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2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-04-25POV: fix some nested code and further files structure cleanupMaurice Raybaud
* FIX: wrongly nested pov braces made the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: some 2.8 deprecated properties rewired in spec;diff; emit;ambient * FIX: clean up, hierarchize and redesign Global Settings ui panel * FIX: re-wire world background alpha to agnostic prop and redo its ui * FIX: wrong nested pov braces making the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: reduced arguments numbers by imports and relocating variables * FIX: use more list comprehesions to reduce nested conditions levels * FIX: use more consistent class names but cleanup still not finished * FIX: use single quotes for enums preferably to distinguish strings * FIX: basic level of nodes based material (diffuse color) broken API * FIX: blurry reflection corner case caused output file to fail * FIX: added context managing ("with") syntaxes reducing crash cases ___________________________________________________________ * ADD: model_all.py file to extract mostly object level loop and utils * ADD: model_meta_topology.py file to extract metaballs export * ADD: object_primitives_topology.py to extract pov compound primitives * ADD: nodes_fn.py file to extract main node exporting function * ADD: nodes_gui.py file to extract node operators and menus * ADD: nodes_properties.py file to extract nodes sub parameters * ADD: particles_properties.py to extract particles and fx parameters * ADD: render_core.py to extract main RenderEngine inheriting class(es) * ADD: shading_ray_properties.py to extract pathtraced shader parameters * ADD: texturing_procedural.py to extract algorithmic texture influences ___________________________________________________________ * UPDATE: workspace tools icons and a couple of other icons choices * RENAME: pov.add.polygontocircle.dat macro workspace tool icon * RENAME: base_ui.py to ui_core.py * RENAME: shading_nodes.py to nodes.py * RENAME: df3_library.py to voxel_lib.py to make dot lookup inform more * RENAME: object_mesh_topology.py to model_poly_topology.py * RENAME: object_curve_topology.py to model_curve_topology.py * RENAME: object_gui.py to model_gui.py * RENAME: object_primitives.py to model_primitives.py * RENAME: object_properties.py to model_properties.py * RENAME: object_particles.py to particles.py
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2022-01-05Cleanup: fix typos in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2021-06-09POV: Code formatting and bugfixesMaurice Raybaud
* fix: more imports cleanup and formatting * add: hair shape (from old MaterialStrand for now) * add: pixel / Non Blender units strand width * fix: an exception handling of df3_library * fix: gas flow_type typo
2021-05-26Formatting and fixesMaurice Raybaud
* Moved: some existing functions into new separate files to improve code readability (detailed in __init__.py docstring) * Remove: max_intersections deprecated in pov 3.8 * Add: Validate utf-8 characters with specific API function at session's first script init * Add : Icons to some text fields and inviting labels * Change default camera normal perturbation value to non zero since its use is first driven by a boolean toggle * Change: lists (vectors and indices) are now exported in one line by default for better manual scene overview and debugging * Change: a couple of tooltips corrections * Change : renamed many variables and functions to snake_case according to recommanded style guides * Fix : Heightfield primitive (forward slashes were expected for displacement texture path) * Fix : Text nippet insertion operator * Fix : added console print tip to check executable path on failure to process * Fix : tweaked finished render say command for Linux * Fix : interface of some shader nodes broken since 2.8 api changes * Fix : export hair particles
2019-12-22POV: Improve Line endings and general formattingMaurice Raybaud
used black on some files to dust up old formatting
2019-12-20POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new developers.
2019-12-08POV: added doc stringsMaurice Raybaud
Hoping it will help the code to be less repulsive to new new developers.
2018-10-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3746
2015-04-10Cleanup: imports (formatting)Campbell Barton
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
2011-12-31update for changes in matrix being column major nowCampbell Barton
2011-09-19/trunk: Removed final points in UI strings and messages.Bastien Montagne
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
2011-09-05replace tricky unicode chars for basic ascii.Campbell Barton
2011-06-21pep8 compliance Campbell Barton
2011-05-09Reorganized the whole pov properties, to place them in PropertyGroups, ↵Bastien Montagne
rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).