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2022-10-21glTF importer: tweak vertex color importJulien Duroure
- The first imported one is now set as the rendered one - Color Attribute Node does no more specify the layer, so rendered one is used
2022-10-21glTF importer: add hook before gltf importJulien Duroure
2022-10-20Rigify: Fix feature set not registeringdemeterdzadik@gmail.com
When we enable the Rigify add-on with installed feature sets, we were trying to register those feature sets as well, but failing because the feature set list wasn't populated yet; It would ALWAYS be an empty list. Moving refresh() inside get_enabled_modules_names() might be better.
2022-10-20Align Tools: allow undo for all operators and presets for advancedDamien Picard
2022-10-20Fix T101708: Bug when joining nodes with thick linesDamien Picard
Caused by D15961, which changed the behavior of `dpi` and `pixel_size`. Instead of using a single value for `dpifac` (renamed to `dpi_fac`), use a value depending on whether we want pixel density or line width. This patch has the side-effect that the line width from the user preferences is now respected. It seems more logical that way, but I can't test with a hi-dpi display to see how that looks. If we want to get the old behavior back, we can just get rid of `prefs_line_width()` and replace its calls with `dpi_fac()`. A similar issue was also fixed for Icon Viewer.
2022-10-20Fix T71100: Node Wrangler creates nodes on linked node treesDamien Picard
Change the global poll function to check that the node tree is not from a library, disabling most Node Wrangler operators. This fixes the issue, not only for material nodes as in the original report, but also on compositing node trees from linked scenes and geometry nodes.
2022-10-20BVH Import: fix scene FPS adjustmentSybren A. Stüvel
The `scene.render.fps` setting must be an integer nowadays. Instead of storing a `float` there, the rounded FPS is stored as integer, and the `fps_base` property is used to scale this to the desired frame rate.
2022-10-17glTF exporter: fix additional Vertex Color normalizationJulien Duroure
2022-10-14Cleanup: fix typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
2022-10-11Fix (partial) T92713: SVG importer: Implicit close keeps current pointlinhsu0723
Don't change current point coordinate for implicit path close. This can fix some broken paths in T92713. Differential Revision: https://developer.blender.org/D16198
2022-10-10glTF exporter: Fix export all weight influencesJulien Duroure
2022-10-10glTF exporter: Fix TRS when parent is skinedJulien Duroure
2022-10-09Fix T101706: Specify the correct UI location for Images as Planes addonJesse Yurkovich
As part of a change years ago[1], the addon location was moved from the `Add->Mesh` menu to the `Add->Image` menu but the "location" field was never updated. The manual is already correct. [1] 07b8375e76a038a449bff65eb6c27edb7d892c28
2022-10-07Fix T99876: FBX exporting animation with 1 fpsBastien Montagne
As suggested by Omar Emara (@OmarSquircleArt), break after first matching framerate found, instead of searching the whole list everytime, ending up selecting the last matching value. NTSC 'drop frame' type are rather unusual, they should never be auto-selected anyway.
2022-10-06Fix (partial) T92713: SVG importer: Ensure path closed before MoveTolinhsu0723
This can fix some broken paths in T92713, like the following PeerTube icon. | before | now | {F13615071} | {F13615072} But some icons are still incomplete due to other issues. Differential Revision: https://developer.blender.org/D16143
2022-10-06glTF exporter: Fix division by zero when IOR is 1.0Julien Duroure
2022-10-05Print 3D utils: make default exported file name translatableDamien Picard
Following up to D15868, use the translation of the already extracted message "untitled" as the name of the exported STL file. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15960
2022-10-05glTF exporter: fix object parented to bones with own animationJulien Duroure
2022-10-04glTF exporter: Various hooks and fixed to better animation filtering / ↵Julien Duroure
management
2022-10-04glTF importer: Fix import SK when there is no target on all primitivesJulien Duroure
2022-10-04glTF exporter: Avoid adding multiple neutral bone on same armatureJulien Duroure
2022-10-04glTF exporter: tweak UI for export nested collectionsJulien Duroure
2022-10-03Pose Library: remove unused functionSybren A. Stüvel
Remove `PoseActionCreator._store_parameters_from_callback()`, as it doesn't have any current use. No functional changes.
2022-10-01GPencil Tools: Fixed empty keyframe errorPullusb
Fixed error when no keyframes to draw (gpu_extras.batch.batch_for_shader does not accept empty list in 3.4). Fixed warning messages from error in some operator's poll.
2022-09-29Cleanup: autopep8 format pie menusCampbell Barton
2022-09-29space_view3d_pie_menus: Add open-recent to save/open pie menuCampbell Barton
Contributed by @xan2622 #blender-coders.
2022-09-28glTF exporter: clamp base color factor to [0,1], as hard rgb values can be ↵Julien Duroure
outside
2022-09-26glTF exporter: fix crash on armature delta detection after recent changesJulien Duroure
2022-09-25glTF exporter: fix face domain attribute exportJulien Duroure
2022-09-25glTF exporter: Big gltf primitive extraction refactoring + Blender ↵Julien Duroure
attributes export
2022-09-25glTF exporter: Reset pose bone between each actionJulien Duroure
2022-09-25glTF exporter: option to export active collection without nested collectionsJulien Duroure
2022-09-25glTF exporter: better skin checksJulien Duroure
2022-09-25glTF exporter: fix resolve uvmap index, using now correct meshJulien Duroure
2022-09-22Magic UV: remove deprecated bgl moduleGermano Cavalcante
And update dates Missed in rBA6feb9c532d7b.
2022-09-22Node Wrangler: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-09-22Carver: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-09-22UV Layout: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-09-21glTF exporter: avoid crash when apply modifiers + shapekeysJulien Duroure
2022-09-21UV Layout: revert all changes to 'draw_image'Germano Cavalcante
The UV color changed after these changes.
2022-09-21Create Camera Rigs: fix DoF bone for 2D rigDamien Picard
2022-09-21UV Layout: update add-on locationDamien Picard
2022-09-21Fix T101134: Regression: Export UV Layout is blurryGermano Cavalcante
This partially reverts commits rBAfdebdd681f0b, rBA563ea27eb1a8 and rBAb56a6acb9f4f. And fixes T101134. We still need to find an appropriate way to replace `glEnable(GL_LINE_SMOOTH)`.
2022-09-21Fix T101239: UI Animation Render: Attribute error when running in backgroundLuca Rood
2022-09-20Amaranth: Fix addon un-register functionSergey Sharybin
The issue was introduced in cf773d42f07d and vis caused by a lack of class unregister. Fixes regression tests, as well as usecase when a user toggles the addon off and on again.
2022-09-20Amaranth: Fix Jump Keyframes layoutPablo Vazquez
* Move into its own sub-panel inside the Keyframes panel
2022-09-20Amaranth: Fix Wireframe Toggle layoutPablo Vazquez
* Use column layout for Wireframe Toggle. * Move into its own sub-panel.
2022-09-20Amaranth: Remove "Node Shader Extra" featurePablo Vazquez
This data-block indicator is no longer needed now that the Node Editor has a context path overlay introduced in Blender 3.0
2022-09-20Amaranth: Remove "Switch Material" featurePablo Vazquez
Since 2.8 the Shader Editor has a popover with a UIList of all materials, much more complete than the dropdown implementation in Amaranth. Good to see Amaranth features being replaced by built-in ones in Blender :D
2022-09-20Merge branch 'blender-v3.3-release'Pablo Vazquez