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2022-11-13Rigify: annotate and fix warnings in basic rig components.HEADmasterAlexander Gavrilov
Introduce a method to annotate types and names of entries in the `bones` container of rig components and apply it, and other type annotations, to a number of not very complex rig classes. - Introduce BaseRigMixin as a typed base class for mixins intended for use in rig classes (using BaseRig as a parent causes issues). - Introduce TypedBoneDict that does not suppress the unknown attribute analysis in PyCharm, and use it in a system of subclasses to annotate the bones in various rigs. BaseBoneDict is necessary because the annotation affects all subclasses, so TypedBoneDict cannot inherit from BoneDict with the annotation. - Add or adjust other type annotations of rig methods and utilities. - Fix other warnings, e.g. undeclared attributes, excessively long lines, whitespace style issues and typos.
2022-11-06Rigify: annotate and cleanup PyCharm warnings in utils and generation.Alexander Gavrilov
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-02-11File headers: use SPDX license identifiersCampbell Barton
See T95597
2021-07-16Rigify: add utilities for working with rig instance parent chains.Alexander Gavrilov
2020-12-07Rigify: include widgets in generated metarig code.Alexander Gavrilov
Since rigs like super_copy already support using widgets assigned directly to metarig bones, implement adding them with the metarig.
2020-11-25Rigify: support including Inherit Scale and constraints in metarig.Alexander Gavrilov
Also fix metarig Inherit Scale support in limbs.super_finger.
2020-11-04Rigify: Remove pass_index driver hack in favor of Custom Property to attach ↵Demeter Dzadik
rig script In days of old, Custom Properties couldn't store datablock pointers, so a driver variable was used to reference the script datablock, thereby keeping it attached to the rig when the rig is linked or appended. This can now be achieved much more elegantly with one short line of code. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D9082
2019-10-25Rigify: assign a more reasonable B-Bone display size in metarigs too.Alexander Gavrilov
2019-09-29Rigify: various additions to bone, mechanism and widget utilities.Alexander Gavrilov
Support easier setting of bone orientation via matrix, inherit_scale, invert_x/y/z constraint properties, computing a matrix from two axis vectors, adjusting widget positions, and add a pivot widget.
2019-09-14Rigify: redesign generate.py and introduce a base rig class.Alexander Gavrilov
The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin. Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback. A new way to switch parents for IK bones based on the new features is introduced, and used in the existing limb rigs. Reviewers: icappiello campbellbarton Differential Revision: https://developer.blender.org/D4624
2019-05-29Rigify: refactor feature sets to avoid modifying global path.Alexander Gavrilov
Instead of adding the feature set installation directory to the global path, and thus inserting the modules into the top level namespace, add an empty rigify.feature_sets package and use __path__ to redirect the module loader to read its sub-modules from the feature set directory. Now feature set modules are effectively installed into that package and loaded as 'rigify.feature_sets.foo'. As an aside, clean up loading code to avoid weird path manipulations, add more safety checks when installing sets, and add a way for sets to expose a user-friendly name.
2019-05-09Rigify: fix encoding metarig.Damien Picard
The `Encode Metarig to Python` operator was broken as there was some leftover code from the UI template system I made last year. Differential Revision: https://developer.blender.org/D4827
2019-03-14Rigify: add support for user-defined rig packages and related utilities.Alexander Gavrilov
As suggested by @icappielo, and after discussion with @meta-androcto, I start a public request to commit third-party contributions already accepted to https://github.com/eigen-value/rigify/tree/rigify_0.6_beta Specifically, this includes: * User-defined rig package (feature set) support by @pioverfour. This allows users to install pre-packaged rig sets via zip files, which become accessible together with built-in rigs, as discussed in T52758. https://github.com/eigen-value/rigify/pull/1 * Modularization of python script generation, allowing rigs to add their own utility functions and operators to the generated script. This is critical to make custom rig support really useful. https://github.com/eigen-value/rigify/pull/5 * The utils.py file is split into multiple modules with a backward compatibility proxy for old functions. * Automatic verification that different rigs don't try to create different rig settings with the same name to alleviate increased risk of namespace conflicts with custom rigs. https://github.com/eigen-value/rigify/pull/7 * New utility class that implements bone layer selection UI. https://github.com/eigen-value/rigify/pull/6 * New utilities to replace copy & pasted boilerplate code for creating custom properties, constraints and drivers. https://github.com/eigen-value/rigify/pull/11 Some other random changes by MAD have likely slipped through. These changes have already been extensively discussed and accepted into the branch by @luciorossi, so I see no reason not to commit them to the official repository to be tested during 2.8 beta. Reviewers: icappiello Differential Revision: https://developer.blender.org/D4364