Age | Commit message (Collapse) | Author |
|
- The first imported one is now set as the rendered one
- Color Attribute Node does no more specify the layer, so rendered one is used
|
|
|
|
When we enable the Rigify add-on with installed feature sets, we were
trying to register those feature sets as well, but failing because the
feature set list wasn't populated yet; It would ALWAYS be an empty list.
Moving refresh() inside get_enabled_modules_names() might be better.
|
|
|
|
Caused by D15961, which changed the behavior of `dpi` and
`pixel_size`.
Instead of using a single value for `dpifac` (renamed to `dpi_fac`),
use a value depending on whether we want pixel density or line
width.
This patch has the side-effect that the line width from the user
preferences is now respected. It seems more logical that way, but I
can't test with a hi-dpi display to see how that looks.
If we want to get the old behavior back, we can just get rid of
`prefs_line_width()` and replace its calls with `dpi_fac()`.
A similar issue was also fixed for Icon Viewer.
|
|
Change the global poll function to check that the node tree is not
from a library, disabling most Node Wrangler operators.
This fixes the issue, not only for material nodes as in the original
report, but also on compositing node trees from linked scenes and
geometry nodes.
|
|
The `scene.render.fps` setting must be an integer nowadays. Instead of
storing a `float` there, the rounded FPS is stored as integer, and the
`fps_base` property is used to scale this to the desired frame rate.
|
|
|
|
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D16234
|
|
Don't change current point coordinate for implicit path close.
This can fix some broken paths in T92713.
Differential Revision: https://developer.blender.org/D16198
|
|
|
|
|
|
As part of a change years ago[1], the addon location was moved from the
`Add->Mesh` menu to the `Add->Image` menu but the "location" field was
never updated. The manual is already correct.
[1] 07b8375e76a038a449bff65eb6c27edb7d892c28
|
|
As suggested by Omar Emara (@OmarSquircleArt), break after first
matching framerate found, instead of searching the whole list everytime,
ending up selecting the last matching value.
NTSC 'drop frame' type are rather unusual, they should never be
auto-selected anyway.
|
|
This can fix some broken paths in T92713, like the following PeerTube icon.
| before | now
| {F13615071} | {F13615072}
But some icons are still incomplete due to other issues.
Differential Revision: https://developer.blender.org/D16143
|
|
|
|
Following up to D15868, use the translation of the already extracted
message "untitled" as the name of the exported STL file.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15960
|
|
|
|
management
|
|
|
|
|
|
|
|
Remove `PoseActionCreator._store_parameters_from_callback()`, as it doesn't
have any current use.
No functional changes.
|
|
Fixed error when no keyframes to draw (gpu_extras.batch.batch_for_shader does not accept empty list in 3.4).
Fixed warning messages from error in some operator's poll.
|
|
|
|
Contributed by @xan2622 #blender-coders.
|
|
outside
|
|
|
|
|
|
attributes export
|
|
|
|
|
|
|
|
|
|
And update dates
Missed in rBA6feb9c532d7b.
|
|
Part of T80730
|
|
Part of T80730
|
|
Part of T80730
|
|
|
|
The UV color changed after these changes.
|
|
|
|
|
|
This partially reverts commits rBAfdebdd681f0b, rBA563ea27eb1a8 and rBAb56a6acb9f4f.
And fixes T101134.
We still need to find an appropriate way to replace `glEnable(GL_LINE_SMOOTH)`.
|
|
|
|
The issue was introduced in cf773d42f07d and vis caused
by a lack of class unregister.
Fixes regression tests, as well as usecase when a user
toggles the addon off and on again.
|
|
* Move into its own sub-panel inside the Keyframes panel
|
|
* Use column layout for Wireframe Toggle.
* Move into its own sub-panel.
|
|
This data-block indicator is no longer needed now that the Node Editor
has a context path overlay introduced in Blender 3.0
|
|
Since 2.8 the Shader Editor has a popover with a UIList of all materials,
much more complete than the dropdown implementation in Amaranth.
Good to see Amaranth features being replaced by built-in ones in Blender :D
|
|
|