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author | Brecht Van Lommel <brecht@blender.org> | 2022-03-07 15:43:31 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-07 16:53:59 +0300 |
commit | e908ebc0947d04747cb0bf0e79388b77e5693042 (patch) | |
tree | 63c150cfe297e190cb91abcb28b862ea70d878b3 | |
parent | 00f6e4c99051b6182d9703891278e180366d96c6 (diff) |
Fix T96207: wrong default value of Principled BSDF specular tint
Contributed by MysteryPancake.
Differential Revision: https://developer.blender.org/D14256
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc index 4c378d9bc09..c65d598e019 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc @@ -59,7 +59,7 @@ static void node_declare(NodeDeclarationBuilder &b) .max(1.0f) .subtype(PROP_FACTOR); b.add_input<decl::Float>(N_("Specular Tint")) - .default_value(0.5f) + .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); |