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authorStefan Werner <stefan@keindesign.de>2016-06-13 14:16:56 +0300
committerStefan Werner <swerner@smithmicro.com>2016-06-13 14:33:56 +0300
commit2566652ae6c07f4f7a2edd87dbac500b8dc910bf (patch)
tree79a865aecc5c502921ed6c5c6998caa54cc686db
parent617c4d6adbfe64b3a72b5c48f918f39d30aa18dc (diff)
Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node
-rw-r--r--intern/cycles/render/nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 6530bff0848..6d6284b1b2b 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode)
SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray");
SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray");
- SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray");
+ SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray");
SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray");
SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray");
SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray");