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authormeta-androcto <meta.androcto1@gmail.com>2019-12-02 02:54:05 +0300
committermeta-androcto <meta.androcto1@gmail.com>2019-12-02 02:54:05 +0300
commit7cfd041403732d6913415eeda89769ea7d424cfe (patch)
treee9d22bb3991f096dbf395c5734b38585ddbe0df9 /add_camera_rigs/build_rigs.py
parent44680646e7111881f723729637e617ad35d63b1a (diff)
add camera rigs: update, move to folder structure: T71763
Diffstat (limited to 'add_camera_rigs/build_rigs.py')
-rw-r--r--add_camera_rigs/build_rigs.py544
1 files changed, 544 insertions, 0 deletions
diff --git a/add_camera_rigs/build_rigs.py b/add_camera_rigs/build_rigs.py
new file mode 100644
index 00000000..c7303198
--- /dev/null
+++ b/add_camera_rigs/build_rigs.py
@@ -0,0 +1,544 @@
+import bpy
+from bpy.types import Operator
+from math import radians
+from rna_prop_ui import rna_idprop_ui_prop_get
+from .create_widgets import (create_root_widget,
+ create_widget,
+ create_camera_widget,
+ create_aim_widget,
+ )
+
+
+def build_dolly_rig(context):
+ """Operator to build the dolly rig"""
+ # Set the bone layers
+ boneLayer = (False, True, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False)
+
+ # Add the new armature object:
+ bpy.ops.object.armature_add()
+ rig = context.active_object
+
+ # it will try to name the rig "Dolly_rig" but if that name exists it will
+ # add 000 to the name
+ if "Dolly_rig" not in context.scene.objects:
+ rig.name = "Dolly_rig"
+ else:
+ rig.name = "Dolly_rig.000"
+ rig["rig_id"] = "Dolly_rig"
+
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Remove default bone:
+ bones = rig.data.edit_bones
+ bones.remove(bones[0])
+
+ # Add new bones:
+ root = bones.new("Root")
+ root.tail = (0.0, 3.0, 0.0)
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ ctrlAimChild = bones.new("aim_MCH")
+ ctrlAimChild.head = (0.0, 5.0, 3.0)
+ ctrlAimChild.tail = (0.0, 7.0, 3.0)
+ ctrlAimChild.layers = boneLayer
+
+ ctrlAim = bones.new("Aim")
+ ctrlAim.head = (0.0, 5.0, 3.0)
+ ctrlAim.tail = (0.0, 7.0, 3.0)
+
+ ctrl = bones.new("Camera")
+ ctrl.head = (0.0, 0.0, 3.0)
+ ctrl.tail = (0.0, 2.0, 3.0)
+
+ # Setup hierarchy:
+ ctrl.parent = root
+ ctrlAim.parent = root
+ ctrlAimChild.parent = ctrlAim
+
+ # jump into pose mode and change bones to euler
+ bpy.ops.object.mode_set(mode='POSE')
+ for x in bpy.context.object.pose.bones:
+ x.rotation_mode = 'XYZ'
+
+ # jump into pose mode and add the custom bone shapes
+ bpy.ops.object.mode_set(mode='POSE')
+ bpy.context.object.pose.bones["Root"].custom_shape = bpy.data.objects[
+ "WDGT_Camera_root"] # add the widget as custom shape
+ # set the wireframe checkbox to true
+ bpy.context.object.data.bones["Root"].show_wire = True
+ bpy.context.object.pose.bones[
+ "Aim"].custom_shape = bpy.data.objects["WDGT_Aim"]
+ bpy.context.object.data.bones["Aim"].show_wire = True
+ bpy.context.object.pose.bones["Aim"].custom_shape_transform = bpy.data.objects[
+ rig.name].pose.bones["aim_MCH"] # sets the "At" field to the child
+ bpy.context.object.pose.bones[
+ "Camera"].custom_shape = bpy.data.objects["WDGT_Camera"]
+ bpy.context.object.data.bones["Camera"].show_wire = True
+
+ # jump into object mode
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Add constraints to bones:
+ con = rig.pose.bones['aim_MCH'].constraints.new('COPY_ROTATION')
+ con.target = rig
+ con.subtarget = "Camera"
+
+ con = rig.pose.bones['Camera'].constraints.new('TRACK_TO')
+ con.target = rig
+ con.subtarget = "Aim"
+ con.use_target_z = True
+
+ # Add custom Bone property to Camera bone
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "lock", create=True)
+ ob["lock"] = 1.0
+ prop["soft_min"] = prop["min"] = 0.0
+ prop["soft_max"] = prop["max"] = 1.0
+
+ # Add Driver to Lock/Unlock Camera from Aim Target
+ rig = bpy.context.view_layer.objects.active
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+
+ constraint = pose_bone.constraints["Track To"]
+ inf_driver = constraint.driver_add('influence')
+ inf_driver.driver.type = 'SCRIPTED'
+ var = inf_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["lock"]'
+ inf_driver.driver.expression = 'var'
+
+ # Add custom property for the lens / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "focal_length", create=True)
+ ob["focal_length"] = 50.0
+ prop["soft_min"] = prop["min"] = 1.0
+ prop["default"] = 50.0
+ prop["soft_max"] = prop["max"] = 5000.0
+
+ # Add custom property for the focus distance / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "focus_distance", create=True)
+ ob["focus_distance"] = 10.00
+ prop["soft_min"] = prop["min"] = 0.0
+ prop["soft_max"] = prop["max"] = 1000.0
+
+ # Add custom property for the f-stop / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "f-stop", create=True)
+ ob["f-stop"] = 2.8
+ prop["soft_min"] = prop["min"] = 0.1
+ prop["soft_max"] = prop["max"] = 128.00
+
+ # Add the camera object:
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ bpy.ops.object.camera_add()
+ cam = bpy.context.active_object
+
+ # Name the Camera Object
+ if 'Dolly_camera' not in context.scene.objects:
+ cam.name = "Dolly_camera"
+ else:
+ cam.name = "Dolly_camera.000"
+
+ # this will name the camera data
+ cam.data.name = cam.name
+
+ cam_data_name = bpy.context.object.data.name
+ bpy.data.cameras[cam_data_name].display_size = 1.0
+ cam.rotation_euler = [radians(90), 0, 0] # rotate the camera 90 degrees in x
+
+ cam.location = (0.0, -2.0, 0.0) # move the camera to the correct postion
+ cam.parent = rig
+ cam.parent_type = "BONE"
+ cam.parent_bone = "Camera"
+
+ # Add Driver to link the camera lens to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("lens")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["focal_length"]'
+ lens_driver.driver.expression = 'var'
+
+ # Add Driver to link the camera focus distance to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("dof.focus_distance")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["focus_distance"]'
+ lens_driver.driver.expression = 'var'
+
+ # Add Driver to link the camera f-stop to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("dof.aperture_fstop")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["f-stop"]'
+ lens_driver.driver.expression = 'var'
+
+ # lock the location/rotation/scale of the camera
+ cam.lock_location = [True, True, True]
+ cam.lock_rotation = [True, True, True]
+ cam.lock_scale = [True, True, True]
+
+ # Set new camera as active camera
+ bpy.context.scene.camera = cam
+
+ # make sure the camera is selectable by default (this can be locked in the UI)
+ bpy.context.object.hide_select = False
+
+ # make the rig the active object before finishing
+ bpy.context.view_layer.objects.active = rig
+ bpy.data.objects[cam.name].select_set(False)
+ bpy.data.objects[rig.name].select_set(True)
+
+ return rig
+
+
+class ADD_CAMERA_RIGS_OT_build_dolly_rig(Operator):
+ bl_idname = "add_camera_rigs.build_dolly_rig"
+ bl_label = "Build Dolly Camera Rig"
+ bl_description = "Build a Camera Dolly Rig"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ # build the Widgets
+ if not "WDGT_Camera_root" in bpy.context.scene.objects:
+ create_root_widget(self, "Camera_root")
+ if not "WDGT_Camera" in bpy.context.scene.objects:
+ create_camera_widget(self, "Camera")
+ if not "WDGT_Aim" in bpy.context.scene.objects:
+ create_aim_widget(self, "Aim")
+
+ # call the function to build the rig
+ build_dolly_rig(context)
+
+ return {'FINISHED'}
+
+
+def build_crane_rig(context):
+ # Define some useful variables:
+ boneLayer = (False, True, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False,
+ False, False, False, False, False, False, False, False)
+
+ # Add the new armature object:
+ bpy.ops.object.armature_add()
+ rig = context.active_object
+
+ # it will try to name the rig "Crane_rig" but if that name exists it will
+ # add .000 to the name
+ if "Crane_rig" not in context.scene.objects:
+ rig.name = "Crane_rig"
+ else:
+ rig.name = "Crane_rig.000"
+ rig["rig_id"] = "Crane_rig"
+
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Remove default bone:
+ bones = rig.data.edit_bones
+ bones.remove(bones[0])
+
+ # Add new bones:
+ root = bones.new("Root")
+ root.tail = (0.0, 3.0, 0.0)
+
+ ctrlAimChild = bones.new("aim_MCH")
+ ctrlAimChild.head = (0.0, 10.0, 1.0)
+ ctrlAimChild.tail = (0.0, 12.0, 1.0)
+ ctrlAimChild.layers = boneLayer
+
+ ctrlAim = bones.new("Aim")
+ ctrlAim.head = (0.0, 10.0, 1.0)
+ ctrlAim.tail = (0.0, 12.0, 1.0)
+
+ ctrl = bones.new("Camera")
+ ctrl.head = (0.0, 1.0, 1.0)
+ ctrl.tail = (0.0, 3.0, 1.0)
+
+ arm = bones.new("Crane_arm")
+ arm.head = (0.0, 0.0, 1.0)
+ arm.tail = (0.0, 1.0, 1.0)
+
+ height = bones.new("Crane_height")
+ height.head = (0.0, 0.0, 0.0)
+ height.tail = (0.0, 0.0, 1.0)
+
+ # Setup hierarchy:
+ ctrl.parent = arm
+ ctrl.use_inherit_rotation = False
+ ctrl.use_inherit_scale = False
+
+ arm.parent = height
+ arm.use_inherit_scale = False
+
+ height.parent = root
+ ctrlAim.parent = root
+ ctrlAimChild.parent = ctrlAim
+
+ # change display to BBone: it just looks nicer
+ bpy.context.object.data.display_type = 'BBONE'
+ # change display to wire for object
+ bpy.context.object.display_type = 'WIRE'
+
+ # jump into pose mode and change bones to euler
+ bpy.ops.object.mode_set(mode='POSE')
+ for x in bpy.context.object.pose.bones:
+ x.rotation_mode = 'XYZ'
+
+ # lock the relevant loc, rot and scale
+ bpy.context.object.pose.bones[
+ "Crane_arm"].lock_rotation = [False, True, False]
+ bpy.context.object.pose.bones["Crane_arm"].lock_scale = [True, False, True]
+ bpy.context.object.pose.bones["Crane_height"].lock_location = [True, True, True]
+ bpy.context.object.pose.bones["Crane_height"].lock_rotation = [True, True, True]
+ bpy.context.object.pose.bones["Crane_height"].lock_scale = [True, False, True]
+
+ # add the custom bone shapes
+ bpy.context.object.pose.bones["Root"].custom_shape = bpy.data.objects[
+ "WDGT_Camera_root"] # add the widget as custom shape
+ # set the wireframe checkbox to true
+ bpy.context.object.data.bones["Root"].show_wire = True
+ bpy.context.object.pose.bones[
+ "Aim"].custom_shape = bpy.data.objects["WDGT_Aim"]
+ bpy.context.object.data.bones["Aim"].show_wire = True
+ bpy.context.object.pose.bones["Aim"].custom_shape_transform = bpy.data.objects[
+ rig.name].pose.bones["aim_MCH"] # sets the "At" field to the child
+ bpy.context.object.pose.bones[
+ "Camera"].custom_shape = bpy.data.objects["WDGT_Camera"]
+ bpy.context.object.data.bones["Camera"].show_wire = True
+
+ # jump into object mode
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Add constraints to bones:
+ con = rig.pose.bones['aim_MCH'].constraints.new('COPY_ROTATION')
+ con.target = rig
+ con.subtarget = "Camera"
+
+ con = rig.pose.bones['Camera'].constraints.new('TRACK_TO')
+ con.target = rig
+ con.subtarget = "Aim"
+ con.use_target_z = True
+
+ # Add custom Bone property to Camera bone
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "lock", create=True)
+ ob["lock"] = 1.0
+ prop["soft_min"] = prop["min"] = 0.0
+ prop["soft_max"] = prop["max"] = 1.0
+
+ # Add Driver to Lock/Unlock Camera from Aim Target
+ rig = bpy.context.view_layer.objects.active
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+
+ constraint = pose_bone.constraints["Track To"]
+ inf_driver = constraint.driver_add('influence')
+ inf_driver.driver.type = 'SCRIPTED'
+ var = inf_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["lock"]'
+ inf_driver.driver.expression = 'var'
+
+ # Add custom property for the lens / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "focal_length", create=True)
+ ob["focal_length"] = 50.0
+ prop["soft_min"] = prop["min"] = 1.0
+ prop["default"] = 50.0
+ prop["soft_max"] = prop["max"] = 5000.0
+
+ # Add custom property for the focus distance / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "focus_distance", create=True)
+ ob["focus_distance"] = 10.00
+ prop["soft_min"] = prop["min"] = 0.0
+ prop["soft_max"] = prop["max"] = 1000.0
+
+ # Add custom property for the focus distance / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "focus_distance", create=True)
+ ob["focus_distance"] = 10.00
+ prop["soft_min"] = prop["min"] = 0.0
+ prop["soft_max"] = prop["max"] = 1000.0
+
+ # Add custom property for the f-stop / add the driver after the camera is created
+ ob = bpy.context.object.pose.bones['Camera']
+ prop = rna_idprop_ui_prop_get(ob, "f-stop", create=True)
+ ob["f-stop"] = 2.8
+ prop["soft_min"] = prop["min"] = 0.1
+ prop["soft_max"] = prop["max"] = 128.00
+
+ # Add the camera object:
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ bpy.ops.object.camera_add()
+ cam = bpy.context.active_object
+
+ # this will name the Camera Object
+ if 'Crane_camera' not in context.scene.objects:
+ cam.name = "Crane_camera"
+ else:
+ cam.name = "Crane_camera.000"
+
+ # this will name the camera Data Object
+ if "Crane_camera" not in bpy.context.scene.objects.data.camera:
+ cam.data.name = "Crane_camera"
+ else:
+ cam.data.name = "Crane_camera.000"
+
+ cam_data_name = bpy.context.object.data.name
+ bpy.data.cameras[cam_data_name].display_size = 1.0
+ cam.rotation_euler = [radians(90), 0, 0] # rotate the camera 90 degrees in x
+ cam.location = (0.0, -2.0, 0.0) # move the camera to the correct postion
+ cam.parent = rig
+ cam.parent_type = "BONE"
+ cam.parent_bone = "Camera"
+
+ # Add Driver to link the camera lens to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("lens")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["focal_length"]'
+ lens_driver.driver.expression = 'var'
+
+ # Add Driver to link the camera focus distance to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("dof.focus_distance")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["focus_distance"]'
+ lens_driver.driver.expression = 'var'
+
+ # Add Driver to link the camera f-stop to the custom property on the armature
+ pose_bone = bpy.data.objects[rig.name].pose.bones['Camera']
+ lens_driver = cam.data.driver_add("dof.aperture_fstop")
+ lens_driver.driver.type = 'SCRIPTED'
+ var = lens_driver.driver.variables.new()
+ var.name = 'var'
+ var.type = 'SINGLE_PROP'
+
+ # Target the Custom bone property
+ var.targets[0].id = bpy.data.objects[rig.name]
+ var.targets[0].data_path = 'pose.bones["Camera"]["f-stop"]'
+ lens_driver.driver.expression = 'var'
+
+ # the location/rotation/scale of the camera
+ cam.lock_location = [True, True, True]
+ cam.lock_rotation = [True, True, True]
+ cam.lock_scale = [True, True, True]
+
+ # Set new camera as active camera
+ bpy.context.scene.camera = cam
+
+ # make sure the camera is selectable by default (this can be locked in the UI)
+ bpy.context.object.hide_select = False
+
+ # make the rig the active object before finishing
+ bpy.context.view_layer.objects.active = rig
+ bpy.data.objects[cam.name].select_set(False)
+ bpy.data.objects[rig.name].select_set(True)
+
+ return rig
+
+
+class ADD_CAMERA_RIGS_OT_build_crane_rig(Operator):
+ bl_idname = "add_camera_rigs.build_crane_rig"
+ bl_label = "Build Crane Camera Rig"
+ bl_description = "Build a Camera Crane Rig"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ # build the Widgets
+ if not "WDGT_Camera_root" in bpy.context.scene.objects:
+ create_root_widget(self, "Camera_root")
+ if not "WDGT_Camera" in bpy.context.scene.objects:
+ create_camera_widget(self, "Camera")
+ if not "WDGT_Aim" in bpy.context.scene.objects:
+ create_aim_widget(self, "Aim")
+
+ # call the function to build the rig
+ build_crane_rig(context)
+
+ return {'FINISHED'}
+
+
+# dolly and crane entries in the Add Object > Camera Menu
+def add_dolly_crane_buttons(self, context):
+ if context.mode == 'OBJECT':
+ self.layout.operator(
+ ADD_CAMERA_RIGS_OT_build_dolly_rig.bl_idname,
+ text="Dolly Camera Rig",
+ icon='CAMERA_DATA'
+ )
+ self.layout.operator(
+ ADD_CAMERA_RIGS_OT_build_crane_rig.bl_idname,
+ text="Crane Camera Rig",
+ icon='CAMERA_DATA'
+ )
+
+
+classes = (
+ ADD_CAMERA_RIGS_OT_build_dolly_rig,
+ ADD_CAMERA_RIGS_OT_build_crane_rig,
+)
+
+
+def register():
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)
+
+ bpy.types.VIEW3D_MT_camera_add.append(add_dolly_crane_buttons)
+
+
+def unregister():
+ from bpy.utils import unregister_class
+ for cls in classes:
+ unregister_class(cls)
+
+ bpy.types.VIEW3D_MT_camera_add.remove(add_dolly_crane_buttons)
+
+
+if __name__ == "__main__":
+ register()