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authorCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:18 +0300
commit57f376e9465c6b79ebd4409bc30e0b5930dd4140 (patch)
tree8dc6d5940bc8c39d7979d3b35c19d91f4bb83bf0 /render_povray/nodes.py
parent1338695613af08ae912e6507f0fc89d54577e11a (diff)
Cleanup: trailing space
Diffstat (limited to 'render_povray/nodes.py')
-rw-r--r--render_povray/nodes.py39
1 files changed, 19 insertions, 20 deletions
diff --git a/render_povray/nodes.py b/render_povray/nodes.py
index 41b0caf1..bf6df14a 100644
--- a/render_povray/nodes.py
+++ b/render_povray/nodes.py
@@ -36,8 +36,8 @@ from bpy.props import (
-############### object
-
+############### object
+
class ObjectNodeTree(bpy.types.NodeTree):
'''Povray Material Nodes'''
@@ -305,7 +305,7 @@ class PovrayMappingNode(Node, ObjectNodeTree):
name="Distance exponent",
description="Distance exponent",
min=0.0, max=100.0, default=1.0)
-
+
warp_tor_major_radius = FloatProperty(
name="Major radius",
description="Torus is distance from major radius",
@@ -357,7 +357,7 @@ class PovrayMultiplyNode(Node, ObjectNodeTree):
name="Z",
description="Number of repeats",
min=1.0, max=10000.0, default=1.0)
-
+
def init(self, context):
self.outputs.new('NodeSocketVector', "Amount")
@@ -737,12 +737,12 @@ class ShaderPatternNode(Node, ObjectNodeTree):
spiral_arms = FloatProperty(
name="Number",
description="",
- min=0.0, max=256.0, default=2.0)
+ min=0.0, max=256.0, default=2.0)
tiling_number = IntProperty(
name="Number",
description="",
- min=1, max=27, default=1)
+ min=1, max=27, default=1)
gradient_orient = EnumProperty(
name="Orient",
@@ -750,7 +750,7 @@ class ShaderPatternNode(Node, ObjectNodeTree):
items=(('x', "X", ""),
('y', "Y", ""),
('z', "Z", "")),
- default='x')
+ default='x')
def init(self, context):
@@ -788,17 +788,17 @@ class ShaderTextureMapNode(Node, ObjectNodeTree):
brick_size_x = FloatProperty(
name="X",
description="",
- min=0.0000, max=1.0000, default=0.2500)
+ min=0.0000, max=1.0000, default=0.2500)
brick_size_y = FloatProperty(
name="Y",
description="",
min=0.0000, max=1.0000, default=0.0525)
-
+
brick_size_z = FloatProperty(
name="Z",
description="",
- min=0.0000, max=1.0000, default=0.1250)
+ min=0.0000, max=1.0000, default=0.1250)
brick_mortar = FloatProperty(
name="Mortar",
@@ -850,17 +850,17 @@ class ShaderNormalMapNode(Node, ObjectNodeTree):
brick_size_x = FloatProperty(
name="X",
description="",
- min=0.0000, max=1.0000, default=0.2500)
+ min=0.0000, max=1.0000, default=0.2500)
brick_size_y = FloatProperty(
name="Y",
description="",
min=0.0000, max=1.0000, default=0.0525)
-
+
brick_size_z = FloatProperty(
name="Z",
description="",
- min=0.0000, max=1.0000, default=0.1250)
+ min=0.0000, max=1.0000, default=0.1250)
brick_mortar = FloatProperty(
name="Mortar",
@@ -878,7 +878,7 @@ class ShaderNormalMapNode(Node, ObjectNodeTree):
def draw_buttons(self, context, layout):
#for i, inp in enumerate(self.inputs):
-
+
if self.inputs[0].default_value =='brick':
layout.prop(self, "brick_mortar")
layout.label("Brick size:")
@@ -1015,7 +1015,7 @@ class TextureOutputNode(Node, TextureNodeTree):
#################################Operators########################################
##################################################################################
-
+
class NODE_OT_iso_add(bpy.types.Operator):
bl_idname = "pov.nodeisoadd"
bl_label = "Create iso props"
@@ -1088,7 +1088,7 @@ class NODE_OT_povray_node_output_add(bpy.types.Operator):
def execute(self, context):
tree=bpy.context.object.active_material.node_tree
- tmap = tree.nodes.new('ShaderNodeOutputMaterial')
+ tmap = tree.nodes.new('ShaderNodeOutputMaterial')
bpy.context.object.active_material.node_tree.nodes.active=tmap
for inp in tmap.inputs:
tmap.inputs.remove(inp)
@@ -1249,7 +1249,7 @@ class PovrayPatternNode(bpy.types.Operator):
def invoke(self, context, event):
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
-
+
class UpdatePreviewMaterial(bpy.types.Operator):
'''Operator update preview material'''
bl_idname = "node.updatepreview"
@@ -1294,6 +1294,5 @@ class UpdatePreviewKey(bpy.types.Operator):
mapstr = "Node Editor"
map = conf.keymaps[mapstr]
map.keymap_items.new("node.updatepreview",type='RIGHTMOUSE',value="PRESS")
- return {'FINISHED'}
-
- \ No newline at end of file
+ return {'FINISHED'}
+