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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /object_skinify.py
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'object_skinify.py')
-rw-r--r--object_skinify.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/object_skinify.py b/object_skinify.py
index 730a82a7..83b3fd11 100644
--- a/object_skinify.py
+++ b/object_skinify.py
@@ -707,50 +707,50 @@ class BONE_PT_custom_shape(Panel):
# define the scene properties in a group - call them with context.scene.skinify
class Skinify_Properties(PropertyGroup):
- sub_level = IntProperty(
+ sub_level: IntProperty(
name="Sub level",
min=0, max=4,
default=1,
description="Mesh density"
)
- thickness = FloatProperty(
+ thickness: FloatProperty(
name="Thickness",
min=0.01,
default=0.8,
description="Adjust shape thickness"
)
- finger_thickness = FloatProperty(
+ finger_thickness: FloatProperty(
name="Finger Thickness",
min=0.01, max=1.0,
default=0.25,
description="Adjust finger thickness relative to body"
)
- connect_mesh = BoolProperty(
+ connect_mesh: BoolProperty(
name="Solid Shape",
default=False,
description="Makes solid shape from bone chains"
)
- connect_parents = BoolProperty(
+ connect_parents: BoolProperty(
name="Fill Gaps",
default=False,
description="Fills the gaps between parented bones"
)
- generate_all = BoolProperty(
+ generate_all: BoolProperty(
name="All Shapes",
default=False,
description="Generates shapes from all bones"
)
- head_ornaments = BoolProperty(
+ head_ornaments: BoolProperty(
name="Head Ornaments",
default=False,
description="Includes head ornaments"
)
- apply_mod = BoolProperty(
+ apply_mod: BoolProperty(
name="Apply Modifiers",
default=True,
description="Applies Modifiers to mesh"
)
- parent_armature = BoolProperty(
+ parent_armature: BoolProperty(
name="Parent Armature",
default=True,
description="Applies mesh to Armature"