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authorBastien Montagne <montagne29@wanadoo.fr>2016-06-09 16:45:26 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-06-09 16:45:26 +0300
commitade260aa7aaff50dd398c7511991ab9dcc98fc9d (patch)
treea81f16bba3ec38207d3c55bb904de54c44b32ef3
parentae440c84fd4ed50988c7665bc118daee6f4c47ba (diff)
parent20f0e2f342b572ce776ef22b2debcf9532894dea (diff)
Merge branch 'master' into custom-normals-bmesh
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/movieclip.c6
-rw-r--r--source/blender/blenkernel/intern/tracking_util.c2
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c2
-rw-r--r--source/blender/blenlib/intern/array_store.c8
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc5
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc100
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.cc1
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.h9
-rw-r--r--source/blender/editors/animation/keyframing.c2
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
-rw-r--r--source/blender/editors/interface/interface_handlers.c34
-rw-r--r--source/blender/editors/interface/interface_templates.c5
-rw-r--r--source/blender/editors/screen/glutil.c7
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c14
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c23
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/transform/transform_ops.c2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c4
-rw-r--r--source/blender/gpu/GPU_basic_shader.h5
-rw-r--r--source/blender/gpu/GPU_draw.h19
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c5
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c6
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c5
-rw-r--r--source/blender/gpu/intern/gpu_draw.c21
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c3
-rw-r--r--source/blender/gpu/intern/gpu_material.c6
-rw-r--r--source/blender/gpu/intern/gpu_shader.c1
-rw-r--r--source/blender/gpu/intern/gpu_texture.c1
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c34
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c8
38 files changed, 208 insertions, 159 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index ffd000eed88..8df07c5f3f4 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -1181,6 +1181,10 @@ static void emDM_drawMappedFaces(
/* if non zero we know a face was rendered */
if (poly_prev != GL_ZERO) glEnd();
+
+ if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) {
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ }
}
static void bmdm_get_tri_uv(BMLoop *ltri[3], MLoopUV *luv[3], const int cd_loop_uv_offset)
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index a8d3c600817..d2bfcfb0887 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -608,7 +608,7 @@ static MovieClip *movieclip_alloc(Main *bmain, const char *name)
return clip;
}
-static void movieclip_load_get_szie(MovieClip *clip)
+static void movieclip_load_get_size(MovieClip *clip)
{
int width, height;
MovieClipUser user = {0};
@@ -670,7 +670,7 @@ MovieClip *BKE_movieclip_file_add(Main *bmain, const char *name)
detect_clip_source(clip);
- movieclip_load_get_szie(clip);
+ movieclip_load_get_size(clip);
if (clip->lastsize[0]) {
int width = clip->lastsize[0];
@@ -1276,7 +1276,7 @@ void BKE_movieclip_reload(MovieClip *clip)
detect_clip_source(clip);
clip->lastsize[0] = clip->lastsize[1] = 0;
- movieclip_load_get_szie(clip);
+ movieclip_load_get_size(clip);
movieclip_calc_length(clip);
diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c
index 3c2444b0ef1..a40e4f72636 100644
--- a/source/blender/blenkernel/intern/tracking_util.c
+++ b/source/blender/blenkernel/intern/tracking_util.c
@@ -529,7 +529,7 @@ typedef struct AccessCacheKey {
static unsigned int accesscache_hashhash(const void *key_v)
{
const AccessCacheKey *key = (const AccessCacheKey *) key_v;
- /* TODP(sergey): Need better hasing here for faster frame access. */
+ /* TODP(sergey): Need better hashing here for faster frame access. */
return key->clip_index << 16 | key->frame;
}
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 06946e520a8..f943a8119c4 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -69,7 +69,7 @@ const unsigned int hashsizes[] = {
/**
* \note Max load #GHASH_LIMIT_GROW used to be 3. (pre 2.74).
- * Python uses 0.6666, tommyhaslib even goes down to 0.5.
+ * Python uses 0.6666, tommyhashlib even goes down to 0.5.
* Reducing our from 3 to 0.75 gives huge speedup (about twice quicker pure GHash insertions/lookup,
* about 25% - 30% quicker 'dynamic-topology' stroke drawing e.g.).
* Min load #GHASH_LIMIT_SHRINK is a quarter of max load, to avoid resizing to quickly.
diff --git a/source/blender/blenlib/intern/array_store.c b/source/blender/blenlib/intern/array_store.c
index 9baccf38fa3..33565596c1f 100644
--- a/source/blender/blenlib/intern/array_store.c
+++ b/source/blender/blenlib/intern/array_store.c
@@ -36,7 +36,7 @@
*
* This diagram is an overview of the structure of a single array-store.
*
- * \note The only 2 structues here which are referenced externally are the.
+ * \note The only 2 structures here which are referenced externally are the.
*
* - BArrayStore: The whole array store.
* - BArrayState: Represents a single state (array) of data.
@@ -92,7 +92,7 @@
* First matches at either end of the array are detected.
* For identical arrays this is all thats needed.
*
- * De-duplication is performed on any remaining chunks, by hasing the first few bytes of the chunk
+ * De-duplication is performed on any remaining chunks, by hashing the first few bytes of the chunk
* (see: BCHUNK_HASH_TABLE_ACCUMULATE_STEPS).
*
* \note This is cached for reuse since the referenced data never changes.
@@ -650,7 +650,7 @@ static void bchunk_list_append_data(
* Use for adding arrays of arbitrary sized memory at once.
*
* \note This function takes care not to perform redundant chunk-merging checks,
- * so we can write succesive fixed size chunks quickly.
+ * so we can write successive fixed size chunks quickly.
*/
static void bchunk_list_append_data_n(
const BArrayInfo *info, BArrayMemory *bs_mem,
@@ -1680,7 +1680,7 @@ void *BLI_array_store_state_data_get_alloc(
/** \} */
-/** \name Debigging API (for testing).
+/** \name Debugging API (for testing).
* \{ */
/* only for test validation */
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 180d62105c4..abb8ff35a45 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -65,7 +65,7 @@ MALWAYS_INLINE __m128 linearrgb_to_srgb_v4_simd(const __m128 c)
MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3])
{
- float r[4] = {srgb[0], srgb[1], srgb[2], 0.0f};
+ float r[4] = {srgb[0], srgb[1], srgb[2], 1.0f};
__m128 *rv = (__m128 *)&r;
*rv = srgb_to_linearrgb_v4_simd(*rv);
linear[0] = r[0];
@@ -75,7 +75,7 @@ MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3])
MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3])
{
- float r[4] = {linear[0], linear[1], linear[2], 0.0f};
+ float r[4] = {linear[0], linear[1], linear[2], 1.0f};
__m128 *rv = (__m128 *)&r;
*rv = linearrgb_to_srgb_v4_simd(*rv);
srgb[0] = r[0];
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 874837ff003..d333f1e80e2 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1316,11 +1316,12 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
+ } else {
+ OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
+ add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
}
parchan->flag |= POSE_DONE;
- OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
root_map->add_bone(parchan->name, rootchan->name);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index 30d243867b0..fda665b0db4 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -80,11 +80,12 @@ static void flush_init_func(void *data_v, int i)
*/
Depsgraph *graph = (Depsgraph *)data_v;
OperationDepsNode *node = graph->operations[i];
- IDDepsNode *id_node = node->owner->owner;
+ ComponentDepsNode *comp_node = node->owner;
+ IDDepsNode *id_node = comp_node->owner;
id_node->done = 0;
+ comp_node->done = 0;
node->scheduled = false;
- node->owner->flags &= ~DEPSCOMP_FULLY_SCHEDULED;
- if (node->owner->type == DEPSNODE_TYPE_PROXY) {
+ if (comp_node->type == DEPSNODE_TYPE_PROXY) {
node->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
}
}
@@ -136,49 +137,10 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
for (;;) {
node->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
- IDDepsNode *id_node = node->owner->owner;
-
- if (id_node->done == 0) {
- deg_editors_id_update(bmain, id_node->id);
- id_node->done = 1;
- }
-
- lib_id_recalc_tag(bmain, id_node->id);
- /* TODO(sergey): For until we've got proper data nodes in the graph. */
- lib_id_recalc_data_tag(bmain, id_node->id);
-
- ID *id = id_node->id;
- /* This code is used to preserve those areas which does direct
- * object update,
- *
- * Plus it ensures visibility changes and relations and layers
- * visibility update has proper flags to work with.
- */
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- ComponentDepsNode *comp_node = node->owner;
- if (comp_node->type == DEPSNODE_TYPE_ANIMATION) {
- object->recalc |= OB_RECALC_TIME;
- }
- else if (comp_node->type == DEPSNODE_TYPE_TRANSFORM) {
- object->recalc |= OB_RECALC_OB;
- }
- else {
- object->recalc |= OB_RECALC_DATA;
- }
- }
-
- /* TODO(sergey): For until incremental updates are possible
- * witin a component at least we tag the whole component
- * for update.
- */
- ComponentDepsNode *component = node->owner;
- if ((component->flags & DEPSCOMP_FULLY_SCHEDULED) == 0) {
- foreach (OperationDepsNode *op, component->operations) {
- op->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
- }
- component->flags |= DEPSCOMP_FULLY_SCHEDULED;
- }
+ ComponentDepsNode *comp_node = node->owner;
+ IDDepsNode *id_node = comp_node->owner;
+ id_node->done = 1;
+ comp_node->done = 1;
/* Flush to nodes along links... */
if (node->outlinks.size() == 1) {
@@ -203,6 +165,52 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
}
}
}
+
+ GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
+ {
+ if (id_node->done == 1) {
+ ID *id = id_node->id;
+ Object *object = NULL;
+
+ if (GS(id->name) == ID_OB) {
+ object = (Object *)id;
+ }
+
+ deg_editors_id_update(bmain, id_node->id);
+
+ lib_id_recalc_tag(bmain, id_node->id);
+ /* TODO(sergey): For until we've got proper data nodes in the graph. */
+ lib_id_recalc_data_tag(bmain, id_node->id);
+
+ GHASH_FOREACH_BEGIN(const ComponentDepsNode *, comp_node, id_node->components)
+ {
+ if (comp_node->done) {
+ foreach (OperationDepsNode *op, comp_node->operations) {
+ op->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
+ }
+ if (object != NULL) {
+ /* This code is used to preserve those areas which does
+ * direct object update,
+ *
+ * Plus it ensures visibility changes and relations and
+ * layers visibility update has proper flags to work with.
+ */
+ if (comp_node->type == DEPSNODE_TYPE_ANIMATION) {
+ object->recalc |= OB_RECALC_TIME;
+ }
+ else if (comp_node->type == DEPSNODE_TYPE_TRANSFORM) {
+ object->recalc |= OB_RECALC_OB;
+ }
+ else {
+ object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ }
+ }
+ GHASH_FOREACH_END();
+ }
+ }
+ GHASH_FOREACH_END();
}
static void graph_clear_func(void *data_v, int i)
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.cc b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
index 7e49fec051f..8e74317cfa2 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
@@ -86,7 +86,6 @@ static void comp_node_hash_value_free(void *value_v)
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
exit_operation(NULL),
- flags(0),
layers(0)
{
operations_map = BLI_ghash_new(comp_node_hash_key,
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.h b/source/blender/depsgraph/intern/nodes/deg_node_component.h
index df321ea9299..6ff4345d28b 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.h
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.h
@@ -47,13 +47,6 @@ struct Depsgraph;
struct OperationDepsNode;
struct BoneComponentDepsNode;
-typedef enum eDepsComponent_Flag {
- /* Temporary flags, meaning all the component's operations has been
- * scheduled for update.
- */
- DEPSCOMP_FULLY_SCHEDULED = 1,
-} eDepsComponent_Flag;
-
/* ID Component - Base type for all components */
struct ComponentDepsNode : public DepsNode {
/* Key used to look up operations within a component */
@@ -165,8 +158,6 @@ struct ComponentDepsNode : public DepsNode {
// XXX: a poll() callback to check if component's first node can be started?
- int flags;
-
/* Temporary bitmask, used during graph construction. */
int layers;
};
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 172f2b9069e..66b3a63c669 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -2035,7 +2035,7 @@ bool autokeyframe_cfra_can_key(Scene *scene, ID *id)
else {
/* Normal Mode (or treat as being normal mode):
*
- * Just in case the flags are't set properly (i.e. only on/off is set, without a mode)
+ * Just in case the flags aren't set properly (i.e. only on/off is set, without a mode)
* let's set the "normal" flag too, so that it will all be sane everywhere...
*/
scene->toolsettings->autokey_mode = AUTOKEY_MODE_NORMAL;
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 0ac5c17a552..d3d2c465d46 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -94,6 +94,7 @@ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegment
* The param must cause only one value to be gotten from GL.
*/
float glaGetOneFloat(int param);
+int glaGetOneInt(int param);
/**
* Functions like glRasterPos2i, except ensures that the resulting
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index fb4897c6532..27e1051a336 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -608,7 +608,7 @@ typedef enum eAnimUnitConv_Flags {
ANIM_UNITCONV_SKIPKNOTS = (1 << 4),
/* Scale FCurve i a way it fits to -1..1 space */
ANIM_UNITCONV_NORMALIZE = (1 << 5),
- /* Only whennormalization is used: use scale factor from previous run,
+ /* Only when normalization is used: use scale factor from previous run,
* prevents curves from jumping all over the place when tweaking them.
*/
ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6),
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 5b8b8ae5bdb..ff4e11ac58b 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -8436,6 +8436,7 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar,
uiListDyn *dyn_data;
int retval = WM_UI_HANDLER_CONTINUE;
int type = event->type, val = event->val;
+ bool redraw = false;
int mx, my;
ui_list = listbox->custom_data;
@@ -8525,7 +8526,7 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar,
ui_apply_but_undo(listbox);
ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM;
- ED_region_tag_redraw(ar);
+ redraw = true;
}
retval = WM_UI_HANDLER_BREAK;
}
@@ -8537,8 +8538,8 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar,
ui_list->list_grip += (type == WHEELUPMOUSE) ? -1 : 1;
ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM;
- ED_region_tag_redraw(ar);
+ redraw = true;
retval = WM_UI_HANDLER_BREAK;
}
else if (ELEM(type, WHEELUPMOUSE, WHEELDOWNMOUSE)) {
@@ -8546,13 +8547,22 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar,
/* list template will clamp */
ui_list->list_scroll += (type == WHEELUPMOUSE) ? -1 : 1;
- ED_region_tag_redraw(ar);
-
+ redraw = true;
retval = WM_UI_HANDLER_BREAK;
}
}
}
+ if (redraw) {
+ if (listbox->block->flag & UI_BLOCK_POPUP) {
+ /* popups need special refreshing */
+ ED_region_tag_refresh_ui(ar);
+ }
+ else {
+ ED_region_tag_redraw(ar);
+ }
+ }
+
return retval;
}
@@ -9794,11 +9804,21 @@ static int ui_handle_menus_recursive(
}
else {
uiBlock *block = menu->region->uiblocks.first;
+ uiBut *listbox = ui_list_find_mouse_over(menu->region, event);
- if (block->flag & UI_BLOCK_RADIAL)
+ if (block->flag & UI_BLOCK_RADIAL) {
retval = ui_pie_handler(C, event, menu);
- else if (event->type == LEFTMOUSE || event->val != KM_DBL_CLICK)
- retval = ui_handle_menu_event(C, event, menu, level, is_parent_inside, is_parent_menu, is_floating);
+ }
+ else if (event->type == LEFTMOUSE || event->val != KM_DBL_CLICK) {
+ if (listbox) {
+ retval = ui_handle_list_event(C, event, menu->region, listbox);
+ }
+ if (retval == WM_UI_HANDLER_CONTINUE) {
+ retval = ui_handle_menu_event(
+ C, event, menu, level,
+ is_parent_inside, is_parent_menu, is_floating);
+ }
+ }
}
}
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index a3b04e1c9bc..9f0c4b16523 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -2818,7 +2818,7 @@ static void uilist_prepare(
layoutdata->end_idx = min_ii(layoutdata->start_idx + rows * columns, len);
}
-static void uilist_resize_update_cb(bContext *UNUSED(C), void *arg1, void *UNUSED(arg2))
+static void uilist_resize_update_cb(bContext *C, void *arg1, void *UNUSED(arg2))
{
uiList *ui_list = arg1;
uiListDyn *dyn_data = ui_list->dyn_data;
@@ -2831,6 +2831,9 @@ static void uilist_resize_update_cb(bContext *UNUSED(C), void *arg1, void *UNUSE
dyn_data->resize_prev += diff * UI_UNIT_Y;
ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM;
}
+
+ /* In case uilist is in popup, we need special refreshing */
+ ED_region_tag_refresh_ui(CTX_wm_menu(C));
}
static void *uilist_item_use_dynamic_tooltip(PointerRNA *itemptr, const char *propname)
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 014268262c4..93bac3f6660 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -327,6 +327,13 @@ float glaGetOneFloat(int param)
return v;
}
+int glaGetOneInt(int param)
+{
+ GLint v;
+ glGetIntegerv(param, &v);
+ return v;
+}
+
void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y)
{
GLubyte dummy = 0;
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d273f8320a1..e4c26064fec 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -202,7 +202,7 @@ typedef struct ProjPaintImage {
*/
typedef struct ProjStrokeHandle {
/* Support for painting from multiple views at once,
- * currently used to impliment summetry painting,
+ * currently used to impliment symmetry painting,
* we can assume at least the first is set while painting. */
struct ProjPaintState *ps_views[8];
int ps_views_tot;
@@ -717,7 +717,7 @@ static bool project_paint_PickColor(
}
/**
- * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test)
+ * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test)
* \return
* - `0`: no occlusion
* - `-1`: no occlusion but 2D intersection is true
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 15ab4ca04a7..2a1e7704b51 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1323,7 +1323,7 @@ static bool do_weight_paint_normalize_all_locked(
/**
* \note same as function above except it does a second pass without active group
- * if nomalize fails with it.
+ * if normalize fails with it.
*/
static void do_weight_paint_normalize_all_locked_try_active(
MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap,
@@ -1340,7 +1340,7 @@ static void do_weight_paint_normalize_all_locked_try_active(
* - With 1.0 weight painted into active:
* nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit.
* - With 0.0 weight painted into active:
- * no unlocked groups; first pass did nothing; increaze 0 to fit.
+ * no unlocked groups; first pass did nothing; increase 0 to fit.
*/
do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags);
}
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index f7c1e2ee981..1306e832592 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -986,10 +986,11 @@ static GLubyte bm_dot7[] = {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38};
static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
+ /* call this once, avoid constant changing */
+ BLI_assert(glaGetOneInt(GL_UNPACK_ALIGNMENT) == 1);
+
float length;
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
if (pchan)
length = pchan->bone->length;
else
@@ -2699,6 +2700,11 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return true;
+ /* needed for 'draw_line_bone' which draws pixel. */
+ if (arm->drawtype == ARM_LINE) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ }
+
if (dt > OB_WIRE) {
/* we use color for solid lighting */
if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
@@ -2774,5 +2780,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* restore */
glFrontFace(GL_CCW);
+ if (arm->drawtype == ARM_LINE) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ }
+
return retval;
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 86f3edfff28..883f06763de 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -369,15 +369,18 @@ static bool set_draw_settings_cached(int clearcache, MTexPoly *texface, Material
}
if (c_badtex) lit = 0;
- if (lit != c_lit || ma != c_ma) {
- if (lit) {
- int options = GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR;
+ if (lit != c_lit || ma != c_ma || textured != c_textured) {
+ int options = GPU_SHADER_USE_COLOR;
- if (gtexdraw.two_sided_lighting)
- options |= GPU_SHADER_TWO_SIDED;
- if (c_textured && !c_badtex)
- options |= GPU_SHADER_TEXTURE_2D;
+ if (c_textured && !c_badtex) {
+ options |= GPU_SHADER_TEXTURE_2D;
+ }
+ if (gtexdraw.two_sided_lighting) {
+ options |= GPU_SHADER_TWO_SIDED;
+ }
+ if (lit) {
+ options |= GPU_SHADER_LIGHTING;
if (!ma)
ma = give_current_material_or_def(NULL, 0); /* default material */
@@ -385,12 +388,10 @@ static bool set_draw_settings_cached(int clearcache, MTexPoly *texface, Material
mul_v3_v3fl(specular, &ma->specr, ma->spec);
GPU_basic_shader_colors(NULL, specular, ma->har, 1.0f);
- GPU_basic_shader_bind(options);
- }
- else {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
}
+ GPU_basic_shader_bind(options);
+
c_lit = lit;
c_ma = ma;
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 155c7503acf..c25ea33109d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4911,7 +4911,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* Get the world-space 3d location from a screen-space 2d point.
*
* \param mval: Input screen-space pixel location.
- * \param mouse_worldloc: Output world-space loction.
+ * \param mouse_worldloc: Output world-space location.
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 5d49d1d9315..2fb92d73515 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -686,7 +686,7 @@ static void TRANSFORM_OT_tilt(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Tilt";
- /* optionals -
+ /* optional -
* "Tilt selected vertices"
* "Specify an extra axis rotation for selected vertices of 3D curve" */
ot->description = "Tilt selected control vertices of 3D curve";
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index d7486372c36..f92f0b33faa 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -198,7 +198,7 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
mul_m3_v3((float(*)[3])data->timat, normal);
normalize_v3(normal);
- /* currently unused, and causes issues when looptri's havn't been calculated.
+ /* currently unused, and causes issues when looptri's haven't been calculated.
* since theres some overhead in ensuring this data is valid, it may need to be optional. */
#if 0
if (data->dm) {
@@ -735,7 +735,7 @@ static bool snapDerivedMesh(
if (bb) {
BoundBox bb_temp;
- /* We cannot aford a bbox with some null dimension, which may happen in some cases...
+ /* We cannot afford a bounding box with some null dimension, which may happen in some cases...
* Threshold is rather high, but seems to be needed to get good behavior, see T46099. */
bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f);
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h
index 1e2db6acc52..8e38ac8876f 100644
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@ -93,8 +93,9 @@ if (GPU_basic_shader_use_glsl_get()) { \
} ((void)0)
-void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
- int shininess, float alpha);
+void GPU_basic_shader_colors(
+ const float diffuse[3], const float specular[3],
+ int shininess, float alpha);
/* Fixed Function Lighting */
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 75d6362f13e..bc732387c85 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -97,8 +97,9 @@ void GPU_clear_tpage(bool force);
* - this affects fixed functions materials and texface, not glsl */
int GPU_default_lights(void);
-int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
- int lay, float viewmat[4][4], int ortho);
+int GPU_scene_object_lights(
+ struct Scene *scene, struct Object *ob,
+ int lay, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */
@@ -132,13 +133,15 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima,
- struct ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data);
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
- int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
+int GPU_verify_image(
+ struct Image *ima, struct ImageUser *iuser,
+ int textarget, int tftile, bool compare, bool mipmap, bool is_data);
+void GPU_create_gl_tex(
+ unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
+ int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(
- unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
- int textarget, struct Image *ima, struct ImBuf *ibuf);
+ unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
+ int textarget, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index b0669225a4d..4be50a078b7 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -521,8 +521,9 @@ int GPU_basic_shader_bound_options(void)
/* Material Colors */
-void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
- int shininess, float alpha)
+void GPU_basic_shader_colors(
+ const float diffuse[3], const float specular[3],
+ int shininess, float alpha)
{
float gl_diffuse[4], gl_specular[4];
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 2c6f204d9d0..e8605e27595 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -53,8 +53,6 @@
#include "BKE_mesh.h"
#include "BKE_pbvh.h"
-#include "DNA_userdef_types.h"
-
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_basic_shader.h"
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 58ef4063430..3c028ff0805 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -86,8 +86,10 @@ typedef struct GPUFunction {
} GPUFunction;
/* Indices match the GPUType enum */
-static const char *GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
- NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
+static const char *GPU_DATATYPE_STR[17] = {
+ "", "float", "vec2", "vec3", "vec4",
+ NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4",
+};
/* GLSL code parsing for finding function definitions.
* These are stored in a hash for lookup when creating a material. */
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index c2a2b1804ca..964c2b5051e 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -34,16 +34,11 @@
#include "BLI_sys_types.h"
#include "BLI_rect.h"
#include "BLI_math.h"
-#include "BLI_listbase.h"
-#include "BLI_linklist.h"
#include "BLI_rand.h"
#include "DNA_vec_types.h"
-#include "DNA_view3d_types.h"
#include "DNA_scene_types.h"
-#include "DNA_object_types.h"
-#include "DNA_camera_types.h"
#include "DNA_gpu_types.h"
#include "GPU_compositing.h"
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e5d51772bb2..b6f977d12ab 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -39,7 +39,6 @@
#include <string.h>
#include "GPU_glew.h"
-#include "GPU_debug.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
@@ -70,10 +69,11 @@
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
-#include "BKE_object.h"
#include "BKE_scene.h"
-#include "BKE_subsurf.h"
#include "BKE_DerivedMesh.h"
+#ifdef WITH_GAMEENGINE
+# include "BKE_object.h"
+#endif
#include "GPU_basic_shader.h"
#include "GPU_buffers.h"
@@ -85,9 +85,13 @@
#include "PIL_time.h"
-#include "smoke_API.h"
+#ifdef WITH_SMOKE
+# include "smoke_API.h"
+#endif
#ifdef WITH_OPENSUBDIV
+# include "BKE_subsurf.h"
+# include "BKE_DerivedMesh.h"
# include "BKE_editmesh.h"
# include "gpu_codegen.h"
@@ -561,7 +565,9 @@ static void gpu_verify_high_bit_srgb_buffer(float *srgb_frect,
}
}
-int GPU_verify_image(Image *ima, ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data)
+int GPU_verify_image(
+ Image *ima, ImageUser *iuser,
+ int textarget, int tftile, bool compare, bool mipmap, bool is_data)
{
unsigned int *bind = NULL;
int tpx = 0, tpy = 0;
@@ -843,8 +849,9 @@ static void gpu_del_cube_map(void **cube_map)
}
/* Image *ima can be NULL */
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
- int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
+void GPU_create_gl_tex(
+ unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
+ int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
{
ImBuf *ibuf = NULL;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 3c96b628cd6..b8a39c81122 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -32,9 +32,6 @@
* with checks for drivers and GPU support.
*/
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
@@ -42,7 +39,6 @@
#include "BKE_global.h"
#include "GPU_basic_shader.h"
-#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_glew.h"
#include "GPU_texture.h"
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index a6d120b8943..c0400cdb04c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -29,8 +29,6 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
-#include "BLI_math_base.h"
-#include "BLI_math_vector.h"
#include "BKE_global.h"
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index 8fed6a9ee80..c72c83b6b07 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -29,11 +29,8 @@
* \ingroup gpu
*/
-#include "BKE_DerivedMesh.h"
-
#include "BLI_sys_types.h"
#include "GPU_init_exit.h" /* interface */
-#include "GPU_buffers.h"
#include "BKE_global.h"
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 02f58ea6df2..f14b2e6e170 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -31,7 +31,6 @@
* Manages materials, lights and textures.
*/
-
#include <math.h>
#include <string.h>
@@ -49,7 +48,6 @@
#include "BKE_anim.h"
#include "BKE_colortools.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
@@ -68,7 +66,9 @@
#include "gpu_codegen.h"
-#include <string.h>
+#ifdef WITH_OPENSUBDIV
+# include "BKE_DerivedMesh.h"
+#endif
/* Structs */
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 25352001056..5a1b38e6be7 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -27,7 +27,6 @@
#include "MEM_guardedalloc.h"
-#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 294b08f155a..827c52c9a5f 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -32,7 +32,6 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
-#include "BLI_math_vector.h"
#include "BKE_global.h"
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index db933ad2d76..1357729e898 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -233,19 +233,15 @@ static void wm_gesture_draw_circle(wmGesture *gt)
}
struct LassoFillData {
- unsigned int *px;
+ unsigned char *px;
int width;
};
static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
struct LassoFillData *data = user_data;
- unsigned char *col = (unsigned char *)&(data->px[(y * data->width) + x]);
- do {
- col[0] = col[1] = col[2] = 0xff;
- col[3] = 0x10;
- col += 4;
- } while (++x != x_end);
+ unsigned char *col = &(data->px[(y * data->width) + x]);
+ memset(col, 0x10, x_end - x);
}
static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
@@ -273,7 +269,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
if (BLI_rcti_is_empty(&rect) == false) {
const int w = BLI_rcti_size_x(&rect);
const int h = BLI_rcti_size_y(&rect);
- unsigned int *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
+ unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
struct LassoFillData lasso_fill_data = {pixel_buf, w};
fill_poly_v2i_n(
@@ -281,19 +277,27 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
(const int (*)[2])moves, tot,
draw_filled_lasso_px_cb, &lasso_fill_data);
- int bound_options;
- GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glColor4f(1, 1, 1, 1);
+ glPixelTransferf(GL_RED_BIAS, 1);
+ glPixelTransferf(GL_GREEN_BIAS, 1);
+ glPixelTransferf(GL_BLUE_BIAS, 1);
+
+ GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glEnable(GL_BLEND);
- // glColor4f(1.0, 1.0, 1.0, 0.05);
+ glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf);
+ glDisable(GL_BLEND);
- glRasterPos2f(rect.xmin, rect.ymin);
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buf);
+ glPixelTransferf(GL_RED_BIAS, 0);
+ glPixelTransferf(GL_GREEN_BIAS, 0);
+ glPixelTransferf(GL_BLUE_BIAS, 0);
- GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glDisable(GL_BLEND);
MEM_freeN(pixel_buf);
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index b4295bb2607..866e332b34f 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1391,7 +1391,7 @@ static void dialog_exec_cb(bContext *C, void *arg1, void *arg2)
}
}
-static void dialog_check_cb(bContext *C, void *op_ptr, void *UNUSED(arg))
+static void popup_check_cb(bContext *C, void *op_ptr, void *UNUSED(arg))
{
wmOperator *op = op_ptr;
if (op->type->check) {
@@ -1423,7 +1423,7 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *ar, void *userData)
layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style);
- UI_block_func_set(block, dialog_check_cb, op, NULL);
+ UI_block_func_set(block, popup_check_cb, op, NULL);
uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
@@ -1463,9 +1463,13 @@ static uiBlock *wm_operator_ui_create(bContext *C, ARegion *ar, void *userData)
layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style);
+ UI_block_func_set(block, popup_check_cb, op, NULL);
+
/* since ui is defined the auto-layout args are not used */
uiLayoutOperatorButs(C, layout, op, NULL, 'V', 0);
+ UI_block_func_set(block, NULL, NULL, NULL);
+
UI_block_bounds_set_popup(block, 4, 0, 0);
return block;