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author | Richard Antalik <richardantalik@gmail.com> | 2022-11-04 22:57:23 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2022-11-04 23:01:11 +0300 |
commit | bba6d2894290244be847a6d4ee7722c82ec01c0e (patch) | |
tree | b5007ae550163da82e5817998e18ef645ae93cc7 | |
parent | bb860070185f6ed4d06593feae2095aeb45d7a23 (diff) |
Fix T99641: Assert hit when splitting video sequencer area horizontally
Don't draw channels region when height is 0.
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_channels_draw.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c index 8abd7e424d1..901417c152f 100644 --- a/source/blender/editors/space_sequencer/sequencer_channels_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c @@ -357,6 +357,10 @@ void draw_channels(const bContext *C, ARegion *region) SeqChannelDrawContext context; channel_draw_context_init(C, region, &context); + if (round_fl_to_int(context.channel_height) == 0) { + return; + } + UI_view2d_view_ortho(context.v2d); draw_channel_headers(&context); |