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authorClément Foucault <foucault.clem@gmail.com>2019-05-21 18:53:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:05 +0300
commit800641a77f9c12c9df76089b4ca18901390ac8c5 (patch)
tree4272744f92bf5091073f8cd65b46cc41d7459cf4
parent742848843dd04df530f25ac5111cfc2f16237f51 (diff)
Eevee: Make Planar reflections work with the new DRWView system
Also get rid of clip_block which did the same as clipplanes inside common_view_lib.glsl.
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c1
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c34
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c72
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c9
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h9
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c9
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl9
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_vert.glsl10
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
10 files changed, 55 insertions, 103 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index b7b8702b41a..0ce271275d0 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -62,7 +62,6 @@ void EEVEE_view_layer_data_free(void *storage)
DRW_UBO_FREE_SAFE(sldata->grid_ubo);
DRW_UBO_FREE_SAFE(sldata->planar_ubo);
DRW_UBO_FREE_SAFE(sldata->common_ubo);
- DRW_UBO_FREE_SAFE(sldata->clip_ubo);
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void)
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 35614ac79fc..bb37f36f935 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -79,9 +79,6 @@ static void eevee_engine_init(void *ved)
sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
&sldata->common_data);
}
- if (sldata->clip_ubo == NULL) {
- sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
- }
/* EEVEE_effects_init needs to go first for TAA */
EEVEE_effects_init(sldata, vedata, camera, false);
@@ -209,12 +206,22 @@ static void eevee_draw_background(void *vedata)
/* Copy previous persmat to UBO data */
copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat);
+ /* Refresh Probes */
+ DRW_stats_group_start("Probes Refresh");
+ EEVEE_lightprobes_refresh(sldata, vedata);
+ EEVEE_lightprobes_refresh_planar(sldata, vedata);
+ DRW_stats_group_end();
+
+ /* Refresh shadows */
+ DRW_stats_group_start("Shadows");
+ EEVEE_draw_shadows(sldata, vedata, stl->effects->taa_view);
+ DRW_stats_group_end();
+
if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) &&
(stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render() &&
!taa_use_reprojection) {
DRW_view_set_active(stl->effects->taa_view);
}
-
/* when doing viewport rendering the overrides needs to be recalculated for
* every loop as this normally happens once inside
* `EEVEE_temporal_sampling_init` */
@@ -223,21 +230,6 @@ static void eevee_draw_background(void *vedata)
EEVEE_temporal_sampling_update_matrices(vedata);
}
- /* Refresh Probes */
- DRW_stats_group_start("Probes Refresh");
- EEVEE_lightprobes_refresh(sldata, vedata);
- /* Probes refresh can have reset the current sample. */
- if (stl->effects->taa_current_sample == 1) {
- DRW_viewport_matrix_override_unset_all();
- }
- EEVEE_lightprobes_refresh_planar(sldata, vedata);
- DRW_stats_group_end();
-
- /* Refresh shadows */
- DRW_stats_group_start("Shadows");
- EEVEE_draw_shadows(sldata, vedata, stl->effects->taa_view);
- DRW_stats_group_end();
-
/* Set ray type. */
sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
sldata->common_data.ray_depth = 0.0f;
@@ -301,9 +293,7 @@ static void eevee_draw_background(void *vedata)
EEVEE_draw_effects(sldata, vedata);
DRW_stats_group_end();
- if ((stl->effects->taa_current_sample > 1)) {
- DRW_view_set_active(NULL);
- }
+ DRW_view_set_active(NULL);
}
/* Tonemapping and transfer result to default framebuffer. */
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 3e0e5f6d00f..a3cab92774e 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -724,9 +724,6 @@ static void eevee_lightbake_cache_create(EEVEE_Data *vedata, EEVEE_LightBake *lb
sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
&sldata->common_data);
}
- if (sldata->clip_ubo == NULL) {
- sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
- }
/* HACK: set txl->color but unset it before Draw Manager frees it. */
txl->color = lbake->rt_color;
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 9b193c3a837..90802a8ef00 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -679,22 +679,35 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale;
}
-static void lightbake_planar_compute_render_matrices(EEVEE_PlanarReflection *eplanar,
- DRWMatrixState *r_matstate,
- const float viewmat[4][4],
- const float winmat[4][4])
+static void lightbake_planar_ensure_view(EEVEE_PlanarReflection *eplanar,
+ const DRWView *main_view,
+ DRWView **r_planar_view)
{
+ float winmat[4][4], viewmat[4][4];
+ DRW_view_viewmat_get(main_view, viewmat, false);
/* Temporal sampling jitter should be already applied to the DRW_MAT_WIN. */
- copy_m4_m4(r_matstate->winmat, winmat);
+ DRW_view_winmat_get(main_view, winmat, false);
/* Invert X to avoid flipping the triangle facing direction. */
- r_matstate->winmat[0][0] = -r_matstate->winmat[0][0];
- r_matstate->winmat[1][0] = -r_matstate->winmat[1][0];
- r_matstate->winmat[2][0] = -r_matstate->winmat[2][0];
- r_matstate->winmat[3][0] = -r_matstate->winmat[3][0];
+ winmat[0][0] = -winmat[0][0];
+ winmat[1][0] = -winmat[1][0];
+ winmat[2][0] = -winmat[2][0];
+ winmat[3][0] = -winmat[3][0];
/* Reflect Camera Matrix. */
- mul_m4_m4m4(r_matstate->viewmat, viewmat, eplanar->mtx);
- /* Apply Projection Matrix. */
- mul_m4_m4m4(r_matstate->persmat, r_matstate->winmat, r_matstate->viewmat);
+ mul_m4_m4m4(viewmat, viewmat, eplanar->mtx);
+
+ if (*r_planar_view == NULL) {
+ *r_planar_view = DRW_view_create(
+ viewmat, winmat, NULL, NULL, EEVEE_lightprobes_obj_visibility_cb);
+ /* Compute offset plane equation (fix missing texels near reflection plane). */
+ float clip_plane[4];
+ copy_v4_v4(clip_plane, eplanar->plane_equation);
+ clip_plane[3] += eplanar->clipsta;
+ /* Set clipping plane */
+ DRW_view_clip_planes_set(*r_planar_view, &clip_plane, 1);
+ }
+ else {
+ DRW_view_update(*r_planar_view, viewmat, winmat, NULL, NULL);
+ }
}
static void eevee_lightprobes_extract_from_cache(EEVEE_LightProbesInfo *pinfo, LightCache *lcache)
@@ -762,7 +775,7 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
}
}
- if (pinfo->num_planar) {
+ if (pinfo->num_planar > 0) {
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
DRW_PASS_CREATE(psl->probe_planar_downsample_ps, DRW_STATE_WRITE_COLOR);
@@ -824,21 +837,16 @@ static void render_reflections(void (*callback)(int face, EEVEE_BakeRenderData *
EEVEE_PlanarReflection *planar_data,
int ref_count)
{
- DRWMatrixState matstate;
-
- float original_viewmat[4][4], original_winmat[4][4];
- DRW_viewport_matrix_get(original_viewmat, DRW_MAT_VIEW);
- DRW_viewport_matrix_get(original_winmat, DRW_MAT_WIN);
-
+ EEVEE_StorageList *stl = user_data->vedata->stl;
+ DRWView *main_view = stl->effects->taa_view;
+ DRWView **views = stl->g_data->planar_views;
+ /* Prepare views at the same time for faster culling. */
for (int i = 0; i < ref_count; ++i) {
- /* Setup custom matrices */
- lightbake_planar_compute_render_matrices(
- planar_data + i, &matstate, original_viewmat, original_winmat);
- invert_m4_m4(matstate.persinv, matstate.persmat);
- invert_m4_m4(matstate.viewinv, matstate.viewmat);
- invert_m4_m4(matstate.wininv, matstate.winmat);
- DRW_viewport_matrix_override_set_all(&matstate);
+ lightbake_planar_ensure_view(&planar_data[i], main_view, &views[i]);
+ }
+ for (int i = 0; i < ref_count; ++i) {
+ DRW_view_set_active(views[i]);
callback(i, user_data);
}
}
@@ -912,9 +920,9 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
EEVEE_ViewLayerData *sldata = user_data->sldata;
EEVEE_PassList *psl = vedata->psl;
EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_LightProbesInfo *pinfo = sldata->probes;
- EEVEE_PlanarReflection *eplanar = pinfo->planar_data + layer;
GPU_framebuffer_ensure_config(&fbl->planarref_fb,
{GPU_ATTACHMENT_TEXTURE_LAYER(txl->planar_depth, layer),
@@ -930,18 +938,10 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
txl->planar_pool = e_data.planar_pool_placeholder;
txl->planar_depth = e_data.depth_array_placeholder;
- /* Be sure that cascaded shadow maps are updated. */
DRW_stats_group_start("Planar Reflection");
/* Be sure that cascaded shadow maps are updated. */
- EEVEE_draw_shadows(sldata, vedata, NULL /* TODO */);
-
- /* Compute offset plane equation (fix missing texels near reflection plane). */
- copy_v4_v4(sldata->clip_data.clip_planes[0], eplanar->plane_equation);
- sldata->clip_data.clip_planes[0][3] += eplanar->clipsta;
- /* Set clipping plane */
- DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
- DRW_state_clip_planes_len_set(1);
+ EEVEE_draw_shadows(sldata, vedata, stl->g_data->planar_views[layer]);
GPU_framebuffer_bind(fbl->planarref_fb);
GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 45b007782ba..6757c8e8958 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -386,7 +386,6 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp,
DRW_shgroup_uniform_block(shgrp, "light_block", sldata->light_ubo);
DRW_shgroup_uniform_block(shgrp, "shadow_block", sldata->shadow_ubo);
DRW_shgroup_uniform_block(shgrp, "common_block", sldata->common_ubo);
- DRW_shgroup_uniform_block(shgrp, "clip_block", sldata->clip_ubo);
if (use_diffuse || use_glossy || use_refract) {
DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex);
@@ -1024,14 +1023,12 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_PASS_CREATE(psl->depth_pass_clip, state);
stl->g_data->depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh,
psl->depth_pass_clip);
- DRW_shgroup_uniform_block(stl->g_data->depth_shgrp_clip, "clip_block", sldata->clip_ubo);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES |
DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->depth_pass_clip_cull, state);
stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh,
psl->depth_pass_clip_cull);
- DRW_shgroup_uniform_block(stl->g_data->depth_shgrp_clip_cull, "clip_block", sldata->clip_ubo);
}
{
@@ -1055,16 +1052,12 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_PASS_CREATE(psl->refract_depth_pass_clip, state);
stl->g_data->refract_depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh,
psl->refract_depth_pass_clip);
- DRW_shgroup_uniform_block(
- stl->g_data->refract_depth_shgrp_clip, "clip_block", sldata->clip_ubo);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES |
DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->refract_depth_pass_clip_cull, state);
stl->g_data->refract_depth_shgrp_clip_cull = DRW_shgroup_create(
e_data.default_prepass_clip_sh, psl->refract_depth_pass_clip_cull);
- DRW_shgroup_uniform_block(
- stl->g_data->refract_depth_shgrp_clip_cull, "clip_block", sldata->clip_ubo);
}
{
@@ -1509,7 +1502,6 @@ static void material_transparent(Material *ma,
/* Depth prepass */
if (use_prepass) {
*shgrp_depth = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->transparent_pass);
- DRW_shgroup_uniform_block(*shgrp_depth, "clip_block", sldata->clip_ubo);
cur_state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0;
@@ -1747,7 +1739,6 @@ void EEVEE_hair_cache_populate(EEVEE_Data *vedata,
shgrp = DRW_shgroup_hair_create(
ob, psys, md, psl->depth_pass_clip, e_data.default_hair_prepass_clip_sh);
- DRW_shgroup_uniform_block(shgrp, "clip_block", sldata->clip_ubo);
shgrp = NULL;
if (ma->use_nodes && ma->nodetree) {
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index c64f489ae60..a44d1389bc7 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -693,12 +693,6 @@ typedef struct EEVEE_CommonUniformBuffer {
#define EEVEE_RAY_DIFFUSE 2
#define EEVEE_RAY_GLOSSY 3
-/* ***************** CLIP PLANES DATA **************** */
-
-typedef struct EEVEE_ClipPlanesUniformBuffer {
- float clip_planes[1][4]; /* must be less than MAX_CLIP_PLANES */
-} EEVEE_ClipPlanesUniformBuffer;
-
/* ************** SCENE LAYER DATA ************** */
typedef struct EEVEE_ViewLayerData {
/* Lights */
@@ -734,9 +728,6 @@ typedef struct EEVEE_ViewLayerData {
struct EEVEE_CommonUniformBuffer common_data;
struct GPUUniformBuffer *common_ubo;
- struct EEVEE_ClipPlanesUniformBuffer clip_data;
- struct GPUUniformBuffer *clip_ubo;
-
struct LightCache *fallback_lightcache;
} EEVEE_ViewLayerData;
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index e083d16c8ac..5141b3716f7 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -100,9 +100,6 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
&sldata->common_data);
}
- if (sldata->clip_ubo == NULL) {
- sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
- }
/* Set the pers & view matrix. */
float winmat[4][4], viewmat[4][4], viewinv[4][4];
@@ -543,9 +540,6 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
EEVEE_volumes_set_jitter(sldata, stl->effects->taa_current_sample - 1);
EEVEE_materials_init(sldata, stl, fbl);
- /* Set matrices. */
- DRW_view_set_active(stl->effects->taa_view);
-
/* Refresh Probes */
EEVEE_lightprobes_refresh(sldata, vedata);
EEVEE_lightprobes_refresh_planar(sldata, vedata);
@@ -562,6 +556,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
EEVEE_lights_update(sldata, vedata);
EEVEE_draw_shadows(sldata, vedata, stl->effects->taa_view);
+ /* Set matrices. */
+ DRW_view_set_active(stl->effects->taa_view);
+
/* Set ray type. */
sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
sldata->common_data.ray_depth = 0.0f;
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 2b9a325e313..cf20b3ff5b9 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -7,13 +7,6 @@ in vec3 nor;
out vec3 worldPosition;
out vec3 viewPosition;
-/* Used for planar reflections */
-/* keep in sync with EEVEE_ClipPlanesUniformBuffer */
-layout(std140) uniform clip_block
-{
- vec4 ClipPlanes[1];
-};
-
out vec3 worldNormal;
out vec3 viewNormal;
@@ -61,7 +54,7 @@ void main()
gl_Position = point_world_to_ndc(worldPosition);
/* Used for planar reflections */
- gl_ClipDistance[0] = dot(vec4(worldPosition, 1.0), ClipPlanes[0]);
+ gl_ClipDistance[0] = dot(vec4(worldPosition, 1.0), clipPlanes[0]);
#ifdef USE_ATTR
pass_attr(pos);
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
index d133889e725..2c7e0aca3fb 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
@@ -1,12 +1,4 @@
-#ifdef CLIP_PLANES
-/* keep in sync with DRWManager.view_data */
-layout(std140) uniform clip_block
-{
- vec4 ClipPlanes[1];
-};
-#endif
-
#ifndef HAIR_SHADER
in vec3 pos;
#endif
@@ -40,7 +32,7 @@ void main()
gl_Position = point_world_to_ndc(worldPosition);
#ifdef CLIP_PLANES
- gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), ClipPlanes[0]);
+ gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), clipPlanes[0]);
#endif
/* TODO motion vectors */
}
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 12f60b5386c..4e8544f14fd 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1320,6 +1320,7 @@ DRWView *DRW_view_create(const float viewmat[4][4],
view->culling_mask = 1u << DST.primary_view_ct++;
}
else {
+ BLI_assert(0);
view->culling_mask = 0u;
}
view->clip_planes_len = 0;
@@ -1461,6 +1462,7 @@ void DRW_view_default_set(DRWView *view)
/**
* This only works if DRWPasses have been tagged with DRW_STATE_CLIP_PLANES,
* and if the shaders have support for it (see usage of gl_ClipDistance).
+ * NOTE: planes must be in world space.
*/
void DRW_view_clip_planes_set(DRWView *view, float (*planes)[4], int plane_len)
{