diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-05-28 08:59:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-28 08:59:10 +0400 |
commit | 76f6ab34da8e2d2476b0aa0d913f1fa968bbea69 (patch) | |
tree | 503799905651ad71b109f18d9a87b3291b592ecb /io_scene_map/export_map.py | |
parent | f7ce397f61582be7b8a6609e31b1924e7c9dad14 (diff) |
fix for writing empties as nodes.
Diffstat (limited to 'io_scene_map/export_map.py')
-rw-r--r-- | io_scene_map/export_map.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_map/export_map.py b/io_scene_map/export_map.py index 88dbfb46..1950434f 100644 --- a/io_scene_map/export_map.py +++ b/io_scene_map/export_map.py @@ -239,7 +239,7 @@ def write_node_map(file, ob): as a MAP node as long as it has the property name - classname returns True/False based on weather a node was written ''' - props = [(p.name, p.data) for p in ob.game_properties] + props = [(p.name, p.value) for p in ob.game.properties] IS_MAP_NODE = False for name, value in props: |