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authorClément Foucault <foucault.clem@gmail.com>2022-06-29 11:44:59 +0300
committerThomas Dinges <blender@dingto.org>2022-06-29 17:18:30 +0300
commit9a07e7722b8e8ad9df399b3b5fbe9ff654003186 (patch)
tree7ab089de6a7be3e2b09379a1bfc66ed294d6a9a4
parent7b0ccaed7f17b4e4f7acc4e1457c916ebaa1eeb1 (diff)
Fix T99138: EEVEE: Regression: World volume shader incorrect texture coords
The ORCO property was not being properly initialized in this case. Candidate for 3.2.1 corrective release.
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index d6eeedd8640..b4aa03b9162 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -86,6 +86,8 @@ void main()
discard;
return;
}
+#else /* WORLD_SHADER */
+ volumeOrco = worldPosition;
#endif
#ifdef CLEAR