Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-03-28When importing X3D files, mesh names are derived from X3D node DEF/USE ↵Seva Alekseyev
attributes (where present). For VRML, that worked all along, for X3D it was broken,
2016-03-07Cleanup: trailing spaceCampbell Barton
2016-03-07Correct X3D export logicCampbell Barton
- Wasn't breaking out of loop when vertex color was set to false. - No need to use dictionary for vertex colors, use list instead.
2016-03-07Fix for exporting meshes with vertex colors where not all vertices are being ↵Seva Alekseyev
used by faces.
2016-03-01When exporting meshes with per-vertex coloring to X3D, storing per-vertex ↵Seva Alekseyev
colors (as opposed to per-face) when appropriate
2016-02-04Fix T47310: WRML file not imported under OSXCampbell Barton
Always use utf8 encoding, with error escaping
2015-12-08Use Python3.5's unpacking generalizationsCampbell Barton
2015-11-23Missed last commitCampbell Barton
2015-11-23X3D: use vrml name for point lampsCampbell Barton
2015-11-07X3D Minor updatesCampbell Barton
- Pass context/scene as arguments. - Avoid try/except on entire geometry loading (instead use dict.get). - Use keyword-only args for load/save module functions. - Don't pass the operator as first arg.
2015-10-24Remove check for Python installationCampbell Barton
We assume a full Python is available now
2015-10-24X3D: Don't write line-no into objects by defaultCampbell Barton
This is handy for debugging, not general use. so only do this when DEBUG is set. Also use a custom property instead of registering RNA.
2015-10-24Fix: Text.origin is not a valid input field, now ignoredSeva Alekseyev
2015-10-23Fix: validate before textures, colors, and normalsSeva Alekseyev
Feature: rudimentary support for Text nodes (no styling, only font size) Feature: line number of the node reported as a custom property
2015-10-23Fix: validating Extrusions after applying textures. Validation may remove ↵Seva Alekseyev
vertices/faces from a mesh, so assumptions about mesh size might be off after validation.
2015-10-15X3D import: expanded support to a larger subset of the standard.Seva Alekseyev
It supports: - all geometry nodes from Rendering - all geometry nodes from Geometry3D - ImageTexture (including primitives) - TextureTransform (needs careful testing) - all lamp nodes from Lighting - Viewpoint I've been going by the standard as outlined here: http://www.web3d.org/documents/specifications/19775-1/V3.3/index.html When not sure, I'd compare to a reference implementation, X3DOM ( http://www.x3dom.org/ ). The UI was left intact from the existing implementation. Reviewed by campbellbarton and mont29
2015-06-26Fix T45203: X3D import issues: no support of instancing!!!Bastien Montagne
Previously, that script whould create an object (two, actually!), mesh, material etc. for every 'Shape' node, even when x3d format has intancing capabilities. That would made importing files with many copies of same object insanely long. Now we support instances of objects, geometry (aka meshes), materials (aka appearance) and images, should be enough for now. Also, fixed some old cruft like still using tessface stuff in a few minor places and such.
2015-06-26Fix T45195: VRML import issues.Bastien Montagne
We need to split each vrml field on its own line in pre-processing step, to be sure we correctly detect all new (child) nodes...
2015-04-10Cleanup: imports (formatting)Campbell Barton
2015-03-24Fix T44089: restore default orientation axes of each addons to stae before ↵Bastien Montagne
rBAbfbabc0592b8. Now using a class factory to allow customization of those defaults axes, still way less verbose than previous code!
2015-03-05Cleanup: typosCampbell Barton
2015-01-23remove unused x3d_names_reserved setCampbell Barton
2015-01-22Fix: replaced Python module "imp" with "implib"Sybren A. Stvel
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
2015-01-14rename IOHelperOrientation -> OrientationHelperCampbell Barton
2015-01-14Use new IOHelperOrientation class to handle forward/up axes.Bastien Montagne
Helps ensuring common behavior, and saves quite a few lines of code, too...
2014-05-21Maintenance to bl_info, remove redundant tracker URL'sCampbell Barton
2014-04-29Fix T39877: Error exporting X3D with zero scaleCampbell Barton
2013-10-07fix for error reading gzip'd x3d/vrml filesCampbell Barton
2013-05-28fix [#35496] export to x3d, headlight not turned onCampbell Barton
2013-04-15options to scale x3d and obj on exportCampbell Barton
2013-04-11fix [#34606] x3d file with comma separated coordinates doesn't importCampbell Barton
2013-03-24remove use of ob.update_from_editmode() since editmode meshes don't get ↵Campbell Barton
access to customdata layers.
2013-03-21use object.update_from_editmode() for scripts which read object data.Campbell Barton
2013-03-12don't write absolute paths when writing relative vrml or x3dCampbell Barton
2013-03-12add axis conversion to wrl export.Campbell Barton
2013-03-12fix for importing face colorsCampbell Barton
2013-02-26fix for x3d import of lists of images and alpha support.Campbell Barton
2013-02-25fix for off-by-one error on X3D importCampbell Barton
2013-02-13fix for x3d failing to load meshes when some faces were invalid.Campbell Barton
2013-02-07make option for applying modifiers consistentCampbell Barton
2013-02-04fix for error exporting a dupli that contained no objects.Campbell Barton
2013-01-23fix [#33553] X3D export ignores up/forward vectorsCampbell Barton
solution from Philipp Oeser
2012-12-19fix [#33615] bl_info (2,6,5,0) vs. (2,65,0) ?Campbell Barton
make addons blender versions consistent
2012-11-13patch [#33145] X3D export: fix groundAngle and skyAngle when exporting ↵Campbell Barton
Background
2012-11-13apply patch from [#33138] X3D export: honour "Auto Smooth" checkboxCampbell Barton
un-modified, my own change didnt match up with the x3d spec.
2012-11-12alternate fix for patch [#30572] X3D exporter outputs invalid ↵Campbell Barton
Viewpoint.orientation = zero by Michalis Kamburelis (kambi) Normalize the axis before writing to avoid small values writing as a zero'd axis.
2012-11-12only write crease angle if auto-smooth is enabled.Campbell Barton
2012-10-09style cleanup: pep8Campbell Barton
2012-09-28fix [#32615] VRML Import has incorrect texture coordinatesCampbell Barton
2012-09-21fix [#32612] VRML import does not handle spaces in url's correctlyCampbell Barton
patch by Alan Hudson