diff options
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index ae7be61c..f560b19c 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -865,9 +865,9 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): if last_subsurf: elem_data_single_int32(geom, b"Smoothness", 2) # Display control mesh and smoothed if last_subsurf.boundary_smooth == "PRESERVE_CORNERS": - elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseAll + elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseAll else: - elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseEdge + elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseEdge elem_data_single_int32(geom, b"PreviewDivisionLevels", last_subsurf.levels) elem_data_single_int32(geom, b"RenderDivisionLevels", last_subsurf.render_levels) @@ -1528,7 +1528,7 @@ def fbx_data_armature_elements(root, arm_obj, scene_data): elem_data_single_int32(fbx_skin, b"Version", FBX_DEFORMER_SKIN_VERSION) elem_data_single_float64(fbx_skin, b"Link_DeformAcuracy", 50.0) # Only vague idea what it is... - # Pre-process vertex weights (also to check vertices assigned ot more than four bones). + # Pre-process vertex weights (also to check vertices assigned to more than four bones). ob = ob_obj.bdata bo_vg_idx = {bo_obj.bdata.name: ob.vertex_groups[bo_obj.bdata.name].index for bo_obj in clusters.keys() if bo_obj.bdata.name in ob.vertex_groups} |