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authorBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
commit99d2c979a9bd4b38d618696c83cb02fd6d8083ae (patch)
treefab66f8a3bb0854c4403e3335b253357cf3fb54c /io_scene_gltf2
parenta2e69343eb0893f4e4d404d20ba4c2f66d01f40a (diff)
Cleanup: fix typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index 33af9b3e..5f81c995 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -40,7 +40,7 @@ def gather_channels_baked(obj_uuid, frame_range, export_settings):
start_frame, end_frame = frame_range
# use action if exists, else obj_uuid
- # When an object need some forced baked, there are 2 situtations:
+ # When an object need some forced baked, there are 2 situations:
# - Non animated object, but there are some selection, so we need to bake
# - Object parented to bone. So we need to bake, because of inverse transforms on non default TRS armatures
# In this last case, there are 2 situations :