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authorBastien Montagne <montagne29@wanadoo.fr>2015-03-24 11:59:35 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-24 18:04:23 +0300
commitaa8d2c48543bb9b277f7ce58d6a6875144eb12c0 (patch)
tree3cbd6cbbe560f701136461d1fa06615391ad137b /io_scene_3ds/__init__.py
parent06adc998b17cc6505b22ff3ade04c559693aea29 (diff)
Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.v2.74-rc3
Now using a class factory to allow customization of those defaults axes, still way less verbose than previous code!
Diffstat (limited to 'io_scene_3ds/__init__.py')
-rw-r--r--io_scene_3ds/__init__.py11
1 files changed, 7 insertions, 4 deletions
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
index 73459c12..208c13b3 100644
--- a/io_scene_3ds/__init__.py
+++ b/io_scene_3ds/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Autodesk 3DS format",
"author": "Bob Holcomb, Campbell Barton",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
@@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
)
-class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
+IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
+class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
"""Import from 3DS file format (.3ds)"""
bl_idname = "import_scene.autodesk_3ds"
bl_label = 'Import 3DS'
@@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_3ds.load(self, context, **keywords)
-class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper):
+class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper):
"""Export to 3DS file format (.3ds)"""
bl_idname = "export_scene.autodesk_3ds"
bl_label = 'Export 3DS'