasmitted to clients.
	optional bytes plugin_context = 12;
	// The user's plugin-specific identity.
	// This value is not transmitted to clients.
	optional string plugin_identity = 13;
	// User comment if it is less than 128 bytes.
	optional string comment = 14;
	// The hash of the user certificate.
	optional string hash = 15;
	// SHA1 hash of the user comment if it 128 bytes or more.
	optional bytes comment_hash = 16;
	// SHA1 hash of the user picture if it 128 bytes or more.
	optional bytes texture_hash = 17;
	// True if the user is a priority speaker.
	optional bool priority_speaker = 18;
	// True if the user is currently recording.
	optional bool recording = 19;
}

// Relays information on the bans. The client may send the BanList message to
// either modify the list of bans or query them from the server. The server
// sends this list only after a client queries for it.
message BanList {
	message BanEntry {
		// Banned IP address.
		required bytes address = 1;
		// The length of the subnet mask for the ban.
		required uint32 mask = 2;
		// User name for identification purposes (does not affect the ban).
		optional string name = 3;
		// The certificate hash of the banned user.
		optional string hash = 4;
		// Reason for the ban (does not affect the ban).
		optional string reason = 5;
		// Ban start time.
		optional string start = 6;
		// Ban duration in seconds.
		optional uint32 duration = 7;
	}
	// List of ban entries currently in place.
	repeated BanEntry bans = 1;
	// True if the server should return the list, false if it should replace old
	// ban list with the one provided.
	optional bool query = 2 [default = false];
}

// Used to send and broadcast text messages.
message TextMessage {
	// The message sender, identified by its session.
	optional uint32 actor = 1;
	// Target users for the message, identified by their session.
	repeated uint32 session = 2;
	// The channels to which the message is sent, identified by their
	// channel_ids.
	repeated uint32 channel_id = 3;
	// The root channels when sending message recursively to several channels,
	// identified by their channel_ids.
	repeated uint32 tree_id = 4;
	// The UTF-8 encoded message. May be HTML if the server allows.
	required string message = 5;
}

message PermissionDenied {
	enum DenyType {
		// Operation denied for other reason, see reason field.
		Text = 0;
		// Permissions were denied.
		Permission = 1;
		// Cannot modify SuperUser.
		SuperUser = 2;
		// Invalid channel name.
		ChannelName = 3;
		// Text message too long.
		TextTooLong = 4;
		// The flux capacitor was spelled wrong.
		H9K = 5;
		// Operation not permitted in temporary channel.
		TemporaryChannel = 6;
		// Operation requires certificate.
		MissingCertificate = 7;
		// Invalid username.
		UserName = 8;
		// Channel is full.
		ChannelFull = 9;
		// Channels are nested too deply.
		NestingLimit = 10;
		// Maximum channel count reached.
		ChannelCountLimit = 11;
	}
	// The denied permission when type is Permission.
	optional uint32 permission = 1;
	// channel_id for the channel where the permission was denied when type is
	// Permission.
	optional uint32 channel_id = 2;
	// The user who was denied permissions, identified by session.
	optional uint32 session = 3;
	// Textual reason for the denial.
	optional string reason = 4;
	// Type of the denial.
	optional DenyType type = 5;
	// The name that is invalid when type is UserName.
	optional string name = 6;
}

message ACL {
	message ChanGroup {
		// Name of the channel group, UTF-8 encoded.
		required string name = 1;
		// True if the group has been inherited from the parent (Read only).
		optional bool inherited = 2 [default = true];
		// True if the group members are inherited.
		optional bool inherit = 3 [default = true];
		// True if the group can be inherited by sub channels.
		optional bool inheritable = 4 [default = true];
		// Users explicitly included in this group, identified by user_id.
		repeated uint32 add = 5;
		// Users explicitly removed from this group in this channel if the group
		// has been inherited, identified by user_id.
		repeated uint32 remove = 6;
		// Users inherited, identified by user_id.
		repeated uint32 inherited_members = 7;
	}
	message ChanACL {
		// True if this ACL applies to the current channel.
		optional bool apply_here = 1 [default = true];
		// True if this ACL applies to the sub channels.
		optional bool apply_subs = 2 [default = true];
		// True if the ACL has been inherited from the parent.
		optional bool inherited = 3 [default = true];
		// ID of the user that is affected by this ACL.
		optional uint32 user_id = 4;
		// ID of the group that is affected by this ACL.
		optional string group = 5;
		// Bit flag field of the permissions granted by this ACL.
		optional uint32 grant = 6;
		// Bit flag field of the permissions denied by this ACL.
		optional uint32 deny = 7;
	}
	// Channel ID of the channel this message affects.
	required uint32 channel_id = 1;
	// True if the channel inherits its parent's ACLs.
	optional bool inherit_acls = 2 [default = true];
	// User group specifications.
	repeated ChanGroup groups = 3;
	// ACL specifications.
	repeated ChanACL acls = 4;
	// True if the message is a query for ACLs instead of setting them.
	optional bool query = 5 [default = false];
}

// Client may use this message to refresh its registered user information. The
// client should fill the IDs or Names of the users it wants to refresh. The
// server fills the missing parts and sends the message back.
message QueryUsers {
	// user_ids.
	repeated uint32 ids = 1;
	// User names in the same order as ids.
	repeated string names = 2;
}

// Used to initialize and resync the UDP encryption. Either side may request a
// resync by sending the message without any values filled. The resync is
// performed by sending the message with only the client or server nonce
// filled.
message CryptSetup {
	// Encryption key.
	optional bytes key = 1;
	// Client nonce.
	optional bytes client_nonce = 2;
	// Server nonce.
	optional bytes server_nonce = 3;
}

message ContextActionModify {
	enum Context {
		// Action is applicable to the server.
		Server = 0x01;
		// Action can target a Channel.
		Channel = 0x02;
		// Action can target a User.
		User = 0x04;
	}
	enum Operation {
		Add = 0;
		Remove = 1;
	}
	// The action name.
	required string action = 1;
	// The display name of the action.
	optional string text = 2;
	// Context bit flags defining where the action should be displayed.
	optional uint32 context = 3;
	optional Operation operation = 4;
}

// Sent by the client when it wants to initiate a Context action.
message ContextAction {
	// The target User for the action, identified by session.
	optional uint32 session = 1;
	// The target Channel for the action, identified by channel_id.
	optional uint32 channel_id = 2;
	// The action that should be executed.
	required string action = 3;
}

// Lists the registered users.
message UserList {
	message User {
		// Registered user ID.
		required uint32 user_id = 1;
		// Registered user name.
		optional string name = 2;
		optional string last_seen = 3;
		optional uint32 last_channel = 4;
	}
	// A list of registered users.
	repeated User users = 1;
}

// Sent by the client when it wants to register or clear whisper targets.
//
// Note: The first available target ID is 1 as 0 is reserved for normal
// talking. Maximum target ID is 30.
message VoiceTarget {
	message Target {
		// Users that are included as targets.
		repeated uint32 session = 1;
		// Channel that is included as a target.
		optional uint32 channel_id = 2;
		// ACL group that is included as a target.
		optional string group = 3;
		// True if the voice should follow links from the specified channel.
		optional bool links = 4 [default = false];
		// True if the voice should also be sent to children of the specific
		// channel.
		optional bool children = 5 [default = false];
	}
	// Voice target ID.
	optional uint32 id = 1;
	// The receivers that this voice target includes.
	repeated Target targets = 2;
}

// Sent by the client when it wants permissions for a certain channel. Sent by
// the server when it replies to the query or wants the user to resync all
// channel permissions.
message PermissionQuery {
	// channel_id of the channel for which the permissions are queried.
	optional uint32 channel_id = 1;
	// Channel permissions.
	optional uint32 permissions = 2;
	// True if the client should drop its current permission information for all
	// channels.
	optional bool flush = 3 [default = false];
}

// Sent by the server to notify the users of the version of the CELT codec they
// should use. This may change during the connection when new users join.
message CodecVersion {
	// The version of the CELT Alpha codec.
	required int32 alpha = 1;
	// The version of the CELT Beta codec.
	required int32 beta = 2;
	// True if the user should prefer Alpha over Beta.
	required bool prefer_alpha = 3 [default = true];
	optional bool opus = 4 [default = false];
}

// Used to communicate user stats between the server and clients.
message UserStats {
	message Stats {
		// The amount of good packets received.
		optional uint32 good = 1;
		// The amount of late packets received.
		optional uint32 late = 2;
		// The amount of packets never received.
		optional uint32 lost = 3;
		// The amount of nonce resyncs.
		optional uint32 resync = 4;
	}

	// User whose stats these are.
	optional uint32 session = 1;
	// True if the message contains only mutable stats (packets, ping).
	optional bool stats_only = 2 [default = false];
	// Full user certificate chain of the user certificate in DER format.
	repeated bytes certificates = 3;
	// Packet statistics for packets received from the client.
	optional Stats from_client = 4;
	// Packet statistics for packets sent by the server.
	optional Stats from_server = 5;

	// Amount of UDP packets sent.
	optional uint32 udp_packets = 6;
	// Amount of TCP packets sent.
	optional uint32 tcp_packets = 7;
	// UDP ping average.
	optional float udp_ping_avg = 8;
	// UDP ping variance.
	optional float udp_ping_var = 9;
	// TCP ping average.
	optional float tcp_ping_avg = 10;
	// TCP ping variance.
	optional float tcp_ping_var = 11;

	// Client version.
	optional Version version = 12;
	// A list of CELT bitstream version constants supported by the client of this
	// user.
	repeated int32 celt_versions = 13;
	// Client IP address.
	optional bytes address = 14;
	// Bandwith used by this client.
	optional uint32 bandwidth = 15;
	// Connection duration.
	optional uint32 onlinesecs = 16;
	// Duration since last activity.
	optional uint32 idlesecs = 17;
	// True if the user has a strong certificate.
	optional bool strong_certificate = 18 [default = false];
	optional bool opus = 19 [default = false];
}

// Used by the client to request binary data from the server. By default large
// comments or textures are not sent within standard messages but instead the
// hash is. If the client does not recognize the hash it may request the
// resource when it needs it. The client does so by sending a RequestBlob
// message with the correct fields filled with the user sessions or channel_ids
// it wants to receive. The server replies to this by sending a new
// UserState/ChannelState message with the resources filled even if they would
// normally be transmitted as hashes.
message RequestBlob {
	// sessions of the requested UserState textures.
	repeated uint32 session_texture = 1;
	// sessions of the requested UserState comments.
	repeated uint32 session_comment = 2;
	// channel_ids of the requested ChannelState descriptions.
	repeated uint32 channel_description = 3;
}

// Sent by the server when it informs the clients on server configuration
// details.
message ServerConfig {
	// The maximum bandwidth the clients should use.
	optional uint32 max_bandwidth = 1;
	// Server welcome text.
	optional string welcome_text = 2;
	// True if the server allows HTML.
	optional bool allow_html = 3;
	// Maximum text message length.
	optional uint32 message_length = 4;
	// Maximum image message length.
	optional uint32 image_message_length = 5;
	// The maximum number of users allowed on the server.
	optional uint32 max_users = 6;
}

// Sent by the server to inform the clients of suggested client configuration
// specified by the server administrator.
message SuggestConfig {
	// Suggested client version.
	optional uint32 version = 1;
	// True if the administrator suggests positional audio to be used on this
	// server.
	optional bool positional = 2;
	// True if the administrator suggests push to talk to be used on this server.
	optional bool push_to_talk = 3;
}
option java_package = "se.lublin.humla.protobuf";
option java_outer_classname = "Mumble";
option java_multiple_files = false;