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2021-08-23glTF export: Do not export empty node when camera or light export is disableJulien Duroure
2021-05-17glTF export: new option to export only visible/renderable/active collectionJulien Duroure
2021-05-17glTF exporter: Fix crash when mesh is not created, without crashJulien Duroure
2021-02-25glTF: update copyright yearJulien Duroure
2021-01-30glTF exporter: fix collection offset when rotated or scaledJulien Duroure
2020-10-20glTF exporter: filtering of exported nodesJulien Duroure
This partially solves bugs on "use_selected" option. Not perfect yet (for example on collection or linked collection), but better than nothing for now
2020-10-08glTF importer/exporter: fix for material_index/material slotsJulien Duroure
2020-10-08glTF exporter: Don't mess with normals when doing Apply ModifiersJulien Duroure
2020-09-05glTF exporter: perf: use numpy to speedup primitive extractJulien Duroure
2020-07-21glTF exporter: refactoring: remove no more needed functions after 2.79Julien Duroure
2020-07-21glTF exporter: export curve/surface/text objects as meshesJulien Duroure
Thanks scurest!
2020-06-23glTF exporter: fix lamp parented to boneJulien Duroure
2020-05-12glTF exporter: make sure rotation are normalizedJulien Duroure
2020-05-12glTF exporter: prevent infinite recursion when mesh is skinned and parenting ↵Julien Duroure
to same bone Avoid this by do not skin if object is parented to a bone of the armature that skin the object: keep only parenting to bone
2020-03-20glTF export: manage collection instances / linked collection / armature proxyJulien Duroure
2020-02-29glTF exporter: avoid error when parent scale is 0Julien Duroure
2020-02-22glTF: remove 2.79 on upstream repositoryJulien Duroure
Files are no more computed to remove 2.79 code here, so some little modification on files can be found
2020-01-16glTF exporter: fix normals when changed by bevel modifierJulien Duroure
2019-12-14glTF exporter: define a user extension APIJulien Duroure
2019-11-24glTF exporter: fix transforms for mesh parented directly to bonesJulien Duroure
2019-11-23glTF exporter: fix exporing instances when apply modifier is disabledJulien Duroure
2019-11-23glTF exporter: fix crash trying to export area lights (not supported)Julien Duroure
2019-11-16glTF exporter: Fix T71313 Bad normal export this normal modifiersJulien Duroure
2019-10-12glTF importer: Import extra data as custom propertiesJulien Duroure
2019-10-12glTF exporter: option to export only deformation bonesJulien Duroure
2019-10-01Fix typos in source comments and descriptionsBrecht Van Lommel
Patch contributed by luzpaz. Differential Revision: https://developer.blender.org/D5800
2019-09-13glTF exporter: Fix skinning space / Inverse Bind MatrixJulien Duroure
2019-08-23glTF exporter: fix normal export when normals are modified by modifier(s)Julien Duroure
2019-08-04glTF exporter: export object from linked libraryJulien Duroure
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D5240
2019-07-16Fix regression in glTF animation exportJulien Duroure
2019-06-23glTF exporter: check if object is really instanced in scene before exporting itJulien Duroure
2019-06-23glTF exporter: fix depsgraph evaluation after blender API changesJulien Duroure
2019-06-14glTF exporter: fix regression about exporting with applied modifiers, cache ↵Julien Duroure
enhancement
2019-06-14glTF exporter: fix mesh export when material slot is created but emptyJulien Duroure
2019-06-06glTF exporter: Manage material at object level: instances with different colorsJulien Duroure
2019-05-28glTF exporter: Remove no more used filter on layersJulien Duroure
2019-05-23glTF: update copyright yearJulien Duroure
2019-05-17Update for Depsgraph API changesPhilipp Oeser
Reviewers: sergey Differential Revision: https://developer.blender.org/D4883
2019-05-16Update for Depsgraph API changesSergey Sharybin
Addresses new behavior of object.to_mesh(). This is corresponding part for D4875. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4876
2019-05-16Addons: Adopt for Dependency Graph API changesSergey Sharybin
Mainly search-and-replace approach. Tested the enabled-by-default export/import addons. Seems to work with an exception of X3D which is still referencing Blender Internal material properties. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4866
2019-05-14glTF exporter: fix various animation & texture exportJulien Duroure
2019-04-16glTF exporter: Keep custom properties when applying modifiers to meshesJulien Duroure
2019-04-11glTF exporter: fix some rotation issueJulien Duroure
2019-04-10glTF exporter: fix some autosmooth normal exportJulien Duroure
2019-03-23glTF exporter: support objects parented to bones (without skinning)Julien Duroure
2019-03-12glTF exporter: Deduplicate cameras, animation sampler and accessorsJulien Duroure
2019-02-22glTF exporter: Fix some inv bind matrixJulien Duroure
2019-02-09glTF exporter: Disable armature modifier when applying modifiers and ↵Julien Duroure
exporting skins
2019-01-23glTF exporter: vertex group check enhancement + glTF file fixed orderJulien Duroure