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Diffstat (limited to 'tutorial/src/rgb2gray/imp.rs')
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+// Copyright (C) 2017,2018 Sebastian Dröge <sebastian@centricular.com>
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+use glib::subclass;
+use glib::subclass::prelude::*;
+use gst::prelude::*;
+use gst::subclass::prelude::*;
+use gst_base::subclass::prelude::*;
+
+use std::i32;
+use std::sync::Mutex;
+
+use once_cell::sync::Lazy;
+
+// This module contains the private implementation details of our element
+//
+static CAT: Lazy<gst::DebugCategory> = Lazy::new(|| {
+ gst::DebugCategory::new(
+ "rsrgb2gray",
+ gst::DebugColorFlags::empty(),
+ Some("Rust RGB-GRAY converter"),
+ )
+});
+
+// Default values of properties
+const DEFAULT_INVERT: bool = false;
+const DEFAULT_SHIFT: u32 = 0;
+
+// Property value storage
+#[derive(Debug, Clone, Copy)]
+struct Settings {
+ invert: bool,
+ shift: u32,
+}
+
+impl Default for Settings {
+ fn default() -> Self {
+ Settings {
+ invert: DEFAULT_INVERT,
+ shift: DEFAULT_SHIFT,
+ }
+ }
+}
+
+// Metadata for the properties
+static PROPERTIES: [subclass::Property; 2] = [
+ subclass::Property("invert", |name| {
+ glib::ParamSpec::boolean(
+ name,
+ "Invert",
+ "Invert grayscale output",
+ DEFAULT_INVERT,
+ glib::ParamFlags::READWRITE,
+ )
+ }),
+ subclass::Property("shift", |name| {
+ glib::ParamSpec::uint(
+ name,
+ "Shift",
+ "Shift grayscale output (wrapping around)",
+ 0,
+ 255,
+ DEFAULT_SHIFT,
+ glib::ParamFlags::READWRITE,
+ )
+ }),
+];
+
+// Stream-specific state, i.e. video format configuration
+struct State {
+ in_info: gst_video::VideoInfo,
+ out_info: gst_video::VideoInfo,
+}
+
+// Struct containing all the element data
+pub struct Rgb2Gray {
+ settings: Mutex<Settings>,
+ state: Mutex<Option<State>>,
+}
+
+impl Rgb2Gray {
+ // Converts one pixel of BGRx to a grayscale value, shifting and/or
+ // inverting it as configured
+ #[inline]
+ fn bgrx_to_gray(in_p: &[u8], shift: u8, invert: bool) -> u8 {
+ // See https://en.wikipedia.org/wiki/YUV#SDTV_with_BT.601
+ const R_Y: u32 = 19595; // 0.299 * 65536
+ const G_Y: u32 = 38470; // 0.587 * 65536
+ const B_Y: u32 = 7471; // 0.114 * 65536
+
+ assert_eq!(in_p.len(), 4);
+
+ let b = u32::from(in_p[0]);
+ let g = u32::from(in_p[1]);
+ let r = u32::from(in_p[2]);
+
+ let gray = ((r * R_Y) + (g * G_Y) + (b * B_Y)) / 65536;
+ let gray = (gray as u8).wrapping_add(shift);
+
+ if invert {
+ 255 - gray
+ } else {
+ gray
+ }
+ }
+}
+
+// This trait registers our type with the GObject object system and
+// provides the entry points for creating a new instance and setting
+// up the class data
+impl ObjectSubclass for Rgb2Gray {
+ const NAME: &'static str = "RsRgb2Gray";
+ type Type = super::Rgb2Gray;
+ type ParentType = gst_base::BaseTransform;
+ type Instance = gst::subclass::ElementInstanceStruct<Self>;
+ type Class = subclass::simple::ClassStruct<Self>;
+
+ // This macro provides some boilerplate
+ glib_object_subclass!();
+
+ // Called when a new instance is to be created. We need to return an instance
+ // of our struct here.
+ fn new() -> Self {
+ Self {
+ settings: Mutex::new(Default::default()),
+ state: Mutex::new(None),
+ }
+ }
+
+ // Called exactly once when registering the type. Used for
+ // setting up metadata for all instances, e.g. the name and
+ // classification and the pad templates with their caps.
+ //
+ // Actual instances can create pads based on those pad templates
+ // with a subset of the caps given here. In case of basetransform,
+ // a "src" and "sink" pad template are required here and the base class
+ // will automatically instantiate pads for them.
+ //
+ // Our element here can convert BGRx to BGRx or GRAY8, both being grayscale.
+ fn class_init(klass: &mut Self::Class) {
+ // Set the element specific metadata. This information is what
+ // is visible from gst-inspect-1.0 and can also be programatically
+ // retrieved from the gst::Registry after initial registration
+ // without having to load the plugin in memory.
+ klass.set_metadata(
+ "RGB-GRAY Converter",
+ "Filter/Effect/Converter/Video",
+ "Converts RGB to GRAY or grayscale RGB",
+ "Sebastian Dröge <sebastian@centricular.com>",
+ );
+
+ // Create and add pad templates for our sink and source pad. These
+ // are later used for actually creating the pads and beforehand
+ // already provide information to GStreamer about all possible
+ // pads that could exist for this type.
+
+ // On the src pad, we can produce BGRx and GRAY8 of any
+ // width/height and with any framerate
+ let caps = gst::Caps::new_simple(
+ "video/x-raw",
+ &[
+ (
+ "format",
+ &gst::List::new(&[
+ &gst_video::VideoFormat::Bgrx.to_str(),
+ &gst_video::VideoFormat::Gray8.to_str(),
+ ]),
+ ),
+ ("width", &gst::IntRange::<i32>::new(0, i32::MAX)),
+ ("height", &gst::IntRange::<i32>::new(0, i32::MAX)),
+ (
+ "framerate",
+ &gst::FractionRange::new(
+ gst::Fraction::new(0, 1),
+ gst::Fraction::new(i32::MAX, 1),
+ ),
+ ),
+ ],
+ );
+ // The src pad template must be named "src" for basetransform
+ // and specific a pad that is always there
+ let src_pad_template = gst::PadTemplate::new(
+ "src",
+ gst::PadDirection::Src,
+ gst::PadPresence::Always,
+ &caps,
+ )
+ .unwrap();
+ klass.add_pad_template(src_pad_template);
+
+ // On the sink pad, we can accept BGRx of any
+ // width/height and with any framerate
+ let caps = gst::Caps::new_simple(
+ "video/x-raw",
+ &[
+ ("format", &gst_video::VideoFormat::Bgrx.to_str()),
+ ("width", &gst::IntRange::<i32>::new(0, i32::MAX)),
+ ("height", &gst::IntRange::<i32>::new(0, i32::MAX)),
+ (
+ "framerate",
+ &gst::FractionRange::new(
+ gst::Fraction::new(0, 1),
+ gst::Fraction::new(i32::MAX, 1),
+ ),
+ ),
+ ],
+ );
+ // The sink pad template must be named "sink" for basetransform
+ // and specific a pad that is always there
+ let sink_pad_template = gst::PadTemplate::new(
+ "sink",
+ gst::PadDirection::Sink,
+ gst::PadPresence::Always,
+ &caps,
+ )
+ .unwrap();
+ klass.add_pad_template(sink_pad_template);
+
+ // Install all our properties
+ klass.install_properties(&PROPERTIES);
+
+ // Configure basetransform so that we are never running in-place,
+ // don't passthrough on same caps and also never call transform_ip
+ // in passthrough mode (which does not matter for us here).
+ //
+ // We could work in-place for BGRx->BGRx but don't do here for simplicity
+ // for now.
+ klass.configure(
+ gst_base::subclass::BaseTransformMode::NeverInPlace,
+ false,
+ false,
+ );
+ }
+}
+
+// Implementation of glib::Object virtual methods
+impl ObjectImpl for Rgb2Gray {
+ // Called whenever a value of a property is changed. It can be called
+ // at any time from any thread.
+ fn set_property(&self, obj: &Self::Type, id: usize, value: &glib::Value) {
+ let prop = &PROPERTIES[id];
+
+ match *prop {
+ subclass::Property("invert", ..) => {
+ let mut settings = self.settings.lock().unwrap();
+ let invert = value.get_some().expect("type checked upstream");
+ gst_info!(
+ CAT,
+ obj: obj,
+ "Changing invert from {} to {}",
+ settings.invert,
+ invert
+ );
+ settings.invert = invert;
+ }
+ subclass::Property("shift", ..) => {
+ let mut settings = self.settings.lock().unwrap();
+ let shift = value.get_some().expect("type checked upstream");
+ gst_info!(
+ CAT,
+ obj: obj,
+ "Changing shift from {} to {}",
+ settings.shift,
+ shift
+ );
+ settings.shift = shift;
+ }
+ _ => unimplemented!(),
+ }
+ }
+
+ // Called whenever a value of a property is read. It can be called
+ // at any time from any thread.
+ fn get_property(&self, _obj: &Self::Type, id: usize) -> Result<glib::Value, ()> {
+ let prop = &PROPERTIES[id];
+
+ match *prop {
+ subclass::Property("invert", ..) => {
+ let settings = self.settings.lock().unwrap();
+ Ok(settings.invert.to_value())
+ }
+ subclass::Property("shift", ..) => {
+ let settings = self.settings.lock().unwrap();
+ Ok(settings.shift.to_value())
+ }
+ _ => unimplemented!(),
+ }
+ }
+}
+
+// Implementation of gst::Element virtual methods
+impl ElementImpl for Rgb2Gray {}
+
+// Implementation of gst_base::BaseTransform virtual methods
+impl BaseTransformImpl for Rgb2Gray {
+ // Called for converting caps from one pad to another to account for any
+ // changes in the media format this element is performing.
+ //
+ // In our case that means that:
+ fn transform_caps(
+ &self,
+ element: &Self::Type,
+ direction: gst::PadDirection,
+ caps: &gst::Caps,
+ filter: Option<&gst::Caps>,
+ ) -> Option<gst::Caps> {
+ let other_caps = if direction == gst::PadDirection::Src {
+ // For src to sink, no matter if we get asked for BGRx or GRAY8 caps, we can only
+ // accept corresponding BGRx caps on the sinkpad. We will only ever get BGRx and GRAY8
+ // caps here as input.
+ let mut caps = caps.clone();
+
+ for s in caps.make_mut().iter_mut() {
+ s.set("format", &gst_video::VideoFormat::Bgrx.to_str());
+ }
+
+ caps
+ } else {
+ // For the sink to src case, we will only get BGRx caps and for each of them we could
+ // output the same caps or the same caps as GRAY8. We prefer GRAY8 (put it first), and
+ // at a later point the caps negotiation mechanism of GStreamer will decide on which
+ // one to actually produce.
+ let mut gray_caps = gst::Caps::new_empty();
+
+ {
+ let gray_caps = gray_caps.get_mut().unwrap();
+
+ for s in caps.iter() {
+ let mut s_gray = s.to_owned();
+ s_gray.set("format", &gst_video::VideoFormat::Gray8.to_str());
+ gray_caps.append_structure(s_gray);
+ }
+ gray_caps.append(caps.clone());
+ }
+
+ gray_caps
+ };
+
+ gst_debug!(
+ CAT,
+ obj: element,
+ "Transformed caps from {} to {} in direction {:?}",
+ caps,
+ other_caps,
+ direction
+ );
+
+ // In the end we need to filter the caps through an optional filter caps to get rid of any
+ // unwanted caps.
+ if let Some(filter) = filter {
+ Some(filter.intersect_with_mode(&other_caps, gst::CapsIntersectMode::First))
+ } else {
+ Some(other_caps)
+ }
+ }
+
+ // Returns the size of one processing unit (i.e. a frame in our case) corresponding
+ // to the given caps. This is used for allocating a big enough output buffer and
+ // sanity checking the input buffer size, among other things.
+ fn get_unit_size(&self, _element: &Self::Type, caps: &gst::Caps) -> Option<usize> {
+ gst_video::VideoInfo::from_caps(caps)
+ .map(|info| info.size())
+ .ok()
+ }
+
+ // Called whenever the input/output caps are changing, i.e. in the very beginning before data
+ // flow happens and whenever the situation in the pipeline is changing. All buffers after this
+ // call have the caps given here.
+ //
+ // We simply remember the resulting VideoInfo from the caps to be able to use this for knowing
+ // the width, stride, etc when transforming buffers
+ fn set_caps(
+ &self,
+ element: &Self::Type,
+ incaps: &gst::Caps,
+ outcaps: &gst::Caps,
+ ) -> Result<(), gst::LoggableError> {
+ let in_info = match gst_video::VideoInfo::from_caps(incaps) {
+ Err(_) => return Err(gst_loggable_error!(CAT, "Failed to parse input caps")),
+ Ok(info) => info,
+ };
+ let out_info = match gst_video::VideoInfo::from_caps(outcaps) {
+ Err(_) => return Err(gst_loggable_error!(CAT, "Failed to parse output caps")),
+ Ok(info) => info,
+ };
+
+ gst_debug!(
+ CAT,
+ obj: element,
+ "Configured for caps {} to {}",
+ incaps,
+ outcaps
+ );
+
+ *self.state.lock().unwrap() = Some(State { in_info, out_info });
+
+ Ok(())
+ }
+
+ // Called when shutting down the element so we can release all stream-related state
+ // There's also start(), which is called whenever starting the element again
+ fn stop(&self, element: &Self::Type) -> Result<(), gst::ErrorMessage> {
+ // Drop state
+ let _ = self.state.lock().unwrap().take();
+
+ gst_info!(CAT, obj: element, "Stopped");
+
+ Ok(())
+ }
+
+ // Does the actual transformation of the input buffer to the output buffer
+ fn transform(
+ &self,
+ element: &Self::Type,
+ inbuf: &gst::Buffer,
+ outbuf: &mut gst::BufferRef,
+ ) -> Result<gst::FlowSuccess, gst::FlowError> {
+ // Keep a local copy of the values of all our properties at this very moment. This
+ // ensures that the mutex is never locked for long and the application wouldn't
+ // have to block until this function returns when getting/setting property values
+ let settings = *self.settings.lock().unwrap();
+
+ // Get a locked reference to our state, i.e. the input and output VideoInfo
+ let mut state_guard = self.state.lock().unwrap();
+ let state = state_guard.as_mut().ok_or_else(|| {
+ gst_element_error!(element, gst::CoreError::Negotiation, ["Have no state yet"]);
+ gst::FlowError::NotNegotiated
+ })?;
+
+ // Map the input buffer as a VideoFrameRef. This is similar to directly mapping
+ // the buffer with inbuf.map_readable() but in addition extracts various video
+ // specific metadata and sets up a convenient data structure that directly gives
+ // pointers to the different planes and has all the information about the raw
+ // video frame, like width, height, stride, video format, etc.
+ //
+ // This fails if the buffer can't be read or is invalid in relation to the video
+ // info that is passed here
+ let in_frame =
+ gst_video::VideoFrameRef::from_buffer_ref_readable(inbuf.as_ref(), &state.in_info)
+ .map_err(|_| {
+ gst_element_error!(
+ element,
+ gst::CoreError::Failed,
+ ["Failed to map input buffer readable"]
+ );
+ gst::FlowError::Error
+ })?;
+
+ // And now map the output buffer writable, so we can fill it.
+ let mut out_frame =
+ gst_video::VideoFrameRef::from_buffer_ref_writable(outbuf, &state.out_info).map_err(
+ |_| {
+ gst_element_error!(
+ element,
+ gst::CoreError::Failed,
+ ["Failed to map output buffer writable"]
+ );
+ gst::FlowError::Error
+ },
+ )?;
+
+ // Keep the various metadata we need for working with the video frames in
+ // local variables. This saves some typing below.
+ let width = in_frame.width() as usize;
+ let in_stride = in_frame.plane_stride()[0] as usize;
+ let in_data = in_frame.plane_data(0).unwrap();
+ let out_stride = out_frame.plane_stride()[0] as usize;
+ let out_format = out_frame.format();
+ let out_data = out_frame.plane_data_mut(0).unwrap();
+
+ // First check the output format. Our input format is always BGRx but the output might
+ // be BGRx or GRAY8. Based on what it is we need to do processing slightly differently.
+ if out_format == gst_video::VideoFormat::Bgrx {
+ // Some assertions about our assumptions how the data looks like. This is only there
+ // to give some further information to the compiler, in case these can be used for
+ // better optimizations of the resulting code.
+ //
+ // If any of the assertions were not true, the code below would fail cleanly.
+ assert_eq!(in_data.len() % 4, 0);
+ assert_eq!(out_data.len() % 4, 0);
+ assert_eq!(out_data.len() / out_stride, in_data.len() / in_stride);
+
+ let in_line_bytes = width * 4;
+ let out_line_bytes = width * 4;
+
+ assert!(in_line_bytes <= in_stride);
+ assert!(out_line_bytes <= out_stride);
+
+ // Iterate over each line of the input and output frame, mutable for the output frame.
+ // Each input line has in_stride bytes, each output line out_stride. We use the
+ // chunks_exact/chunks_exact_mut iterators here for getting a chunks of that many bytes per
+ // iteration and zip them together to have access to both at the same time.
+ for (in_line, out_line) in in_data
+ .chunks_exact(in_stride)
+ .zip(out_data.chunks_exact_mut(out_stride))
+ {
+ // Next iterate the same way over each actual pixel in each line. Every pixel is 4
+ // bytes in the input and output, so we again use the chunks_exact/chunks_exact_mut iterators
+ // to give us each pixel individually and zip them together.
+ //
+ // Note that we take a sub-slice of the whole lines: each line can contain an
+ // arbitrary amount of padding at the end (e.g. for alignment purposes) and we
+ // don't want to process that padding.
+ for (in_p, out_p) in in_line[..in_line_bytes]
+ .chunks_exact(4)
+ .zip(out_line[..out_line_bytes].chunks_exact_mut(4))
+ {
+ assert_eq!(out_p.len(), 4);
+
+ // Use our above-defined function to convert a BGRx pixel with the settings to
+ // a grayscale value. Then store the same value in the red/green/blue component
+ // of the pixel.
+ let gray = Rgb2Gray::bgrx_to_gray(in_p, settings.shift as u8, settings.invert);
+ out_p[0] = gray;
+ out_p[1] = gray;
+ out_p[2] = gray;
+ }
+ }
+ } else if out_format == gst_video::VideoFormat::Gray8 {
+ assert_eq!(in_data.len() % 4, 0);
+ assert_eq!(out_data.len() / out_stride, in_data.len() / in_stride);
+
+ let in_line_bytes = width * 4;
+ let out_line_bytes = width;
+
+ assert!(in_line_bytes <= in_stride);
+ assert!(out_line_bytes <= out_stride);
+
+ // Iterate over each line of the input and output frame, mutable for the output frame.
+ // Each input line has in_stride bytes, each output line out_stride. We use the
+ // chunks_exact/chunks_exact_mut iterators here for getting a chunks of that many bytes per
+ // iteration and zip them together to have access to both at the same time.
+ for (in_line, out_line) in in_data
+ .chunks_exact(in_stride)
+ .zip(out_data.chunks_exact_mut(out_stride))
+ {
+ // Next iterate the same way over each actual pixel in each line. Every pixel is 4
+ // bytes in the input and 1 byte in the output, so we again use the
+ // chunks_exact/chunks_exact_mut iterators to give us each pixel individually and zip them
+ // together.
+ //
+ // Note that we take a sub-slice of the whole lines: each line can contain an
+ // arbitrary amount of padding at the end (e.g. for alignment purposes) and we
+ // don't want to process that padding.
+ for (in_p, out_p) in in_line[..in_line_bytes]
+ .chunks_exact(4)
+ .zip(out_line[..out_line_bytes].iter_mut())
+ {
+ // Use our above-defined function to convert a BGRx pixel with the settings to
+ // a grayscale value. Then store the value in the grayscale output directly.
+ let gray = Rgb2Gray::bgrx_to_gray(in_p, settings.shift as u8, settings.invert);
+ *out_p = gray;
+ }
+ }
+ } else {
+ unimplemented!();
+ }
+
+ Ok(gst::FlowSuccess::Ok)
+ }
+}