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author | Aras Pranckevicius <aras@nesnausk.org> | 2022-10-03 11:07:35 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-10-03 14:13:09 +0300 |
commit | 3f30c1c042b3852882139d7cabe0c223da1e0e14 (patch) | |
tree | 43c85ea330e51e9da149ea3c407ce4338c299139 /.git-blame-ignore-revs | |
parent | 86538e31f5945009b6fae0f14b958ed07762f016 (diff) |
Fix T101487: New OBJ importer handles UVs incorrectly when some faces of an object don't have UVs
The UV data filling logic was incorrectly just skipping over loop
entries that don't have a UV coordinate, instead of assigning
the default zero UV for them. This was a problem only for meshes
where some faces did have UVs, but some other faces did not (T101487).
Diffstat (limited to '.git-blame-ignore-revs')
0 files changed, 0 insertions, 0 deletions