diff options
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 6 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 1b7e646d..feea8436 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -3,7 +3,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 36, 2), + "version": (4, 36, 3), "blender": (3, 2, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index ae7be61c..f560b19c 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -865,9 +865,9 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): if last_subsurf: elem_data_single_int32(geom, b"Smoothness", 2) # Display control mesh and smoothed if last_subsurf.boundary_smooth == "PRESERVE_CORNERS": - elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseAll + elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseAll else: - elem_data_single_int32(geom, b"BoundaryRule", 1) # CreaseEdge + elem_data_single_int32(geom, b"BoundaryRule", 2) # CreaseEdge elem_data_single_int32(geom, b"PreviewDivisionLevels", last_subsurf.levels) elem_data_single_int32(geom, b"RenderDivisionLevels", last_subsurf.render_levels) @@ -1528,7 +1528,7 @@ def fbx_data_armature_elements(root, arm_obj, scene_data): elem_data_single_int32(fbx_skin, b"Version", FBX_DEFORMER_SKIN_VERSION) elem_data_single_float64(fbx_skin, b"Link_DeformAcuracy", 50.0) # Only vague idea what it is... - # Pre-process vertex weights (also to check vertices assigned ot more than four bones). + # Pre-process vertex weights (also to check vertices assigned to more than four bones). ob = ob_obj.bdata bo_vg_idx = {bo_obj.bdata.name: ob.vertex_groups[bo_obj.bdata.name].index for bo_obj in clusters.keys() if bo_obj.bdata.name in ob.vertex_groups} diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 90f0c016..72d666c1 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -2929,7 +2929,7 @@ def load(operator, context, filepath="", mod.levels = preview_levels mod.render_levels = render_levels boundary_rule = elem_prop_first(elem_find_first(fbx_sdata, b'BoundaryRule'), default=1) - if boundary_rule == 2: + if boundary_rule == 1: mod.boundary_smooth = "PRESERVE_CORNERS" else: mod.boundary_smooth = "ALL" |