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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2018-07-06 10:15:39 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2018-07-06 10:15:39 +0300
commita650e83e3e96ff629ce395f3f38ea2edff67abd8 (patch)
tree3372decf244b7e0ac21e8c7a2bcff0d159f37096 /io_coat3D
parent2a0d3baf6fd97bd997afd4df3b5c3fba0b56129a (diff)
blender 2.8 update
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/__init__.py26
-rw-r--r--io_coat3D/coat.py433
-rw-r--r--io_coat3D/tex.py139
3 files changed, 350 insertions, 248 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index b5539ede..1b89dfa0 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -20,7 +20,7 @@ bl_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
"version": (3, 5, 22),
- "blender": (2, 59, 0),
+ "blender": (2, 8, 0),
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
@@ -59,9 +59,24 @@ def register():
objpath = StringProperty(
name="Object_Path"
)
+ applink_address = StringProperty(
+ name="Object_Applink_address"
+ )
applink_name = StringProperty(
- name="Object_Applink_name"
+ name="Applink object name"
)
+ applink_group = StringProperty(
+ name="Applink group"
+ )
+ applink_skip = StringProperty(
+ name="Object_Applink_Update",
+ default="False"
+ )
+ applink_firsttime = BoolProperty(
+ name="FirstTime",
+ description="FirstTime",
+ default=True
+ )
coatpath = StringProperty(
name="Coat_Path"
)
@@ -216,12 +231,7 @@ def register():
)
# copy location
- cursor = FloatVectorProperty(
- name="Cursor",
- description="Location",
- subtype="XYZ",
- default=(0.0, 0.0, 0.0)
- )
+
loca = FloatVectorProperty(
name="location",
description="Location",
diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py
index fc3cb747..494181dc 100644
--- a/io_coat3D/coat.py
+++ b/io_coat3D/coat.py
@@ -21,6 +21,7 @@ import bpy
from bpy.props import *
from io_coat3D import tex
import os
+import ntpath
bpy.coat3D = dict()
@@ -133,9 +134,8 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
import_no = 0
coat = bpy.coat3D
coat3D = bpy.context.scene.coat3D
- if(bpy.context.scene.objects.active):
- coa = bpy.context.scene.objects.active.coat3D
-
+ if(bpy.context.active_object):
+ coa = bpy.context.active_object.coat3D
if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
bpy.coat3D['active_coat'] = set_exchange_folder()
@@ -147,8 +147,6 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
row.prop(coat3D,"exchangedir",text="")
else:
-
-
#Here you add your GUI
row = layout.row()
row.prop(coat3D,"type",text = "")
@@ -157,18 +155,9 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
colR = row.column()
colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
-
colL.operator("import_applink.pilgway_3d_coat", text="Update")
-
-
-
-
-
-
-
-
class SCENE_OT_export(bpy.types.Operator):
bl_idname = "export_applink.pilgway_3d_coat"
bl_label = "Export your custom property"
@@ -180,8 +169,7 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D = bpy.context.scene.coat3D
scene = context.scene
activeobj = bpy.context.active_object.name
- obj = scene.objects[activeobj]
- coa = bpy.context.scene.objects.active.coat3D
+ coa = bpy.context.active_object.coat3D
coat3D.exchangedir = set_exchange_folder()
export_ok = False
@@ -206,44 +194,28 @@ class SCENE_OT_export(bpy.types.Operator):
looking = True
object_index = 0
- if(coa.applink_name and os.path.isfile(coa.applink_name)):
- checkname = coa.applink_name
+ if(coa.applink_address and os.path.isfile(coa.applink_address)):
+ checkname = coa.applink_address
else:
while(looking == True):
checkname = folder_objects + os.sep + activeobj
- checkname = ("%s%.2d.obj"%(checkname,object_index))
+ checkname = ("%s%.2d.dae"%(checkname,object_index))
if(os.path.isfile(checkname)):
object_index += 1
else:
looking = False
- coa.applink_name = checkname
-
-
- coat3D.cursor_loc = obj.location
- coat3D.cursor_orginal = bpy.context.scene.cursor_location
-
-
-
- coa.loc = obj.location
- coa.rot = obj.rotation_euler
- coa.sca = obj.scale
- coa.dime = obj.dimensions
-
- obj.location = (0,0,0)
- obj.rotation_euler = (0,0,0)
- bpy.ops.object.transform_apply(scale=True)
-
- bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
- use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
- keep_vertex_order = True,axis_forward='-Z',axis_up='Y')
+ coa.applink_name = ("%s%.2d"%(activeobj,object_index))
+ coa.applink_address = checkname
+ for objekti in bpy.context.selected_objects:
+ if(objekti.material_slots.keys() == []):
+ bpy.ops.material.new()
+ objekti.data.materials.append(bpy.data.materials[-1])
- obj.location = coa.loc
- obj.rotation_euler = coa.rot
+ bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
-
- bpy.context.scene.cursor_location = coat3D.cursor_loc
- bpy.context.scene.cursor_location = coat3D.cursor_orginal
+ bpy.ops.wm.collada_export(filepath=coa.applink_address, selected=True,
+ apply_modifiers=False, triangulate=False)
file = open(importfile, "w")
file.write("%s"%(checkname))
@@ -251,9 +223,15 @@ class SCENE_OT_export(bpy.types.Operator):
file.write("\n[%s]"%(coat3D.type))
file.write("\n[TexOutput:%s]"%(folder_textures))
file.close()
+ group_index = -1.0
- coa.objecttime = str(os.path.getmtime(coa.applink_name))
+ for objekti in bpy.context.selected_objects:
+ objekti.coat3D.applink_group = ''.join(str(bpy.context.selected_objects))
+ objekti.coat3D.applink_address = coa.applink_address
+ objekti.coat3D.applink_name = coa.applink_name
+ objekti.coat3D.applink_firsttime = True
+ #coa.objecttime = str(os.path.getmtime(coa.applink_address))
return {'FINISHED'}
@@ -265,12 +243,9 @@ class SCENE_OT_import(bpy.types.Operator):
bl_options = {'UNDO'}
def invoke(self, context, event):
- scene = context.scene
+
coat3D = bpy.context.scene.coat3D
coat = bpy.coat3D
- test = bpy.context.selected_objects
- act_first = bpy.context.scene.objects.active
- bpy.context.scene.game_settings.material_mode = 'GLSL'
coat3D.exchangedir = set_exchange_folder()
folder_objects,folder_textures = set_working_folders()
@@ -280,220 +255,206 @@ class SCENE_OT_import(bpy.types.Operator):
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
- new_applink_name = 'False'
+ new_applink_address = 'False'
new_object = False
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
for line in obj_pathh:
- new_applink_name = line
+ new_applink_address = line
break
obj_pathh.close()
for scene_objects in bpy.context.scene.objects:
if(scene_objects.type == 'MESH'):
- if(scene_objects.coat3D.applink_name == new_applink_name):
+ if(scene_objects.coat3D.applink_address == new_applink_address):
new_object = False
- for act_name in test:
- coa = act_name.coat3D
- path_object = coa.applink_name
- if act_name.type == 'MESH' and os.path.isfile(path_object):
- multires_on = False
- activeobj = act_name.name
- mat_list = []
- scene.objects[activeobj].select = True
- objekti = scene.objects[activeobj]
- coat3D.loca = objekti.location
- coat3D.rota = objekti.rotation_euler
- coat3D.dime = objekti.scale
-
-
-
- #See if there is multres modifier.
- for modifiers in objekti.modifiers:
- if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
- if(not(coat3D.importlevel)):
- bpy.ops.object.multires_external_pack()
- multires = coat3D.exchangedir
- multires += ('%stemp.btx'%(os.sep))
- bpy.ops.object.multires_external_save(filepath=multires)
- #bpy.ops.object.multires_external_pack()
- multires_on = True
- multires_name = modifiers.name
- break
+ if(new_object == False):
+
+ #Blender -> 3DC -> Blender workflow
+
+ for objekti in bpy.context.scene.objects:
+ obj_coat = objekti.coat3D
+
+ if(obj_coat.applink_address != '' and os.path.isfile(obj_coat.applink_address) and obj_coat.applink_skip == 'False'):
+ obj_coat.applink_skip = 'True'
+ objekti.select_set('SELECT')
+ exportfile = coat3D.exchangedir
+ path3b_n = coat3D.exchangedir
+ path3b_n += ('last_saved_3b_file.txt')
+ exportfile += ('%sexport.txt'%(os.sep))
+ if(os.path.isfile(exportfile)):
+ export_file = open(exportfile)
+ for line in export_file:
+ if line.rfind('.3b'):
+ objekti.coat3D.coatpath = line
+ coat['active_coat'] = line
+ export_file.close()
+ os.remove(exportfile)
+
+
+ obj_names = objekti.coat3D.applink_group
+ obj_names = obj_names[1:-1]
+ obj_list = obj_names.split(',')
+ applinks = []
+ mat_list = []
+
+ for app_obj in obj_list:
+ pnimi = app_obj.lstrip()
+ for tobj in bpy.context.scene.collection.all_objects:
+ if(pnimi.find(tobj.name) > 0):
+ applinks.append(tobj)
+ if(obj_coat.objecttime != str(os.path.getmtime(obj_coat.applink_address))):
+ materials_old = bpy.data.materials.keys()
+ obj_coat.dime = objekti.dimensions
+ obj_coat.objecttime = str(os.path.getmtime(obj_coat.applink_address))
+ bpy.ops.wm.collada_import(filepath=obj_coat.applink_address)
+ bpy.ops.object.select_all(action='DESELECT')
+
+
+ materials_new = bpy.data.materials.keys()
+ new_ma = list(set(materials_new).difference(set(materials_old)))
+ proxy_index = -1
+ #bpy.data.materials.remove(bpy.data.materials[-1])
+ counter = 1
+ del_list = []
+
+ for obe in applinks:
+ counter += 1
+ obe.coat3D.applink_skip = 'True'
+ if(obe.coat3D.applink_address == objekti.coat3D.applink_address and obe.type == 'MESH'):
+ use_smooth = obe.data.polygons[0].use_smooth
+
+ if(obe.material_slots):
+ act_mat = obe.active_material
+ for obj_mat in obe.material_slots:
+ mat_list.append(obj_mat.material)
+
+ #finds a object that was imported
+
+ find_name = obe.name + '-mesh'
+ for allobjekti in bpy.context.scene.collection.all_objects:
+ print('allobject', allobjekti)
+ print('find_name', find_name)
+ if(allobjekti.name == find_name):
+ obj_proxy = allobjekti
+ del_list.append(allobjekti)
+ break
+ if(del_list == []):
+ find_name = obe.name + '.001'
+ for allobjekti in bpy.context.scene.collection.all_objects:
+ if (allobjekti.name == find_name):
+ obj_proxy = allobjekti
+ del_list.append(allobjekti)
+ break
+
+
+
+
+ bpy.ops.object.select_all(action='DESELECT')
+ print('ja mitahan tassa', obj_proxy)
+ obj_proxy.select_set('SELECT')
+
+ bpy.ops.object.select_all(action='TOGGLE')
+
+ if(coat3D.importlevel):
+ obj_proxy.select = True
+ obj_proxy.modifiers.new(name='temp',type='MULTIRES')
+ obe.select = True
+ bpy.ops.object.multires_reshape(modifier=multires_name)
+ bpy.ops.object.select_all(action='TOGGLE')
+ multires_on = False
+ else:
+
+ #scene.objects.active = obj_proxy HACKKI
+ obj_proxy.select_set('SELECT')
+
+ obj_data = obe.data.id_data
+ obe.data = obj_proxy.data.id_data
+ if(bpy.data.meshes[obj_data.name].users == 0):
+ obe.data.id_data.name = obj_data.name
+ bpy.data.meshes.remove(obj_data)
+
+
+ objekti.select_set('SELECT')
+ if (obe.coat3D.applink_firsttime == True):
+ obe.scale = (1, 1, 1)
+ obe.coat3D.applink_firsttime = False
+ print('toimiiko', objekti)
+ bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
+ proxy_index -= 1
+ obe.material_slots[0].material = act_mat
+
+ bpy.ops.object.select_all(action='DESELECT')
+
+
+ for deleting in del_list:
+ deleting.select_set(action='SELECT')
+ bpy.ops.object.delete()
+ mat_index = 0
+ for obe in applinks:
+ bpy.data.materials.remove(bpy.data.materials[new_ma[mat_index]])
+ mat_index +=1
+ if(use_smooth):
+ for data_mesh in obe.data.polygons:
+ data_mesh.use_smooth = True
+
+
+
+
+
+
+ if(os.path.isfile(path3b_n)):
+ path3b_fil = open(path3b_n)
+ for lin in path3b_fil:
+ objekti.coat3D.path3b = lin
+ path3b_fil.close()
+ os.remove(path3b_n)
+
+ if(coat3D.importmesh and not(os.path.isfile(objekti.coat3D.applink_address))):
+ coat3D.importmesh = False
+
+ for obe in applinks:
+ obe.select_set('SELECT')
+ if(coat3D.importtextures):
+ is_new = False
+ tex.matlab(mat_list,obe,bpy.context.scene,is_new)
+ obe.select_set('DESELECT')
+
+ for objekti in bpy.context.scene.objects:
+ objekti.coat3D.applink_skip = 'False'
+
+ else:
+
+ # 3DC -> Blender workflow
- exportfile = coat3D.exchangedir
- path3b_n = coat3D.exchangedir
- path3b_n += ('last_saved_3b_file.txt')
- exportfile += ('%sexport.txt'%(os.sep))
- if(os.path.isfile(exportfile)):
- export_file = open(exportfile)
- for line in export_file:
- if line.rfind('.3b'):
- objekti.coat3D.coatpath = line
- coat['active_coat'] = line
- export_file.close()
- os.remove(exportfile)
-
- if(len(objekti.material_slots) == 0):
- delete_material = False
- else:
- delete_material = True
-
-
- if(not(objekti.active_material) and objekti.material_slots):
- act_mat_index = objekti.active_material_index
- materials_old = bpy.data.materials.keys()
- bpy.ops.material.new()
- materials_new = bpy.data.materials.keys()
- new_ma = list(set(materials_new).difference(set(materials_old)))
- new_mat = new_ma[0]
- ki = bpy.data.materials[new_mat]
- objekti.material_slots[act_mat_index].material = ki
-
-
-
- if(os.path.isfile(path_object) and (coa.objecttime != str(os.path.getmtime(path_object)))):
-
- if(objekti.material_slots):
- act_mat_index = objekti.active_material_index
- for obj_mat in objekti.material_slots:
- mat_list.append(obj_mat.material)
-
- coa.dime = objekti.dimensions
- coa.objecttime = str(os.path.getmtime(path_object))
- mtl = coa.applink_name
- mtl = mtl.replace('.obj','.mtl')
- if(os.path.isfile(mtl)):
- os.remove(mtl)
-
- bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
- obj_proxy = scene.objects[0]
- bpy.ops.object.select_all(action='TOGGLE')
- obj_proxy.select = True
-
-
- bpy.ops.object.transform_apply(rotation=True)
- proxy_mat = obj_proxy.material_slots[0].material
- if(delete_material):
- while(list(obj_proxy.data.materials) != []):
- proxy_mat = obj_proxy.material_slots[0].material
- obj_proxy.data.materials.pop(0,1)
- proxy_mat.user_clear()
- bpy.data.materials.remove(proxy_mat)
- bpy.ops.object.select_all(action='TOGGLE')
-
- if(coat3D.importlevel):
- obj_proxy.select = True
- obj_proxy.modifiers.new(name='temp',type='MULTIRES')
- objekti.select = True
- bpy.ops.object.multires_reshape(modifier=multires_name)
- bpy.ops.object.select_all(action='TOGGLE')
- multires_on = False
- else:
-
- scene.objects.active = obj_proxy
-
- obj_data = objekti.data.id_data
- objekti.data = obj_proxy.data.id_data
- if(bpy.data.meshes[obj_data.name].users == 0):
- objekti.data.id_data.name = obj_data.name
- bpy.data.meshes.remove(obj_data)
-
-
- obj_proxy.select = True
- bpy.ops.object.delete()
- objekti.select = True
- objekti.scale = coat3D.dime
-
- bpy.context.scene.objects.active = objekti
-
- if(os.path.isfile(path3b_n)):
- path3b_fil = open(path3b_n)
- for lin in path3b_fil:
- objekti.coat3D.path3b = lin
- path3b_fil.close()
- os.remove(path3b_n)
-
- if(coat3D.importmesh and not(os.path.isfile(path_object))):
- coat3D.importmesh = False
-
- if(mat_list and coat3D.importmesh):
- for mat_one in mat_list:
- objekti.data.materials.append(mat_one)
- objekti.active_material_index = act_mat_index
-
- if(mat_list):
- for obj_mate in objekti.material_slots:
- if(hasattr(obj_mate.material,'texture_slots')):
- for tex_slot in obj_mate.material.texture_slots:
- if(hasattr(tex_slot,'texture')):
- if(tex_slot.texture.type == 'IMAGE'):
- if tex_slot.texture.image is not None:
- tex_slot.texture.image.reload()
-
-
- if(coat3D.importtextures):
- export = ''
- tex.gettex(mat_list,objekti,scene,export)
-
- if(multires_on):
- temp_file = coat3D.exchangedir
- temp_file += ('%stemp2.btx'%(os.sep))
- if(objekti.modifiers[multires_name].levels == 0):
- objekti.modifiers[multires_name].levels = 1
- bpy.ops.object.multires_external_save(filepath=temp_file)
- objekti.modifiers[multires_name].filepath = multires
- objekti.modifiers[multires_name].levels = 0
-
- else:
- bpy.ops.object.multires_external_save(filepath=temp_file)
- objekti.modifiers[multires_name].filepath = multires
- #bpy.ops.object.multires_external_pack()
- bpy.ops.object.shade_smooth()
-
-
- for act_name in test:
- act_name.select = True
- bpy.context.scene.objects.active = act_first
-
- if(new_object == True):
coat3D = bpy.context.scene.coat3D
scene = context.scene
-
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
-
-
mat_list = []
- obj_path =''
+ new_applink_address = new_applink_address.replace('.obj','.dae')
+ bpy.ops.wm.collada_import(filepath=new_applink_address)
- export = new_applink_name
- mod_time = os.path.getmtime(new_applink_name)
- mtl_list = new_applink_name.replace('.obj','.mtl')
- if(os.path.isfile(mtl_list)):
- os.remove(mtl_list)
-
- bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
- bpy.ops.object.transform_apply(rotation=True)
- new_obj = scene.objects[0]
- new_obj.coat3D.applink_name = obj_path
- scene.objects[0].coat3D.applink_name = export #objectdir muutettava
+ new_obj = bpy.context.collection.objects[-1]
+ new_obj.coat3D.applink_address = new_applink_address
+ splittext = ntpath.basename(new_applink_address)
+ new_obj.coat3D.applink_name = splittext.split('.')[0]
+ new_obj.coat3D.applink_group = ''.join(str(new_obj))
os.remove(Blender_export)
+ new_obj.select_set('SELECT')
+ bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
- bpy.context.scene.objects.active = new_obj
-
- bpy.ops.object.shade_smooth()
-
- Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
mat_list.append(new_obj.material_slots[0].material)
- tex.gettex(mat_list, new_obj, scene,export)
+ is_new = True
+ tex.matlab(mat_list, new_obj, bpy.context.scene,is_new)
+
return {'FINISHED'}
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index f532177c..7c036275 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -19,8 +19,9 @@
import bpy
import os
-
+import re
def find_index(objekti):
+
luku = 0
for tex in objekti.active_material.texture_slots:
if(not(hasattr(tex,'texture'))):
@@ -28,10 +29,140 @@ def find_index(objekti):
luku = luku +1
return luku
-def gettex(mat_list, objekti, scene,export):
+def readtexturefolder(objekti,is_new): #read textures from texture file
+
+ coat3D = bpy.context.scene.coat3D
+ obj_coat = objekti.coat3D
+
+ texcoat = {}
+ texcoat['color'] = []
+ texcoat['metalness'] = []
+ texcoat['rough'] = []
+ texcoat['nmap'] = []
+ texcoat['disp'] = []
+
+ if(is_new == True):
+ files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
+ else:
+ files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
+ files_dir = files_dir.replace('3DC2Blender' + os.sep + 'Objects','3DC2Blender' + os.sep + 'Textures')
+ files = os.listdir(files_dir)
+ materiaali_muutos = objekti.active_material.name
+ uusin_mat = materiaali_muutos.replace('Material.','Material_')
+ for i in files:
+ if(i.startswith(obj_coat.applink_name + '_' + uusin_mat)):
+ koko_osoite = files_dir + os.sep + i
+ listed = re.split(r'[_.]', i)
+ tex_name = listed[-2]
+ texcoat[tex_name].append(koko_osoite)
+
+
+ createnodes(objekti, texcoat)
+
+def checkmaterial(mat_list, objekti): #check how many materials object has
+ mat_list = []
+
+ for obj_mate in objekti.material_slots:
+ if(obj_mate.material.use_nodes == False):
+ obj_mate.material.use_nodes = True
+
+def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit niihin
+ bring_color = True #naiden tarkoitus on tsekata onko tarvetta luoda uusi node vai riittaako paivitys
+ bring_metalness = True
+ bring_roughness = True
+ bring_normal = True
+ bring_disp = True
+
+ act_material = objekti.active_material
+ if(objekti.active_material.use_nodes == False):
+ objekti.active_material.use_nodes = True
+
+ #ensimmaiseksi kaydaan kaikki image nodet lapi ja tarkistetaan onko nimi 3DC alkunen jos on niin reload
+
+ for node in act_material.node_tree.nodes:
+ if(node.type == 'TEX_IMAGE'):
+ if(node.name == '3DC_color'):
+ bring_color = False
+ node.image.reload()
+ elif(node.name == '3DC_metalness'):
+ bring_metalness = False
+ node.image.reload()
+ elif(node.name == '3DC_roughness'):
+ bring_roughness = False
+ node.image.reload()
+ elif(node.name == '3DC_normal'):
+ bring_normal = False
+ node.image.reload()
+
+ #seuraavaksi lahdemme rakentamaan node tree. Lahdetaan Material Outputista rakentaa
+
+ main_mat = act_material.node_tree.nodes['Material Output']
+ if(main_mat.inputs['Surface'].is_linked == True):
+ glue_mat = main_mat.inputs['Surface'].links[0].from_node
+
+ #Color
+ if(bring_color == True and glue_mat.inputs.find('Base Color') != -1 and texcoat['color'] != []):
+ node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
+ node.location = -400,400
+ node.name='3DC_color'
+ if(texcoat['color']):
+ node.image = bpy.data.images.load(texcoat['color'][0])
+ input_color = glue_mat.inputs.find('Base Color')
+ act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
+
+ #Metalness
+ if(bring_metalness == True and glue_mat.inputs.find('Metallic') != -1 and texcoat['metalness'] != []):
+ node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
+ node.location = -600,200
+ node.name='3DC_metalness'
+ if(texcoat['metalness']):
+ node.image = bpy.data.images.load(texcoat['metalness'][0])
+ node.color_space = 'NONE'
+ input_color = glue_mat.inputs.find('Metallic')
+ act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
+
+ #Roughness
+ if(bring_roughness == True and glue_mat.inputs.find('Roughness') != -1 and texcoat['rough'] != []):
+ node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
+ node.location = -550,0
+ node.name='3DC_roughness'
+ if(texcoat['rough']):
+ node.image = bpy.data.images.load(texcoat['rough'][0])
+ node.color_space = 'NONE'
+ input_color = glue_mat.inputs.find('Roughness')
+ act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
+
+ #Normal map
+ if(bring_normal == True and glue_mat.inputs.find('Normal') != -1 and texcoat['nmap'] != []):
+ node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
+ normal_node = act_material.node_tree.nodes.new('ShaderNodeNormalMap')
+ node.location = -600,-270
+ normal_node.location = -300,-170
+ node.name='3DC_normal'
+ if(texcoat['nmap']):
+ node.image = bpy.data.images.load(texcoat['nmap'][0])
+ node.color_space = 'NONE'
+ input_color = glue_mat.inputs.find('Normal')
+ act_material.node_tree.links.new(node.outputs[0], normal_node.inputs[1])
+ act_material.node_tree.links.new(normal_node.outputs[0], glue_mat.inputs[input_color])
+
+ bpy.ops.object.editmode_toggle() #HACKKI joka saa tekstuurit nakymaan heti
+ bpy.ops.object.editmode_toggle()
+
+
+
+def matlab(mat_list, objekti, scene,is_new):
+ #checkmaterial(mat_list, objekti)
+ readtexturefolder(objekti,is_new)
+
+
+ """
+ print('tassa tietoo')
+ print(mat_list,objekti,scene,export)
coat3D = bpy.context.scene.coat3D
coa = objekti.coat3D
+ print(coat3D,coa)
if(bpy.context.scene.render.engine == 'VRAY_RENDER' or bpy.context.scene.render.engine == 'VRAY_RENDER_PREVIEW'):
vray = True
@@ -47,7 +178,7 @@ def gettex(mat_list, objekti, scene,export):
bring_spec = 1
bring_normal = 1
bring_disp = 1
-
+
texcoat = {}
texcoat['color'] = []
texcoat['specular'] = []
@@ -331,5 +462,5 @@ def gettex(mat_list, objekti, scene,export):
if(objekti.data.uv_textures.active):
objekti.modifiers['Displace'].texture_coords = 'UV'
objekti.modifiers['Displace'].uv_layer = objekti.data.uv_textures.active.name
-
+ """
return('FINISHED')