diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-01-05 17:27:33 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-01-05 17:46:41 +0300 |
commit | d68dca98ce6705dd69285692f3cdc1dbf2213c1d (patch) | |
tree | 293ad05d82522964478ddacb22e56f831194043c /add_mesh_extra_objects | |
parent | b1cec919ec7d255c29d31bc21c91d98e0d118182 (diff) |
Cleanup: fix typos in source code
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D5801
Diffstat (limited to 'add_mesh_extra_objects')
-rw-r--r-- | add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py | 2 | ||||
-rw-r--r-- | add_mesh_extra_objects/add_mesh_rocks/rockgen.py | 8 | ||||
-rw-r--r-- | add_mesh_extra_objects/add_mesh_rocks/utils.py | 6 |
3 files changed, 8 insertions, 8 deletions
diff --git a/add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py b/add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py index d492c4e5..3b1c4565 100644 --- a/add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py +++ b/add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py @@ -26,7 +26,7 @@ def randomizeTexture(texture, level=1): param: texture - bpy.data.texture to modify. level - designated tweaked settings to use - -> Below 10 is a displacment texture + -> Below 10 is a displacement texture -> Between 10 and 20 is a base material texture ''' noises = ['BLENDER_ORIGINAL', 'ORIGINAL_PERLIN', 'IMPROVED_PERLIN', diff --git a/add_mesh_extra_objects/add_mesh_rocks/rockgen.py b/add_mesh_extra_objects/add_mesh_rocks/rockgen.py index 7279d904..8e2df338 100644 --- a/add_mesh_extra_objects/add_mesh_rocks/rockgen.py +++ b/add_mesh_extra_objects/add_mesh_rocks/rockgen.py @@ -84,7 +84,7 @@ # Coded in IDLE, tested in Blender 2.59. NumPy Recommended. # Search for "@todo" to quickly find sections that need work. # -# Remeber - +# Remember - # Functional code comes before fast code. Once it works, then worry about # making it faster/more efficient. # @@ -793,7 +793,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ, # sigma is the standard deviation of the values. The 95% interval is three # standard deviations, which is what we want most generated values to fall # in. Since it might be skewed we are going to use half the difference - # betwee the mean and the furthest bound and scale the other side down + # between the mean and the furthest bound and scale the other side down # post-number generation. if scaleX[0] != scaleX[1]: skewX = (skewX + 1) / 2 @@ -900,7 +900,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ, rock.modifiers.new(name="Smooth", type='SMOOTH') rock.modifiers[6].factor = gauss(smooth_fac, (smooth_fac ** 0.5) / 12) rock.modifiers[6].iterations = smooth_it - # Make a call to random to keep things consistant: + # Make a call to random to keep things consistent: else: gauss(0, 1) @@ -1021,7 +1021,7 @@ class OBJECT_OT_add_mesh_rock(bpy.types.Operator): min=-1.0, max=1.0, default=defaults[6]) use_scale_dis: BoolProperty( name="Scale displace textures", - description="Scale displacement textures with dimensions. May cause streched textures", + description="Scale displacement textures with dimensions. May cause stretched textures", default=defaults[7]) scale_fac: FloatVectorProperty( name="Scaling Factor", diff --git a/add_mesh_extra_objects/add_mesh_rocks/utils.py b/add_mesh_extra_objects/add_mesh_rocks/utils.py index 64e2daf4..1da48655 100644 --- a/add_mesh_extra_objects/add_mesh_rocks/utils.py +++ b/add_mesh_extra_objects/add_mesh_rocks/utils.py @@ -21,7 +21,7 @@ # <pep8 compliant> -# Converts a formated string to a float tuple: +# Converts a formatted string to a float tuple: # IN - '(0.5, 0.2)' -> CONVERT -> OUT - (0.5, 0.2) def toTuple(stringIn): sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ') @@ -31,7 +31,7 @@ def toTuple(stringIn): return tuple(fTemp) -# Converts a formated string to a float tuple: +# Converts a formatted string to a float tuple: # IN - '[0.5, 0.2]' -> CONVERT -> OUT - [0.5, 0.2] def toList(stringIn): sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ') @@ -93,7 +93,7 @@ except: # from random import weibullvariate as weibull print("Rock Generator: Numpy not found. Using Python's random.") numpy = False -# Artifically skews a normal (gaussian) distribution. This will not create +# Artificially skews a normal (gaussian) distribution. This will not create # a continuous distribution curve but instead acts as a piecewise finction. # This linearly scales the output on one side to fit the bounds. # |