diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-06-09 16:45:26 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-06-09 16:45:26 +0300 |
commit | ade260aa7aaff50dd398c7511991ab9dcc98fc9d (patch) | |
tree | a81f16bba3ec38207d3c55bb904de54c44b32ef3 | |
parent | ae440c84fd4ed50988c7665bc118daee6f4c47ba (diff) | |
parent | 20f0e2f342b572ce776ef22b2debcf9532894dea (diff) |
Merge branch 'master' into custom-normals-bmesh
38 files changed, 208 insertions, 159 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index ffd000eed88..8df07c5f3f4 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -1181,6 +1181,10 @@ static void emDM_drawMappedFaces( /* if non zero we know a face was rendered */ if (poly_prev != GL_ZERO) glEnd(); + + if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) { + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); + } } static void bmdm_get_tri_uv(BMLoop *ltri[3], MLoopUV *luv[3], const int cd_loop_uv_offset) diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c index a8d3c600817..d2bfcfb0887 100644 --- a/source/blender/blenkernel/intern/movieclip.c +++ b/source/blender/blenkernel/intern/movieclip.c @@ -608,7 +608,7 @@ static MovieClip *movieclip_alloc(Main *bmain, const char *name) return clip; } -static void movieclip_load_get_szie(MovieClip *clip) +static void movieclip_load_get_size(MovieClip *clip) { int width, height; MovieClipUser user = {0}; @@ -670,7 +670,7 @@ MovieClip *BKE_movieclip_file_add(Main *bmain, const char *name) detect_clip_source(clip); - movieclip_load_get_szie(clip); + movieclip_load_get_size(clip); if (clip->lastsize[0]) { int width = clip->lastsize[0]; @@ -1276,7 +1276,7 @@ void BKE_movieclip_reload(MovieClip *clip) detect_clip_source(clip); clip->lastsize[0] = clip->lastsize[1] = 0; - movieclip_load_get_szie(clip); + movieclip_load_get_size(clip); movieclip_calc_length(clip); diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c index 3c2444b0ef1..a40e4f72636 100644 --- a/source/blender/blenkernel/intern/tracking_util.c +++ b/source/blender/blenkernel/intern/tracking_util.c @@ -529,7 +529,7 @@ typedef struct AccessCacheKey { static unsigned int accesscache_hashhash(const void *key_v) { const AccessCacheKey *key = (const AccessCacheKey *) key_v; - /* TODP(sergey): Need better hasing here for faster frame access. */ + /* TODP(sergey): Need better hashing here for faster frame access. */ return key->clip_index << 16 | key->frame; } diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c index 06946e520a8..f943a8119c4 100644 --- a/source/blender/blenlib/intern/BLI_ghash.c +++ b/source/blender/blenlib/intern/BLI_ghash.c @@ -69,7 +69,7 @@ const unsigned int hashsizes[] = { /** * \note Max load #GHASH_LIMIT_GROW used to be 3. (pre 2.74). - * Python uses 0.6666, tommyhaslib even goes down to 0.5. + * Python uses 0.6666, tommyhashlib even goes down to 0.5. * Reducing our from 3 to 0.75 gives huge speedup (about twice quicker pure GHash insertions/lookup, * about 25% - 30% quicker 'dynamic-topology' stroke drawing e.g.). * Min load #GHASH_LIMIT_SHRINK is a quarter of max load, to avoid resizing to quickly. diff --git a/source/blender/blenlib/intern/array_store.c b/source/blender/blenlib/intern/array_store.c index 9baccf38fa3..33565596c1f 100644 --- a/source/blender/blenlib/intern/array_store.c +++ b/source/blender/blenlib/intern/array_store.c @@ -36,7 +36,7 @@ * * This diagram is an overview of the structure of a single array-store. * - * \note The only 2 structues here which are referenced externally are the. + * \note The only 2 structures here which are referenced externally are the. * * - BArrayStore: The whole array store. * - BArrayState: Represents a single state (array) of data. @@ -92,7 +92,7 @@ * First matches at either end of the array are detected. * For identical arrays this is all thats needed. * - * De-duplication is performed on any remaining chunks, by hasing the first few bytes of the chunk + * De-duplication is performed on any remaining chunks, by hashing the first few bytes of the chunk * (see: BCHUNK_HASH_TABLE_ACCUMULATE_STEPS). * * \note This is cached for reuse since the referenced data never changes. @@ -650,7 +650,7 @@ static void bchunk_list_append_data( * Use for adding arrays of arbitrary sized memory at once. * * \note This function takes care not to perform redundant chunk-merging checks, - * so we can write succesive fixed size chunks quickly. + * so we can write successive fixed size chunks quickly. */ static void bchunk_list_append_data_n( const BArrayInfo *info, BArrayMemory *bs_mem, @@ -1680,7 +1680,7 @@ void *BLI_array_store_state_data_get_alloc( /** \} */ -/** \name Debigging API (for testing). +/** \name Debugging API (for testing). * \{ */ /* only for test validation */ diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c index 180d62105c4..abb8ff35a45 100644 --- a/source/blender/blenlib/intern/math_color_inline.c +++ b/source/blender/blenlib/intern/math_color_inline.c @@ -65,7 +65,7 @@ MALWAYS_INLINE __m128 linearrgb_to_srgb_v4_simd(const __m128 c) MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3]) { - float r[4] = {srgb[0], srgb[1], srgb[2], 0.0f}; + float r[4] = {srgb[0], srgb[1], srgb[2], 1.0f}; __m128 *rv = (__m128 *)&r; *rv = srgb_to_linearrgb_v4_simd(*rv); linear[0] = r[0]; @@ -75,7 +75,7 @@ MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3]) MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3]) { - float r[4] = {linear[0], linear[1], linear[2], 0.0f}; + float r[4] = {linear[0], linear[1], linear[2], 1.0f}; __m128 *rv = (__m128 *)&r; *rv = linearrgb_to_srgb_v4_simd(*rv); srgb[0] = r[0]; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 874837ff003..d333f1e80e2 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1316,11 +1316,12 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result"); + } else { + OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); + add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result"); } parchan->flag |= POSE_DONE; - OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); - add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result"); root_map->add_bone(parchan->name, rootchan->name); diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc index 30d243867b0..fda665b0db4 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc @@ -80,11 +80,12 @@ static void flush_init_func(void *data_v, int i) */ Depsgraph *graph = (Depsgraph *)data_v; OperationDepsNode *node = graph->operations[i]; - IDDepsNode *id_node = node->owner->owner; + ComponentDepsNode *comp_node = node->owner; + IDDepsNode *id_node = comp_node->owner; id_node->done = 0; + comp_node->done = 0; node->scheduled = false; - node->owner->flags &= ~DEPSCOMP_FULLY_SCHEDULED; - if (node->owner->type == DEPSNODE_TYPE_PROXY) { + if (comp_node->type == DEPSNODE_TYPE_PROXY) { node->flag |= DEPSOP_FLAG_NEEDS_UPDATE; } } @@ -136,49 +137,10 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph) for (;;) { node->flag |= DEPSOP_FLAG_NEEDS_UPDATE; - IDDepsNode *id_node = node->owner->owner; - - if (id_node->done == 0) { - deg_editors_id_update(bmain, id_node->id); - id_node->done = 1; - } - - lib_id_recalc_tag(bmain, id_node->id); - /* TODO(sergey): For until we've got proper data nodes in the graph. */ - lib_id_recalc_data_tag(bmain, id_node->id); - - ID *id = id_node->id; - /* This code is used to preserve those areas which does direct - * object update, - * - * Plus it ensures visibility changes and relations and layers - * visibility update has proper flags to work with. - */ - if (GS(id->name) == ID_OB) { - Object *object = (Object *)id; - ComponentDepsNode *comp_node = node->owner; - if (comp_node->type == DEPSNODE_TYPE_ANIMATION) { - object->recalc |= OB_RECALC_TIME; - } - else if (comp_node->type == DEPSNODE_TYPE_TRANSFORM) { - object->recalc |= OB_RECALC_OB; - } - else { - object->recalc |= OB_RECALC_DATA; - } - } - - /* TODO(sergey): For until incremental updates are possible - * witin a component at least we tag the whole component - * for update. - */ - ComponentDepsNode *component = node->owner; - if ((component->flags & DEPSCOMP_FULLY_SCHEDULED) == 0) { - foreach (OperationDepsNode *op, component->operations) { - op->flag |= DEPSOP_FLAG_NEEDS_UPDATE; - } - component->flags |= DEPSCOMP_FULLY_SCHEDULED; - } + ComponentDepsNode *comp_node = node->owner; + IDDepsNode *id_node = comp_node->owner; + id_node->done = 1; + comp_node->done = 1; /* Flush to nodes along links... */ if (node->outlinks.size() == 1) { @@ -203,6 +165,52 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph) } } } + + GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash) + { + if (id_node->done == 1) { + ID *id = id_node->id; + Object *object = NULL; + + if (GS(id->name) == ID_OB) { + object = (Object *)id; + } + + deg_editors_id_update(bmain, id_node->id); + + lib_id_recalc_tag(bmain, id_node->id); + /* TODO(sergey): For until we've got proper data nodes in the graph. */ + lib_id_recalc_data_tag(bmain, id_node->id); + + GHASH_FOREACH_BEGIN(const ComponentDepsNode *, comp_node, id_node->components) + { + if (comp_node->done) { + foreach (OperationDepsNode *op, comp_node->operations) { + op->flag |= DEPSOP_FLAG_NEEDS_UPDATE; + } + if (object != NULL) { + /* This code is used to preserve those areas which does + * direct object update, + * + * Plus it ensures visibility changes and relations and + * layers visibility update has proper flags to work with. + */ + if (comp_node->type == DEPSNODE_TYPE_ANIMATION) { + object->recalc |= OB_RECALC_TIME; + } + else if (comp_node->type == DEPSNODE_TYPE_TRANSFORM) { + object->recalc |= OB_RECALC_OB; + } + else { + object->recalc |= OB_RECALC_DATA; + } + } + } + } + GHASH_FOREACH_END(); + } + } + GHASH_FOREACH_END(); } static void graph_clear_func(void *data_v, int i) diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.cc b/source/blender/depsgraph/intern/nodes/deg_node_component.cc index 7e49fec051f..8e74317cfa2 100644 --- a/source/blender/depsgraph/intern/nodes/deg_node_component.cc +++ b/source/blender/depsgraph/intern/nodes/deg_node_component.cc @@ -86,7 +86,6 @@ static void comp_node_hash_value_free(void *value_v) ComponentDepsNode::ComponentDepsNode() : entry_operation(NULL), exit_operation(NULL), - flags(0), layers(0) { operations_map = BLI_ghash_new(comp_node_hash_key, diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.h b/source/blender/depsgraph/intern/nodes/deg_node_component.h index df321ea9299..6ff4345d28b 100644 --- a/source/blender/depsgraph/intern/nodes/deg_node_component.h +++ b/source/blender/depsgraph/intern/nodes/deg_node_component.h @@ -47,13 +47,6 @@ struct Depsgraph; struct OperationDepsNode; struct BoneComponentDepsNode; -typedef enum eDepsComponent_Flag { - /* Temporary flags, meaning all the component's operations has been - * scheduled for update. - */ - DEPSCOMP_FULLY_SCHEDULED = 1, -} eDepsComponent_Flag; - /* ID Component - Base type for all components */ struct ComponentDepsNode : public DepsNode { /* Key used to look up operations within a component */ @@ -165,8 +158,6 @@ struct ComponentDepsNode : public DepsNode { // XXX: a poll() callback to check if component's first node can be started? - int flags; - /* Temporary bitmask, used during graph construction. */ int layers; }; diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 172f2b9069e..66b3a63c669 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -2035,7 +2035,7 @@ bool autokeyframe_cfra_can_key(Scene *scene, ID *id) else { /* Normal Mode (or treat as being normal mode): * - * Just in case the flags are't set properly (i.e. only on/off is set, without a mode) + * Just in case the flags aren't set properly (i.e. only on/off is set, without a mode) * let's set the "normal" flag too, so that it will all be sane everywhere... */ scene->toolsettings->autokey_mode = AUTOKEY_MODE_NORMAL; diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 0ac5c17a552..d3d2c465d46 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -94,6 +94,7 @@ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegment * The param must cause only one value to be gotten from GL. */ float glaGetOneFloat(int param); +int glaGetOneInt(int param); /** * Functions like glRasterPos2i, except ensures that the resulting diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index fb4897c6532..27e1051a336 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -608,7 +608,7 @@ typedef enum eAnimUnitConv_Flags { ANIM_UNITCONV_SKIPKNOTS = (1 << 4), /* Scale FCurve i a way it fits to -1..1 space */ ANIM_UNITCONV_NORMALIZE = (1 << 5), - /* Only whennormalization is used: use scale factor from previous run, + /* Only when normalization is used: use scale factor from previous run, * prevents curves from jumping all over the place when tweaking them. */ ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6), diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 5b8b8ae5bdb..ff4e11ac58b 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -8436,6 +8436,7 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar, uiListDyn *dyn_data; int retval = WM_UI_HANDLER_CONTINUE; int type = event->type, val = event->val; + bool redraw = false; int mx, my; ui_list = listbox->custom_data; @@ -8525,7 +8526,7 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar, ui_apply_but_undo(listbox); ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM; - ED_region_tag_redraw(ar); + redraw = true; } retval = WM_UI_HANDLER_BREAK; } @@ -8537,8 +8538,8 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar, ui_list->list_grip += (type == WHEELUPMOUSE) ? -1 : 1; ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM; - ED_region_tag_redraw(ar); + redraw = true; retval = WM_UI_HANDLER_BREAK; } else if (ELEM(type, WHEELUPMOUSE, WHEELDOWNMOUSE)) { @@ -8546,13 +8547,22 @@ static int ui_handle_list_event(bContext *C, const wmEvent *event, ARegion *ar, /* list template will clamp */ ui_list->list_scroll += (type == WHEELUPMOUSE) ? -1 : 1; - ED_region_tag_redraw(ar); - + redraw = true; retval = WM_UI_HANDLER_BREAK; } } } + if (redraw) { + if (listbox->block->flag & UI_BLOCK_POPUP) { + /* popups need special refreshing */ + ED_region_tag_refresh_ui(ar); + } + else { + ED_region_tag_redraw(ar); + } + } + return retval; } @@ -9794,11 +9804,21 @@ static int ui_handle_menus_recursive( } else { uiBlock *block = menu->region->uiblocks.first; + uiBut *listbox = ui_list_find_mouse_over(menu->region, event); - if (block->flag & UI_BLOCK_RADIAL) + if (block->flag & UI_BLOCK_RADIAL) { retval = ui_pie_handler(C, event, menu); - else if (event->type == LEFTMOUSE || event->val != KM_DBL_CLICK) - retval = ui_handle_menu_event(C, event, menu, level, is_parent_inside, is_parent_menu, is_floating); + } + else if (event->type == LEFTMOUSE || event->val != KM_DBL_CLICK) { + if (listbox) { + retval = ui_handle_list_event(C, event, menu->region, listbox); + } + if (retval == WM_UI_HANDLER_CONTINUE) { + retval = ui_handle_menu_event( + C, event, menu, level, + is_parent_inside, is_parent_menu, is_floating); + } + } } } diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index a3b04e1c9bc..9f0c4b16523 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2818,7 +2818,7 @@ static void uilist_prepare( layoutdata->end_idx = min_ii(layoutdata->start_idx + rows * columns, len); } -static void uilist_resize_update_cb(bContext *UNUSED(C), void *arg1, void *UNUSED(arg2)) +static void uilist_resize_update_cb(bContext *C, void *arg1, void *UNUSED(arg2)) { uiList *ui_list = arg1; uiListDyn *dyn_data = ui_list->dyn_data; @@ -2831,6 +2831,9 @@ static void uilist_resize_update_cb(bContext *UNUSED(C), void *arg1, void *UNUSE dyn_data->resize_prev += diff * UI_UNIT_Y; ui_list->flag |= UILST_SCROLL_TO_ACTIVE_ITEM; } + + /* In case uilist is in popup, we need special refreshing */ + ED_region_tag_refresh_ui(CTX_wm_menu(C)); } static void *uilist_item_use_dynamic_tooltip(PointerRNA *itemptr, const char *propname) diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 014268262c4..93bac3f6660 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -327,6 +327,13 @@ float glaGetOneFloat(int param) return v; } +int glaGetOneInt(int param) +{ + GLint v; + glGetIntegerv(param, &v); + return v; +} + void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y) { GLubyte dummy = 0; diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index d273f8320a1..e4c26064fec 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -202,7 +202,7 @@ typedef struct ProjPaintImage { */ typedef struct ProjStrokeHandle { /* Support for painting from multiple views at once, - * currently used to impliment summetry painting, + * currently used to impliment symmetry painting, * we can assume at least the first is set while painting. */ struct ProjPaintState *ps_views[8]; int ps_views_tot; @@ -717,7 +717,7 @@ static bool project_paint_PickColor( } /** - * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test) + * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test) * \return * - `0`: no occlusion * - `-1`: no occlusion but 2D intersection is true diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 15ab4ca04a7..2a1e7704b51 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1323,7 +1323,7 @@ static bool do_weight_paint_normalize_all_locked( /** * \note same as function above except it does a second pass without active group - * if nomalize fails with it. + * if normalize fails with it. */ static void do_weight_paint_normalize_all_locked_try_active( MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap, @@ -1340,7 +1340,7 @@ static void do_weight_paint_normalize_all_locked_try_active( * - With 1.0 weight painted into active: * nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit. * - With 0.0 weight painted into active: - * no unlocked groups; first pass did nothing; increaze 0 to fit. + * no unlocked groups; first pass did nothing; increase 0 to fit. */ do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags); } diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index f7c1e2ee981..1306e832592 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -986,10 +986,11 @@ static GLubyte bm_dot7[] = {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38}; static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { + /* call this once, avoid constant changing */ + BLI_assert(glaGetOneInt(GL_UNPACK_ALIGNMENT) == 1); + float length; - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (pchan) length = pchan->bone->length; else @@ -2699,6 +2700,11 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->flag2 & V3D_RENDER_OVERRIDE) return true; + /* needed for 'draw_line_bone' which draws pixel. */ + if (arm->drawtype == ARM_LINE) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + } + if (dt > OB_WIRE) { /* we use color for solid lighting */ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { @@ -2774,5 +2780,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* restore */ glFrontFace(GL_CCW); + if (arm->drawtype == ARM_LINE) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + } + return retval; } diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 86f3edfff28..883f06763de 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -369,15 +369,18 @@ static bool set_draw_settings_cached(int clearcache, MTexPoly *texface, Material } if (c_badtex) lit = 0; - if (lit != c_lit || ma != c_ma) { - if (lit) { - int options = GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR; + if (lit != c_lit || ma != c_ma || textured != c_textured) { + int options = GPU_SHADER_USE_COLOR; - if (gtexdraw.two_sided_lighting) - options |= GPU_SHADER_TWO_SIDED; - if (c_textured && !c_badtex) - options |= GPU_SHADER_TEXTURE_2D; + if (c_textured && !c_badtex) { + options |= GPU_SHADER_TEXTURE_2D; + } + if (gtexdraw.two_sided_lighting) { + options |= GPU_SHADER_TWO_SIDED; + } + if (lit) { + options |= GPU_SHADER_LIGHTING; if (!ma) ma = give_current_material_or_def(NULL, 0); /* default material */ @@ -385,12 +388,10 @@ static bool set_draw_settings_cached(int clearcache, MTexPoly *texface, Material mul_v3_v3fl(specular, &ma->specr, ma->spec); GPU_basic_shader_colors(NULL, specular, ma->har, 1.0f); - GPU_basic_shader_bind(options); - } - else { - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); } + GPU_basic_shader_bind(options); + c_lit = lit; c_ma = ma; } diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 155c7503acf..c25ea33109d 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4911,7 +4911,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg * Get the world-space 3d location from a screen-space 2d point. * * \param mval: Input screen-space pixel location. - * \param mouse_worldloc: Output world-space loction. + * \param mouse_worldloc: Output world-space location. * \param fallback_depth_pt: Use this points depth when no depth can be found. */ bool ED_view3d_autodist( diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c index 5d49d1d9315..2fb92d73515 100644 --- a/source/blender/editors/transform/transform_ops.c +++ b/source/blender/editors/transform/transform_ops.c @@ -686,7 +686,7 @@ static void TRANSFORM_OT_tilt(struct wmOperatorType *ot) { /* identifiers */ ot->name = "Tilt"; - /* optionals - + /* optional - * "Tilt selected vertices" * "Specify an extra axis rotation for selected vertices of 3D curve" */ ot->description = "Tilt selected control vertices of 3D curve"; diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index d7486372c36..f92f0b33faa 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -198,7 +198,7 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH mul_m3_v3((float(*)[3])data->timat, normal); normalize_v3(normal); - /* currently unused, and causes issues when looptri's havn't been calculated. + /* currently unused, and causes issues when looptri's haven't been calculated. * since theres some overhead in ensuring this data is valid, it may need to be optional. */ #if 0 if (data->dm) { @@ -735,7 +735,7 @@ static bool snapDerivedMesh( if (bb) { BoundBox bb_temp; - /* We cannot aford a bbox with some null dimension, which may happen in some cases... + /* We cannot afford a bounding box with some null dimension, which may happen in some cases... * Threshold is rather high, but seems to be needed to get good behavior, see T46099. */ bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f); diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h index 1e2db6acc52..8e38ac8876f 100644 --- a/source/blender/gpu/GPU_basic_shader.h +++ b/source/blender/gpu/GPU_basic_shader.h @@ -93,8 +93,9 @@ if (GPU_basic_shader_use_glsl_get()) { \ } ((void)0) -void GPU_basic_shader_colors(const float diffuse[3], const float specular[3], - int shininess, float alpha); +void GPU_basic_shader_colors( + const float diffuse[3], const float specular[3], + int shininess, float alpha); /* Fixed Function Lighting */ diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 75d6362f13e..bc732387c85 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -97,8 +97,9 @@ void GPU_clear_tpage(bool force); * - this affects fixed functions materials and texface, not glsl */ int GPU_default_lights(void); -int GPU_scene_object_lights(struct Scene *scene, struct Object *ob, - int lay, float viewmat[4][4], int ortho); +int GPU_scene_object_lights( + struct Scene *scene, struct Object *ob, + int lay, float viewmat[4][4], int ortho); /* Text render * - based on moving uv coordinates */ @@ -132,13 +133,15 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h); void GPU_update_images_framechange(void); int GPU_update_image_time(struct Image *ima, double time); -int GPU_verify_image(struct Image *ima, - struct ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data); -void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, - int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima); +int GPU_verify_image( + struct Image *ima, struct ImageUser *iuser, + int textarget, int tftile, bool compare, bool mipmap, bool is_data); +void GPU_create_gl_tex( + unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, + int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima); void GPU_create_gl_tex_compressed( - unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, - int textarget, struct Image *ima, struct ImBuf *ibuf); + unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, + int textarget, struct Image *ima, struct ImBuf *ibuf); bool GPU_upload_dxt_texture(struct ImBuf *ibuf); void GPU_free_image(struct Image *ima); void GPU_free_images(void); diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c index b0669225a4d..4be50a078b7 100644 --- a/source/blender/gpu/intern/gpu_basic_shader.c +++ b/source/blender/gpu/intern/gpu_basic_shader.c @@ -521,8 +521,9 @@ int GPU_basic_shader_bound_options(void) /* Material Colors */ -void GPU_basic_shader_colors(const float diffuse[3], const float specular[3], - int shininess, float alpha) +void GPU_basic_shader_colors( + const float diffuse[3], const float specular[3], + int shininess, float alpha) { float gl_diffuse[4], gl_specular[4]; diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 2c6f204d9d0..e8605e27595 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -53,8 +53,6 @@ #include "BKE_mesh.h" #include "BKE_pbvh.h" -#include "DNA_userdef_types.h" - #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_basic_shader.h" diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 58ef4063430..3c028ff0805 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -86,8 +86,10 @@ typedef struct GPUFunction { } GPUFunction; /* Indices match the GPUType enum */ -static const char *GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4", - NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"}; +static const char *GPU_DATATYPE_STR[17] = { + "", "float", "vec2", "vec3", "vec4", + NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4", +}; /* GLSL code parsing for finding function definitions. * These are stored in a hash for lookup when creating a material. */ diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index c2a2b1804ca..964c2b5051e 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -34,16 +34,11 @@ #include "BLI_sys_types.h" #include "BLI_rect.h" #include "BLI_math.h" -#include "BLI_listbase.h" -#include "BLI_linklist.h" #include "BLI_rand.h" #include "DNA_vec_types.h" -#include "DNA_view3d_types.h" #include "DNA_scene_types.h" -#include "DNA_object_types.h" -#include "DNA_camera_types.h" #include "DNA_gpu_types.h" #include "GPU_compositing.h" diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index e5d51772bb2..b6f977d12ab 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -39,7 +39,6 @@ #include <string.h> #include "GPU_glew.h" -#include "GPU_debug.h" #include "BLI_blenlib.h" #include "BLI_linklist.h" @@ -70,10 +69,11 @@ #include "BKE_main.h" #include "BKE_material.h" #include "BKE_node.h" -#include "BKE_object.h" #include "BKE_scene.h" -#include "BKE_subsurf.h" #include "BKE_DerivedMesh.h" +#ifdef WITH_GAMEENGINE +# include "BKE_object.h" +#endif #include "GPU_basic_shader.h" #include "GPU_buffers.h" @@ -85,9 +85,13 @@ #include "PIL_time.h" -#include "smoke_API.h" +#ifdef WITH_SMOKE +# include "smoke_API.h" +#endif #ifdef WITH_OPENSUBDIV +# include "BKE_subsurf.h" +# include "BKE_DerivedMesh.h" # include "BKE_editmesh.h" # include "gpu_codegen.h" @@ -561,7 +565,9 @@ static void gpu_verify_high_bit_srgb_buffer(float *srgb_frect, } } -int GPU_verify_image(Image *ima, ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data) +int GPU_verify_image( + Image *ima, ImageUser *iuser, + int textarget, int tftile, bool compare, bool mipmap, bool is_data) { unsigned int *bind = NULL; int tpx = 0, tpy = 0; @@ -843,8 +849,9 @@ static void gpu_del_cube_map(void **cube_map) } /* Image *ima can be NULL */ -void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, - int textarget, bool mipmap, bool use_high_bit_depth, Image *ima) +void GPU_create_gl_tex( + unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, + int textarget, bool mipmap, bool use_high_bit_depth, Image *ima) { ImBuf *ibuf = NULL; diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 3c96b628cd6..b8a39c81122 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -32,9 +32,6 @@ * with checks for drivers and GPU support. */ -#include "MEM_guardedalloc.h" - -#include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_base.h" #include "BLI_math_vector.h" @@ -42,7 +39,6 @@ #include "BKE_global.h" #include "GPU_basic_shader.h" -#include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_glew.h" #include "GPU_texture.h" diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index a6d120b8943..c0400cdb04c 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -29,8 +29,6 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" -#include "BLI_math_base.h" -#include "BLI_math_vector.h" #include "BKE_global.h" diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c index 8fed6a9ee80..c72c83b6b07 100644 --- a/source/blender/gpu/intern/gpu_init_exit.c +++ b/source/blender/gpu/intern/gpu_init_exit.c @@ -29,11 +29,8 @@ * \ingroup gpu */ -#include "BKE_DerivedMesh.h" - #include "BLI_sys_types.h" #include "GPU_init_exit.h" /* interface */ -#include "GPU_buffers.h" #include "BKE_global.h" diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 02f58ea6df2..f14b2e6e170 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -31,7 +31,6 @@ * Manages materials, lights and textures. */ - #include <math.h> #include <string.h> @@ -49,7 +48,6 @@ #include "BKE_anim.h" #include "BKE_colortools.h" -#include "BKE_DerivedMesh.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" @@ -68,7 +66,9 @@ #include "gpu_codegen.h" -#include <string.h> +#ifdef WITH_OPENSUBDIV +# include "BKE_DerivedMesh.h" +#endif /* Structs */ diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 25352001056..5a1b38e6be7 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -27,7 +27,6 @@ #include "MEM_guardedalloc.h" -#include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_base.h" #include "BLI_math_vector.h" diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 294b08f155a..827c52c9a5f 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -32,7 +32,6 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_base.h" -#include "BLI_math_vector.h" #include "BKE_global.h" diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index db933ad2d76..1357729e898 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -233,19 +233,15 @@ static void wm_gesture_draw_circle(wmGesture *gt) } struct LassoFillData { - unsigned int *px; + unsigned char *px; int width; }; static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data) { struct LassoFillData *data = user_data; - unsigned char *col = (unsigned char *)&(data->px[(y * data->width) + x]); - do { - col[0] = col[1] = col[2] = 0xff; - col[3] = 0x10; - col += 4; - } while (++x != x_end); + unsigned char *col = &(data->px[(y * data->width) + x]); + memset(col, 0x10, x_end - x); } static void draw_filled_lasso(wmWindow *win, wmGesture *gt) @@ -273,7 +269,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt) if (BLI_rcti_is_empty(&rect) == false) { const int w = BLI_rcti_size_x(&rect); const int h = BLI_rcti_size_y(&rect); - unsigned int *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); + unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); struct LassoFillData lasso_fill_data = {pixel_buf, w}; fill_poly_v2i_n( @@ -281,19 +277,27 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt) (const int (*)[2])moves, tot, draw_filled_lasso_px_cb, &lasso_fill_data); - int bound_options; - GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glColor4f(1, 1, 1, 1); + glPixelTransferf(GL_RED_BIAS, 1); + glPixelTransferf(GL_GREEN_BIAS, 1); + glPixelTransferf(GL_BLUE_BIAS, 1); + + GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR); glEnable(GL_BLEND); - // glColor4f(1.0, 1.0, 1.0, 0.05); + glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf); + glDisable(GL_BLEND); - glRasterPos2f(rect.xmin, rect.ymin); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buf); + glPixelTransferf(GL_RED_BIAS, 0); + glPixelTransferf(GL_GREEN_BIAS, 0); + glPixelTransferf(GL_BLUE_BIAS, 0); - GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options); + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glDisable(GL_BLEND); MEM_freeN(pixel_buf); } diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index b4295bb2607..866e332b34f 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -1391,7 +1391,7 @@ static void dialog_exec_cb(bContext *C, void *arg1, void *arg2) } } -static void dialog_check_cb(bContext *C, void *op_ptr, void *UNUSED(arg)) +static void popup_check_cb(bContext *C, void *op_ptr, void *UNUSED(arg)) { wmOperator *op = op_ptr; if (op->type->check) { @@ -1423,7 +1423,7 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *ar, void *userData) layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style); - UI_block_func_set(block, dialog_check_cb, op, NULL); + UI_block_func_set(block, popup_check_cb, op, NULL); uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE); @@ -1463,9 +1463,13 @@ static uiBlock *wm_operator_ui_create(bContext *C, ARegion *ar, void *userData) layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style); + UI_block_func_set(block, popup_check_cb, op, NULL); + /* since ui is defined the auto-layout args are not used */ uiLayoutOperatorButs(C, layout, op, NULL, 'V', 0); + UI_block_func_set(block, NULL, NULL, NULL); + UI_block_bounds_set_popup(block, 4, 0, 0); return block; |