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AgeCommit message (Expand)Author
2016-06-13Merge branch 'master' into custom-normals-bmeshcustom-normals-bmeshBastien Montagne
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-13Cycles: Fix unhandled enumerator in OSL switchSergey Sharybin
2016-06-13Fix T48616: Auto-merge selects extra edgesCampbell Barton
2016-06-12Fix build error with GCC 6.1.Brecht Van Lommel
2016-06-12Fix Cycles debug build assert on some platforms, tighten checks to avoid this...Brecht Van Lommel
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-12Curve Fitting: offset based fallback to calculate cubicsCampbell Barton
2016-06-12BLI_math: cleanup arg namesCampbell Barton
2016-06-12bmesh py api: expose BM_face_calc_tangent_*Campbell Barton
2016-06-12Docs: Support out-of-source reference-API buildsCampbell Barton
2016-06-12Cleanup: API docs (whitespace/line length)Campbell Barton
2016-06-12Cleanup, remove unneeded variable.Thomas Dinges
2016-06-12Fix compiler warning for unused variables.Thomas Dinges
2016-06-12Cycles: make shader node enums consistently lower case, update OSL shaders ac...Brecht Van Lommel
2016-06-12Fix OS X build after Decklink changes, it is not supported yet so don't enabl...Brecht Van Lommel
2016-06-11BGE: DeckLink card support for video capture and streaming.Benoit Bolsee
2016-06-11BL_Shader.setUniformEyef(name)Benoit Bolsee
2016-06-11Atomic ops: Fix atomic_add_uint32 and atomic_sub_uint32 in WindowsBenoit Bolsee
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-06-11Fix Gradient Texture and OSL after refactor.Thomas Dinges
2016-06-11Attempted fix for T48625: tablet button configured to right click not working...Brecht Van Lommel
2016-06-11Cycles: nodify shader nodesBrecht Van Lommel
2016-06-11Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes sense...Bastien Montagne
2016-06-11BLI_rand: add BLI_rng_get_char_nCampbell Barton
2016-06-11Fix T48634: Interpolation and distribution of Children Particles breaks.Bastien Montagne
2016-06-11UI Font: Fix bad kerning of Thai font.Bastien Montagne
2016-06-10VSE: select by group: add option to select by group on same channel only.Bastien Montagne
2016-06-10Install_deps: add '--no-build' option to prevent compiling anything.Bastien Montagne
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-10Remove redundant GL attribute push/popCampbell Barton
2016-06-10Fix GPU logical error changing stippleCampbell Barton
2016-06-10Cleanup: brace-placementCampbell Barton
2016-06-09BGE: alpha on frame buffer and precedence of MSAA over swap.Benoit Bolsee
2016-06-09GPU: only call glShadeModel when neededCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Fix T48614: Blender from buildbot crash when Separate selection in this parti...Bastien Montagne
2016-06-09Minor docstring formatting editCampbell Barton
2016-06-09Use mathutils_array_parse instead of inline array parsingCampbell Barton
2016-06-09More minor changes:Campbell Barton
2016-06-09Cleanup: whitespaceCampbell Barton
2016-06-09Use PySequence_Fast_ITEMS for direct accessCampbell Barton
2016-06-09Merge branch 'master' into custom-normals-bmeshBastien Montagne
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-08GPU: avoid disabling basic-shader for lassoCampbell Barton
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-06-08glutil: add glaGetOneInt helperCampbell Barton