Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntonioya <blendergit@gmail.com>2016-08-09 19:01:14 +0300
committerAntonioya <blendergit@gmail.com>2016-08-09 19:01:14 +0300
commitf3a93f08e81a185e058f2acb0ec4c7e1cc99f8d5 (patch)
tree6dd59ef3ce1f128c7c886f67ff518e121f1b05f4 /archimesh/achm_window_maker.py
parentce2ced159895f41a7dbfac38f61e6d3421dd7346 (diff)
Archimesh: Fix error when Cycles is not enabled
Now if cycles render is not enabled or not selected, the materials are not created.
Diffstat (limited to 'archimesh/achm_window_maker.py')
-rw-r--r--archimesh/achm_window_maker.py25
1 files changed, 14 insertions, 11 deletions
diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py
index ad7731a3..fa8bf390 100644
--- a/archimesh/achm_window_maker.py
+++ b/archimesh/achm_window_maker.py
@@ -219,15 +219,16 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
myctrl.draw_type = 'BOUNDS'
myctrl.hide = False
myctrl.hide_render = True
- myctrl.cycles_visibility.camera = False
- myctrl.cycles_visibility.diffuse = False
- myctrl.cycles_visibility.glossy = False
- myctrl.cycles_visibility.transmission = False
- myctrl.cycles_visibility.scatter = False
- myctrl.cycles_visibility.shadow = False
+ if bpy.context.scene.render.engine == 'CYCLES':
+ myctrl.cycles_visibility.camera = False
+ myctrl.cycles_visibility.diffuse = False
+ myctrl.cycles_visibility.glossy = False
+ myctrl.cycles_visibility.transmission = False
+ myctrl.cycles_visibility.scatter = False
+ myctrl.cycles_visibility.shadow = False
- mat = create_transparent_material("hidden_material", False)
- set_material(myctrl, mat)
+ mat = create_transparent_material("hidden_material", False)
+ set_material(myctrl, mat)
# deactivate others
for o in bpy.data.objects:
@@ -513,6 +514,8 @@ class AchmWindowObjectgeneratorpanel(Panel):
row.prop(myobjdat, 'blind_back')
box = layout.box()
+ if not context.scene.render.engine == 'CYCLES':
+ box.enabled = False
box.prop(myobjdat, 'crt_mat')
else:
row = layout.row()
@@ -526,7 +529,7 @@ def generate_rail_window(myframe, mp, mymesh):
myloc = bpy.context.scene.cursor_location
alummat = None
- if mp.crt_mat:
+ if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15)
# Frame
@@ -617,7 +620,7 @@ def generate_leaf_window(myframe, mp, mymesh):
myloc = bpy.context.scene.cursor_location
alummat = None
- if mp.crt_mat:
+ if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15)
# Frame
@@ -1223,7 +1226,7 @@ def create_rail_window_leaf(objname, hand, sx, sy, sz, f, px, py, pz, mat, matda
else:
myhandle.location.z = 1
- if mat is True:
+ if mat is True and bpy.context.scene.render.engine == 'CYCLES':
set_material(mywindow, matdata)
# Glass
glass = create_glass_material("Glass_material", False)