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2022-09-21Create Camera Rigs: fix DoF bone for 2D rigDamien Picard
2022-07-28Add camera rigs: use bone subtarget for DOFDamien Picard
We no longer need the Empty workaround since rB2e70d5cb980e Also fix UI error when Track To constraint was renamed Differential Revision: https://developer.blender.org/D15471
2022-06-10Add camera rigs: fix poll method when not created with add-onDamien Picard
When creating an armature containing a camera, without the add-on, the UI panel tries to display, but the data is not set up to use it properly.
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-01-17Fix: Incorrect soft max after IDProperty UI data refactorHans Goudey
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
2021-08-27Update addons for D9697 "_RNA_UI" removalHans Goudey
This is a followup patch for D9697 which applies the changes to the addon reporistory. Almost all of the changes are in rigify, but there is one change in "curve_tools" and two trivial changes in IO addons. Differential Revision: https://developer.blender.org/D9919
2020-06-14Add camera rigs: Add camera offset bone to the 3D rigWayne Dixon
2020-05-15Fix T76772: Add Camera Rigs - broken constraint defaultDemeter Dzadik
Caused by a change in the "Track To" constraint defaults. Behavior was relying on the defaults, which changed. Now the axes are explicitly set. Reviewed by: Julian Eisel Differential Revision: https://developer.blender.org/D7744
2020-03-09Add camera rigs: add 2D camera rigDamien Picard
This rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it (like a theatre stage). In a 2D production (and some shots in 3D as well), you sometimes need to rotate the camera while zooming, effectively "cropping" the field, just as you would using a rostrum camera. This is tedious and error-prone if animating built-in basic transforms, so this rig implements a more intuitive way to do that, by just animating the two lower corners of the camera's field. Also improved other stuff in the add-on: - add the GPL license block to create_widgets.py; - rename "arm[ature]" to "rig" in some functions, for consistency and to avoid confusion with the crane's arm; - changes to the UI panel: - remove the boxes, - put focal length at the top of the panel, - group related properties using aligned columns, - change the Make Camera Active operator's poll method, so that it is always visible in the UI, but greyed out when the camera is already active.
2020-03-06Addons: Use Manual URL prefixAaron Carlisle
2020-03-05Update 'bl_info' use 'doc_url' instead of 'wiki_url'Campbell Barton
2020-01-24add_camera_rigs: refactor and cleanupDamien Picard
- Fix widgets’ names: they were hardcoded and didn’t follow the preferences, leading to crashes. - The UI was put back into the Item category, instead of Create, because it is not related to object creation. - Fix some strange topology in two widget shapes. - UI and operators use a new poll method, so that they work when either the rig or the camera is selected. - The composition guides UI was converted to a panel, so that they may be drag-selected. - Marker binding and DOF object operators were converted to the `bpy.data` API, making them simpler. - Bones were moved around so that they are more similar between rigs. - They were scaled down to be 1 unit long, a simpler length — for instance, widgets are the same size as modeled. Widgets were scaled up to compensate. - The camera and aim bones were placed at 1.7 unit high, to be approximately at a standing human’s eyes’ height if the scene is in meters. - Much of the rig generation was refactored to deduplicate code between the two rig types. - Automatic renaming to `.000` was removed, since Blender already handles duplicate names. - Widget prefix and collection were renamed to `WGT-` and `Widgets` respectively. This is to be closer to Rigify, hopefully unifying them. - The GPL license header was added to every file. - Some cleanup was done to better respect Python’s PEP 8. Reviewed By: Wayne Dixon Differential Revision: https://developer.blender.org/D6543
2019-12-02add camera rigs: update, move to folder structure: T71763meta-androcto