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authorMike Erwin <significant.bit@gmail.com>2016-08-08 11:56:02 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-08 11:56:02 +0300
commitc73e4e99a5449b2ed1b90cbe484340c3a013deb7 (patch)
treea835b3d440aa9fb5543183bf313d70a6718e077f
parent4214b3c44a8de2df4a5db7be1db6f49e312df54a (diff)
OpenGL: simple 2D shader with flat color
Flat color means each primitive will use color from the provoking vertex.
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/GPU_shader.h1
-rw-r--r--source/blender/gpu/intern/gpu_shader.c16
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_flat_color_frag.glsl13
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl18
5 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 6bdac68831d..467b76a4ef4 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -102,6 +102,8 @@ set(SRC
data_to_c_simple(shaders/gpu_shader_2D_uniform_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_uniform_color_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_flat_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0e29780d516..ebc90df3a11 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -92,6 +92,7 @@ typedef enum GPUBuiltinShader {
/* for simple drawing */
GPU_SHADER_2D_UNIFORM_COLOR,
+ GPU_SHADER_2D_FLAT_COLOR,
GPU_SHADER_2D_SMOOTH_COLOR,
} GPUBuiltinShader;
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 67f6545351e..1b3392e8692 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -48,6 +48,8 @@
/* Non-generated shaders */
extern char datatoc_gpu_shader_2D_uniform_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_uniform_color_frag_glsl[];
+extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[];
+extern char datatoc_gpu_shader_2D_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[];
@@ -77,6 +79,7 @@ static struct GPUShadersGlobal {
GPUShader *fx_shaders[MAX_FX_SHADERS * 2];
/* for simple drawing */
GPUShader *uniform_color_2D;
+ GPUShader *flat_color_2D;
GPUShader *smooth_color_2D;
} shaders;
} GG = {{NULL}};
@@ -638,6 +641,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
NULL, NULL, NULL, 0, 0, 0);
retval = GG.shaders.uniform_color_2D;
break;
+ case GPU_SHADER_2D_FLAT_COLOR:
+ if (!GG.shaders.flat_color_2D)
+ GG.shaders.flat_color_2D = GPU_shader_create(
+ datatoc_gpu_shader_2D_flat_color_vert_glsl,
+ datatoc_gpu_shader_2D_flat_color_frag_glsl,
+ NULL, NULL, NULL, 0, 0, 0);
+ retval = GG.shaders.flat_color_2D;
+ break;
case GPU_SHADER_2D_SMOOTH_COLOR:
if (!GG.shaders.smooth_color_2D)
GG.shaders.smooth_color_2D = GPU_shader_create(
@@ -762,6 +773,11 @@ void GPU_shader_free_builtin_shaders(void)
GG.shaders.uniform_color_2D = NULL;
}
+ if (GG.shaders.flat_color_2D) {
+ GPU_shader_free(GG.shaders.flat_color_2D);
+ GG.shaders.flat_color_2D = NULL;
+ }
+
if (GG.shaders.smooth_color_2D) {
GPU_shader_free(GG.shaders.smooth_color_2D);
GG.shaders.smooth_color_2D = NULL;
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_frag.glsl
new file mode 100644
index 00000000000..91097d24cb2
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_frag.glsl
@@ -0,0 +1,13 @@
+
+#if __VERSION__ == 120
+ flat varying vec4 finalColor;
+ #define fragColor gl_FragColor
+#else
+ flat in vec4 finalColor;
+ out vec4 fragColor;
+#endif
+
+void main()
+{
+ fragColor = finalColor;
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
new file mode 100644
index 00000000000..aa1eba470ab
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
@@ -0,0 +1,18 @@
+
+#if __VERSION__ == 120
+ attribute vec2 pos;
+ attribute vec4 color;
+
+ flat varying vec4 finalColor;
+#else
+ in vec2 pos;
+ in vec4 color;
+
+ flat out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ finalColor = color;
+}