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Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r--io_scene_fbx/export_fbx_bin.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index ae7be61c..f560b19c 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -865,9 +865,9 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
if last_subsurf:
elem_data_single_int32(geom, b"Smoothness", 2) # Display control mesh and smoothed
if last_subsurf.boundary_smooth == "PRESERVE_CORNERS":
- elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseAll
+ elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseAll
else:
- elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseEdge
+ elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseEdge
elem_data_single_int32(geom, b"PreviewDivisionLevels", last_subsurf.levels)
elem_data_single_int32(geom, b"RenderDivisionLevels", last_subsurf.render_levels)
@@ -1528,7 +1528,7 @@ def fbx_data_armature_elements(root, arm_obj, scene_data):
elem_data_single_int32(fbx_skin, b"Version", FBX_DEFORMER_SKIN_VERSION)
elem_data_single_float64(fbx_skin, b"Link_DeformAcuracy", 50.0) # Only vague idea what it is...
- # Pre-process vertex weights (also to check vertices assigned ot more than four bones).
+ # Pre-process vertex weights (also to check vertices assigned to more than four bones).
ob = ob_obj.bdata
bo_vg_idx = {bo_obj.bdata.name: ob.vertex_groups[bo_obj.bdata.name].index
for bo_obj in clusters.keys() if bo_obj.bdata.name in ob.vertex_groups}